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Asia Pacific 3D Digital Asset Market Size, Share & Trends Analysis Report By Application, By Deployment Model, By Component, By Vertical, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 192 Pages
  • August 2024
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6004246
The Asia Pacific 3D Digital Asset Market would witness market growth of 13.7% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific 3D Digital Asset Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $5.08 billion by 2031. The Japan market is registering a CAGR of 13% during 2024-2031. Additionally, the India market would showcase a CAGR of 14.4% during 2024-2031.



The indie game development scene is thriving due to more accessible development tools and distribution platforms like Steam, Epic Games Store, and mobile app stores. Indie developers can now create high-quality games with smaller teams, owing to advancements in 3D modeling software and asset libraries. These independent studios contribute to the growing demand for these assets, relying on detailed models to differentiate their games and appeal to a audience. Whether designing unique characters, crafting imaginative worlds, or building complex gameplay mechanics, indie developers are increasingly dependent on the availability of versatile and customizable assets.

Beyond gaming, the impact of these assets extends to industries such as architecture and real estate, where these assets transform how properties are designed, visualized, and marketed. Integrating these assets has also revolutionized how architects and real estate professionals approach sustainability and environmental impact. Detailed 3D models allow advanced simulations to analyze how buildings interact with their environment, assessing energy efficiency, airflow, and thermal performance.

In India, the automotive sector is driving the adoption of these assets as the country rapidly expands its manufacturing and automotive industries. A market size of $50 billion for the financing of electric vehicles (EVs) in 2030 has been identified, which is approximately 80% of the current size of India's retail vehicle finance industry, which is valued at $60 billion. According to India’s Ministry of Heavy Industries, the government has launched initiatives such as the Faster Adoption and Manufacturing of Electric Vehicles (FAME) scheme to support EV development. Automakers use these assets to streamline vehicle design, conduct virtual simulations, and develop digital prototypes, helping manufacturers innovate and reduce production costs while enhancing product quality. Therefore, with strong government support and significant investments in digital transformation, the demand for these assets across the Asia-Pacific region is expected to grow rapidly, positioning the region as a major player in the 3D digital asset market.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Market Report Segmentation

By Application

  • Visualization
  • Simulation
  • Gaming & Animation
  • Digital Prototyping
  • Virtual Experience
  • Marketing & Advertising
  • Others

By Deployment Model

  • On-Premise
  • Cloud

By Component

  • Software
  • 3D Modeling Software
  • 3D Rendering & Visualization Software
  • 3D Animation Software
  • 3D Scanning Software
  • Hardware
  • 3D Scanners
  • Motion Capture Systems
  • Services
  • Professional Services
  • Managed Services

By Vertical

  • Architecture & Construction
  • Media & Entertainment
  • Manufacturing
  • Healthcare & Lifesciences
  • Automotive
  • Government & Public Sector
  • Retail & E-commerce
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific 3D Digital Asset Market, by Application
1.4.2 Asia Pacific 3D Digital Asset Market, by Deployment Model
1.4.3 Asia Pacific 3D Digital Asset Market, by Component
1.4.4 Asia Pacific 3D Digital Asset Market, by Vertical
1.4.5 Asia Pacific 3D Digital Asset Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Jul) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Asia Pacific 3D Digital Asset Market by Application
5.1 Asia Pacific Visualization Market by Country
5.2 Asia Pacific Simulation Market by Country
5.3 Asia Pacific Gaming & Animation Market by Country
5.4 Asia Pacific Digital Prototyping Market by Country
5.5 Asia Pacific Virtual Experience Market by Country
5.6 Asia Pacific Marketing & Advertising Market by Country
5.7 Asia Pacific Others Market by Country
Chapter 6. Asia Pacific 3D Digital Asset Market by Deployment Model
6.1 Asia Pacific On-Premise Market by Country
6.2 Asia Pacific Cloud Market by Country
Chapter 7. Asia Pacific 3D Digital Asset Market by Component
7.1 Asia Pacific Software Market by Country
7.2 Asia Pacific 3D Digital Asset Market by Software Type
7.2.1 Asia Pacific 3D Modeling Software Market by Country
7.2.2 Asia Pacific 3D Rendering & Visualization Software Market by Country
7.2.3 Asia Pacific 3D Animation Software Market by Country
7.2.4 Asia Pacific 3D Scanning Software Market by Country
7.3 Asia Pacific Hardware Market by Country
7.4 Asia Pacific 3D Digital Asset Market by Hardware Type
7.4.1 Asia Pacific 3D Scanners Market by Country
7.4.2 Asia Pacific Motion Capture Systems Market by Country
7.5 Asia Pacific Services Market by Country
7.6 Asia Pacific 3D Digital Asset Market by Services Type
7.6.1 Asia Pacific Professional Services Market by Country
7.6.2 Asia Pacific Managed Services Market by Country
Chapter 8. Asia Pacific 3D Digital Asset Market by Vertical
8.1 Asia Pacific Architecture & Construction Market by Country
8.2 Asia Pacific Media & Entertainment Market by Country
8.3 Asia Pacific Manufacturing Market by Country
8.4 Asia Pacific Healthcare & Lifesciences Market by Country
8.5 Asia Pacific Automotive Market by Country
8.6 Asia Pacific Government & Public Sector Market by Country
8.7 Asia Pacific Retail & E-commerce Market by Country
8.8 Asia Pacific Others Market by Country
Chapter 9. Asia Pacific 3D Digital Asset Market by Country
9.1 China 3D Digital Asset Market
9.1.1 China 3D Digital Asset Market by Application
9.1.2 China 3D Digital Asset Market by Deployment Model
9.1.3 China 3D Digital Asset Market by Component
9.1.3.1 China 3D Digital Asset Market by Software Type
9.1.3.2 China 3D Digital Asset Market by Hardware Type
9.1.3.3 China 3D Digital Asset Market by Services Type
9.1.4 China 3D Digital Asset Market by Vertical
9.2 Japan 3D Digital Asset Market
9.2.1 Japan 3D Digital Asset Market by Application
9.2.2 Japan 3D Digital Asset Market by Deployment Model
9.2.3 Japan 3D Digital Asset Market by Component
9.2.3.1 Japan 3D Digital Asset Market by Software Type
9.2.3.2 Japan 3D Digital Asset Market by Hardware Type
9.2.3.3 Japan 3D Digital Asset Market by Services Type
9.2.4 Japan 3D Digital Asset Market by Vertical
9.3 India 3D Digital Asset Market
9.3.1 India 3D Digital Asset Market by Application
9.3.2 India 3D Digital Asset Market by Deployment Model
9.3.3 India 3D Digital Asset Market by Component
9.3.3.1 India 3D Digital Asset Market by Software Type
9.3.3.2 India 3D Digital Asset Market by Hardware Type
9.3.3.3 India 3D Digital Asset Market by Services Type
9.3.4 India 3D Digital Asset Market by Vertical
9.4 South Korea 3D Digital Asset Market
9.4.1 South Korea 3D Digital Asset Market by Application
9.4.2 South Korea 3D Digital Asset Market by Deployment Model
9.4.3 South Korea 3D Digital Asset Market by Component
9.4.3.1 South Korea 3D Digital Asset Market by Software Type
9.4.3.2 South Korea 3D Digital Asset Market by Hardware Type
9.4.3.3 South Korea 3D Digital Asset Market by Services Type
9.4.4 South Korea 3D Digital Asset Market by Vertical
9.5 Singapore 3D Digital Asset Market
9.5.1 Singapore 3D Digital Asset Market by Application
9.5.2 Singapore 3D Digital Asset Market by Deployment Model
9.5.3 Singapore 3D Digital Asset Market by Component
9.5.3.1 Singapore 3D Digital Asset Market by Software Type
9.5.3.2 Singapore 3D Digital Asset Market by Hardware Type
9.5.3.3 Singapore 3D Digital Asset Market by Services Type
9.5.4 Singapore 3D Digital Asset Market by Vertical
9.6 Malaysia 3D Digital Asset Market
9.6.1 Malaysia 3D Digital Asset Market by Application
9.6.2 Malaysia 3D Digital Asset Market by Deployment Model
9.6.3 Malaysia 3D Digital Asset Market by Component
9.6.3.1 Malaysia 3D Digital Asset Market by Software Type
9.6.3.2 Malaysia 3D Digital Asset Market by Hardware Type
9.6.3.3 Malaysia 3D Digital Asset Market by Services Type
9.6.4 Malaysia 3D Digital Asset Market by Vertical
9.7 Rest of Asia Pacific 3D Digital Asset Market
9.7.1 Rest of Asia Pacific 3D Digital Asset Market by Application
9.7.2 Rest of Asia Pacific 3D Digital Asset Market by Deployment Model
9.7.3 Rest of Asia Pacific 3D Digital Asset Market by Component
9.7.3.1 Rest of Asia Pacific 3D Digital Asset Market by Software Type
9.7.3.2 Rest of Asia Pacific 3D Digital Asset Market by Hardware Type
9.7.3.3 Rest of Asia Pacific 3D Digital Asset Market by Services Type
9.7.4 Rest of Asia Pacific 3D Digital Asset Market by Vertical
Chapter 10. Company Profiles
10.1 Adobe, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expense
10.1.5 Recent strategies and developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Expansions
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Autodesk, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.5.2 Product Launches and Product Expansions
10.2.5.3 Acquisition and Mergers
10.2.6 SWOT Analysis
10.3 Meta Platforms, Inc. (Meta)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segment and Regional Analysis
10.3.4 Research & Development Expense
10.3.5 Recent strategies and developments
10.3.5.1 Product Launches and Product Expansions
10.3.6 SWOT Analysis
10.4 Microsoft Corporation
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent strategies and developments
10.4.5.1 Partnerships, Collaborations, and Agreements
10.4.5.2 Acquisition and Mergers
10.4.6 SWOT Analysis
10.5 NVIDIA Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments
10.5.5.1 Partnerships, Collaborations, and Agreements
10.5.5.2 Product Launches and Product Expansions
10.5.6 SWOT Analysis
10.6 Siemens AG
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments
10.6.5.1 Product Launches and Product Expansions
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 SWOT Analysis
10.8 Trimble, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 SWOT Analysis
10.9 Unity Software, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.9.4 Research & Development Expenses
10.10. Cognizant Technology Solutions Corporation
10.10.1 Company overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 SWOT Analysis

Companies Mentioned

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Methodology

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