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Asia Pacific Anime Merchandising Market Size, Share & Trends Analysis Report By Distribution Channel (Online, and Offline), By Product, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 75 Pages
  • January 2025
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6053263
The Asia Pacific Anime Merchandising Market is expected to witness market growth of 9.3% CAGR during the forecast period (2024-2031).

The Japan market dominated the Asia Pacific Anime Merchandising Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $2.72 billion by 2031. The China market is registering a CAGR of 8.7% during 2024-2031. Additionally, the India market is expected to showcase a CAGR of 10.3% during 2024-2031.



Several factors drive the adoption of anime merchandising. Once a niche interest limited to Japan, anime has become a mainstream phenomenon across regions like North America, Europe, and Southeast Asia. Streaming platforms like Crunchyroll, Netflix, and Funimation have played a pivotal role in introducing anime to new audiences, creating a robust demand for associated merchandise.

The anime fanbase has grown beyond traditional demographics, encompassing diverse age groups, genders, and nationalities. This inclusivity has broadened the scope of the merchandise market, leading to product diversification. Events like Comic-Con, Anime Expo, and Japan Expo have become hubs for anime enthusiasts.

The rising gaming industries in India and Japan, alongside the booming anime industry, are creating a strong synergy that directly benefits this sector. In India, where gaming is experiencing rapid growth - expected to increase at a rate of 33% and reach INR 25,300 Cr by FY27 - the surge in online gaming will likely amplify the appetite for anime merchandise. Online gaming platforms often feature anime-inspired content, from character designs to storylines, increasing anime's visibility within the gaming community. In Japan, the anime industry’s substantial market size of 2.74 trillion JPY in 2021 underscores its immense popularity and cultural impact. This strong market foundation naturally extends to this merchandising, with a highly engaged consumer base avidly collecting a wide range of merchandise, from character plushies to limited-edition collaborations with gaming franchises. Thus, the confluence of these factors - rising gaming industries and a booming anime market - creates a powerful force driving the expansion of this merchandising.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Diamond Select Toys
  • Studio Ghibli, Inc.
  • Crunchyroll, LLC
  • Bioworld Merchandising, Inc.
  • Bushiroad Inc.
  • Medicom Toy Corporation
  • Atomic Flare

Market Report Segmentation

By Distribution Channel

  • Online
  • Offline

By Product

  • Figurine
  • Clothing
  • Board Games & Toys
  • Posters
  • Books
  • Other Product

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Anime Merchandising Market, by Distribution Channel
1.4.2 Asia Pacific Anime Merchandising Market, by Product
1.4.3 Asia Pacific Anime Merchandising Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Asia Pacific Anime Merchandising Market by Distribution Channel
4.1 Asia Pacific Online Market by Country
4.2 Asia Pacific Offline Market by Country
Chapter 5. Asia Pacific Anime Merchandising Market by Product
5.1 Asia Pacific Figurine Market by Country
5.2 Asia Pacific Clothing Market by Country
5.3 Asia Pacific Board Games & Toys Market by Country
5.4 Asia Pacific Posters Market by Country
5.5 Asia Pacific Books Market by Country
5.6 Asia Pacific Other Product Market by Country
Chapter 6. Asia Pacific Anime Merchandising Market by Country
6.1 Japan Anime Merchandising Market
6.1.1 Japan Anime Merchandising Market by Distribution Channel
6.1.2 Japan Anime Merchandising Market by Product
6.2 China Anime Merchandising Market
6.2.1 China Anime Merchandising Market by Distribution Channel
6.2.2 China Anime Merchandising Market by Product
6.3 India Anime Merchandising Market
6.3.1 India Anime Merchandising Market by Distribution Channel
6.3.2 India Anime Merchandising Market by Product
6.4 South Korea Anime Merchandising Market
6.4.1 South Korea Anime Merchandising Market by Distribution Channel
6.4.2 South Korea Anime Merchandising Market by Product
6.5 Singapore Anime Merchandising Market
6.5.1 Singapore Anime Merchandising Market by Distribution Channel
6.5.2 Singapore Anime Merchandising Market by Product
6.6 Malaysia Anime Merchandising Market
6.6.1 Malaysia Anime Merchandising Market by Distribution Channel
6.6.2 Malaysia Anime Merchandising Market by Product
6.7 Rest of Asia Pacific Anime Merchandising Market
6.7.1 Rest of Asia Pacific Anime Merchandising Market by Distribution Channel
6.7.2 Rest of Asia Pacific Anime Merchandising Market by Product
Chapter 7. Company Profiles
7.1 Bandai Namco Holdings, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.2 Good Smile Company, Inc.
7.2.1 Company Overview
7.2.2 SWOT Analysis
7.3 Diamond Select Toys
7.3.1 Company Overview
7.3.2 SWOT Analysis
7.4 Studio Ghibli, Inc.
7.4.1 Company Overview
7.5 Crunchyroll, LLC
7.5.1 Company Overview
7.6 Bioworld Merchandising, Inc.
7.6.1 Company Overview
7.7 Bushiroad Inc.
7.7.1 Company Overview
7.8 Medicom Toy Corporation
7.8.1 Company Overview
7.9 Ufotable
7.9.1 Company Overview

Companies Mentioned

  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Diamond Select Toys
  • Studio Ghibli, Inc.
  • Crunchyroll, LLC
  • Bioworld Merchandising, Inc.
  • Bushiroad Inc.
  • Medicom Toy Corporation
  • Atomic Flare

Methodology

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