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Asia Pacific AR VR Software Market Size, Share & Industry Trends Analysis Report By Vertical, By Technology Type (AR Software, and VR Software), By Software Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • October 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5935936
The Asia Pacific AR VR Software Market would witness market growth of 18.5% CAGR during the forecast period (2023-2030).

The advent of standalone VR headsets has made VR more accessible to a broader audience. These devices do not require tethering to a computer, making them user-friendly and versatile. The introduction of augmented reality glasses, such as the Microsoft HoloLens and the Google Glass Enterprise Edition, demonstrates the industry's progress in creating lightweight, consumer-friendly AR devices.

Furthermore, the push for 5G connectivity is expected to revolutionize the AR and VR landscape. The ultra-low latency and high bandwidth of 5G networks will enable real-time data transmission, significantly enhancing the performance and capabilities of AR and VR applications. This technology will unlock new possibilities for remote collaboration, augmented reality in smart cities, and more immersive entertainment experiences.

One of the most significant factors propelling the growth of the market is the continuous refinement of hardware. The market has witnessed the emergence of more sophisticated and accessible AR and VR devices, from high-end headsets to affordable smartphone-based solutions. Companies like Oculus, HTC, and Microsoft have introduced a new generation of headsets that offer higher resolutions, wider fields of view, and improved tracking capabilities.

A burgeoning video game industry is located in Australia. According to the government, in 2021, this industry generated $226.5 million in sales, a 22% increase over 2020, and 83% of the money came from foreign markets. The implementation of large federal as well as state-based tax incentives will cause these numbers to increase even more. Studios can deduct 30% of permissible expenses under the Digital Games Tax Offset (DGTO), which takes effect in 2022.

The video game industry grew rapidly in other parts of this region as well. By 2023, it is anticipated that the Southeast Asian region will have triple growth from its size in 2017. Mobile games now account for two-thirds of the industry in Singapore as casual players look for new activities to do at home. The regional gaming industry is about to experience a wave of upheaval as game producers and developers launch subscription services that let players access a selection of games for a set monthly charge. Hence, the expanding gaming industry will increase the growth of the market throughout the forecast period.

The China market dominated the Asia Pacific AR VR Software Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $9,342.3 Million by 2030. The Japan market is exhibiting a CAGR of 17.7% during (2023 - 2030). Additionally, The India market would experience a CAGR of 19.2% during (2023 - 2030).

Based on Vertical, the market is segmented into Media & Entertainment, Training & Education, Travel & Hospitality, Manufacturing, Healthcare, Aerospace & Defense, Real Estate, Automotive, Retail & E-commerce, and Others. Based on Technology Type, the market is segmented into AR Software, and VR Software. Based on Software Type, the market is segmented into Software Development Kit, Game Engine, Modeling & Visualization Software, Content Management System, Training & Simulation Software, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Google LLC, Magic Leap, Inc., Adobe, Inc., Autodesk, Inc., NVIDIA Corporation, Advanced Micro Devices, Inc., Qualcomm, Inc., Zoho Corporation Pvt. Ltd., and Hexagon AB.

Scope of the Study

Market Segments Covered in the Report:

By Vertical
  • Media & Entertainment
  • Training & Education
  • Travel & Hospitality
  • Manufacturing
  • Healthcare
  • Aerospace & Defense
  • Real Estate
  • Automotive
  • Retail & E-commerce
  • Others
By Technology Type
  • AR Software
  • VR Software
By Software Type
  • Software Development Kit
  • Game Engine
  • Modeling & Visualization Software
  • Content Management System
  • Training & Simulation Software
  • Others
By Country
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Microsoft Corporation
  • Google LLC
  • Magic Leap, Inc.
  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Qualcomm, Inc.
  • Zoho Corporation Pvt. Ltd.
  • Hexagon AB

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific AR VR Software Market, by Vertical
1.4.2 Asia Pacific AR VR Software Market, by Technology Type
1.4.3 Asia Pacific AR VR Software Market, by Software Type
1.4.4 Asia Pacific AR VR Software Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Market Share Analysis, 2022
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, Oct - 2023, Aug) Leading Players
4.5 Porter’s Five Forces Analysis
Chapter 5. Asia Pacific AR VR Software Market by Vertical
5.1 Asia Pacific Media & Entertainment Market by Country
5.2 Asia Pacific Training & Education Market by Country
5.3 Asia Pacific Travel & Hospitality Market by Country
5.4 Asia Pacific Manufacturing Market by Country
5.5 Asia Pacific Healthcare Market by Country
5.6 Asia Pacific Aerospace & Defense Market by Country
5.7 Asia Pacific Real Estate Market by Country
5.8 Asia Pacific Automotive Market by Country
5.9 Asia Pacific Retail & E-commerce Market by Country
5.10. Asia Pacific Others Market by Country
Chapter 6. Asia Pacific AR VR Software Market by Technology Type
6.1 Asia Pacific AR Software Market by Country
6.2 Asia Pacific VR Software Market by Country
Chapter 7. Asia Pacific AR VR Software Market by Software Type
7.1 Asia Pacific Software Development Kit Market by Country
7.2 Asia Pacific Game Engine Market by Country
7.3 Asia Pacific Modeling & Visualization Software Market by Country
7.4 Asia Pacific Content Management System Market by Country
7.5 Asia Pacific Training & Simulation Software Market by Country
7.6 Asia Pacific Others Market by Country
Chapter 8. Asia Pacific AR VR Software Market by Country
8.1 China AR VR Software Market
8.1.1 China AR VR Software Market by Vertical
8.1.2 China AR VR Software Market by Technology Type
8.1.3 China AR VR Software Market by Software Type
8.2 Japan AR VR Software Market
8.2.1 Japan AR VR Software Market by Vertical
8.2.2 Japan AR VR Software Market by Technology Type
8.2.3 Japan AR VR Software Market by Software Type
8.3 India AR VR Software Market
8.3.1 India AR VR Software Market by Vertical
8.3.2 India AR VR Software Market by Technology Type
8.3.3 India AR VR Software Market by Software Type
8.4 South Korea AR VR Software Market
8.4.1 South Korea AR VR Software Market by Vertical
8.4.2 South Korea AR VR Software Market by Technology Type
8.4.3 South Korea AR VR Software Market by Software Type
8.5 Singapore AR VR Software Market
8.5.1 Singapore AR VR Software Market by Vertical
8.5.2 Singapore AR VR Software Market by Technology Type
8.5.3 Singapore AR VR Software Market by Software Type
8.6 Malaysia AR VR Software Market
8.6.1 Malaysia AR VR Software Market by Vertical
8.6.2 Malaysia AR VR Software Market by Technology Type
8.6.3 Malaysia AR VR Software Market by Software Type
8.7 Rest of Asia Pacific AR VR Software Market
8.7.1 Rest of Asia Pacific AR VR Software Market by Vertical
8.7.2 Rest of Asia Pacific AR VR Software Market by Technology Type
8.7.3 Rest of Asia Pacific AR VR Software Market by Software Type
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC (Alphabet Inc.)
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Magic Leap, Inc.
9.3.1 Company Overview
9.3.2 Recent strategies and developments:
9.3.2.1 Partnerships, Collaborations, and Agreements:
9.3.3 SWOT Analysis
9.4 Adobe, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.5.2 Acquisition and Mergers:
9.4.6 SWOT Analysis
9.5 Autodesk, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 SWOT Analysis
9.6 NVIDIA Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.6 SWOT Analysis
9.7 Advanced Micro Devices, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Qualcomm, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.5.2 Geographical Expansions:
9.8.6 SWOT Analysis
9.9 Zoho Corporation Pvt. Ltd.
9.9.1 Company Overview
9.9.2 SWOT Analysis
9.10. Hexagon AB
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Regional & Segmental Analysis
9.10.4 Research & Development Expenses
9.10.5 Recent strategies and developments:
9.10.5.1 Partnerships, Collaborations, and Agreements:
9.10.6 SWOT Analysis

Companies Mentioned

  • Microsoft Corporation
  • Google LLC
  • Magic Leap, Inc.
  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Qualcomm, Inc.
  • Zoho Corporation Pvt. Ltd.
  • Hexagon AB

Methodology

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