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Asia Pacific Gaming Keyboard Market Size, Share & Industry Trends Analysis Report by Distribution Channel, Product Type, Connectivity Type, Price point, Country and Growth Forecast, 2022-2028

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    Report

  • 105 Pages
  • March 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5778648
The Asia Pacific Gaming Keyboard Market should witness market growth of 9.3% CAGR during the forecast period (2022-2028).

A special e-sports curriculum is also being created by colleges and universities to encourage and groom promising professionals. Many high schools in developed nations are starting to offer e-sports programs in addition to conventional sports like soccer. In addition to their sports programs, some academic institutions now give scholarships to e-sports competitors. The e-sports and video game industries rise, the demand for gaming keyboards will increase further.

The W, A, S, & D letter keys of a typical QWERTY keyboard are widely used as game controllers, despite the availability of gaming keyboards with knobs and levers. Mechanical gaming keyboards, commonly referred to as gaming keyboards, have key switches that need less pressing, allowing for quicker game action.

Compared to electronic keyboards, mechanical keyboards are typically speedier and more reliable. In addition, each key may be replaced or removed as necessary, making them customizable and simpler to maintain clean and intact. The last ten years have created and distributed tens of thousands of entertaining games, with first-person shooter games being the most well-liked. The keyboard can either assist or hamper the ability to operate to the best potential when enjoying an FPS game on a PC. The ideal gaming keyboard must be precise, comfortable, and aesthetically appealing to some.

Asia Pacific's multi-national gaming industry has benefited greatly from Hong Kong. The wider populace has a sizable gaming community that includes significant avid spenders. E-sports and video game businesses can now market their products, form alliances, acquire capital, manage finances for international expansion, and hold competitions in Hong Kong. By 2024, Hong Kong's sector is expected to generate revenues of about $1.1 billion. The local gaming scene is booming with the popularity of computer,console, and smartphone games. SinceHong Kong hasan open port,all games and gadgets made elsewhere are available to the general population. Furthermore,Hong Kong does not need government clearance or licensing for sales, game publication, or game distribution. These are propelling the expansion of the regional market.

The China market dominated the Asia Pacific Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $442.2 million by 2028. The Japan market is experiencing a CAGR of 8.7% during (2022-2028). Additionally, The India market would experience a CAGR of 10% during (2022-2028).

Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.

Scope of the Study

By Distribution Channel

  • Specialty Stores
  • Supermarkets/hypermarkets
  • E-commerce
  • Independent Retail Stores

By Product Type

  • Mechanical
  • Membrane

By Connectivity Type

  • Wired
  • Wireless

By Price point

  • Medium-priced
  • High-priced
  • Low-priced

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Razer, Inc.
  • Corsair Gaming, Inc.
  • Logitech International S.A.
  • ASUSTeK Computer, Inc.
  • Lenovo Group Limited
  • HP, Inc.
  • Mad Catz Global Limited
  • Shenzhen Rapoo Technology Co., Ltd.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Mionix AB

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Gaming Keyboard Market, by Distribution Channel
1.4.2 Asia Pacific Gaming Keyboard Market, by Product Type
1.4.3 Asia Pacific Gaming Keyboard Market, by Connectivity Type
1.4.4 Asia Pacific Gaming Keyboard Market, by Price point
1.4.5 Asia Pacific Gaming Keyboard Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2018, Jan - 2023, Feb) Leading Players
Chapter 4. Asia Pacific Gaming Keyboard Market by Distribution Channel
4.1 Asia Pacific Specialty Stores Market by Country
4.2 Asia Pacific Supermarkets/hypermarkets Market by Country
4.3 Asia Pacific E-commerce Market by Country
4.4 Asia Pacific Independent Retail Stores Market by Country
Chapter 5. Asia Pacific Gaming Keyboard Market by Product Type
5.1 Asia Pacific Mechanical Market by Country
5.2 Asia Pacific Membrane Market by Country
Chapter 6. Asia Pacific Gaming Keyboard Market by Connectivity Type
6.1 Asia Pacific Wired Market by Country
6.2 Asia Pacific Wireless Market by Country
Chapter 7. Asia Pacific Gaming Keyboard Market by Price point
7.1 Asia Pacific Medium-priced Market by Country
7.2 Asia Pacific High-priced Market by Country
7.3 Asia Pacific Low-priced Market by Country
Chapter 8. Asia Pacific Gaming Keyboard Market by Country
8.1 China Gaming Keyboard Market
8.1.1 China Gaming Keyboard Market by Distribution Channel
8.1.2 China Gaming Keyboard Market by Product Type
8.1.3 China Gaming Keyboard Market by Connectivity Type
8.1.4 China Gaming Keyboard Market by Price point
8.2 Japan Gaming Keyboard Market
8.2.1 Japan Gaming Keyboard Market by Distribution Channel
8.2.2 Japan Gaming Keyboard Market by Product Type
8.2.3 Japan Gaming Keyboard Market by Connectivity Type
8.2.4 Japan Gaming Keyboard Market by Price point
8.3 India Gaming Keyboard Market
8.3.1 India Gaming Keyboard Market by Distribution Channel
8.3.2 India Gaming Keyboard Market by Product Type
8.3.3 India Gaming Keyboard Market by Connectivity Type
8.3.4 India Gaming Keyboard Market by Price point
8.4 South Korea Gaming Keyboard Market
8.4.1 South Korea Gaming Keyboard Market by Distribution Channel
8.4.2 South Korea Gaming Keyboard Market by Product Type
8.4.3 South Korea Gaming Keyboard Market by Connectivity Type
8.4.4 South Korea Gaming Keyboard Market by Price point
8.5 Singapore Gaming Keyboard Market
8.5.1 Singapore Gaming Keyboard Market by Distribution Channel
8.5.2 Singapore Gaming Keyboard Market by Product Type
8.5.3 Singapore Gaming Keyboard Market by Connectivity Type
8.5.4 Singapore Gaming Keyboard Market by Price point
8.6 Malaysia Gaming Keyboard Market
8.6.1 Malaysia Gaming Keyboard Market by Distribution Channel
8.6.2 Malaysia Gaming Keyboard Market by Product Type
8.6.3 Malaysia Gaming Keyboard Market by Connectivity Type
8.6.4 Malaysia Gaming Keyboard Market by Price point
8.7 Rest of Asia Pacific Gaming Keyboard Market
8.7.1 Rest of Asia Pacific Gaming Keyboard Market by Distribution Channel
8.7.2 Rest of Asia Pacific Gaming Keyboard Market by Product Type
8.7.3 Rest of Asia Pacific Gaming Keyboard Market by Connectivity Type
8.7.4 Rest of Asia Pacific Gaming Keyboard Market by Price point
Chapter 9. Company Profiles
9.1 Razer, Inc.
9.1.1 Company overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.2 Corsair Gaming, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Product Development Expenses
9.2.5 Recent Strategies and Developments
9.2.5.1 Partnerships, Collaborations, and Agreements
9.2.5.2 Product Launches and Product Expansions
9.3 Logitech International S.A.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent Strategies and Developments
9.3.5.1 Product Launches and Product Expansions
9.4 ASUSTeK Computer Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent Strategies and Developments
9.4.5.1 Product Launches and Product Expansions
9.5 Lenovo Group Limited
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent Strategies and Developments
9.5.5.1 Partnerships, Collaborations, and Agreements
9.6 HP, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent Strategies and Developments
9.6.5.1 Product Launches and Product Expansions
9.6.5.2 Acquisition and Mergers
9.7 Mad Catz Global Limited
9.7.1 Company Overview
9.7.2 Recent Strategies and Developments
9.7.2.1 Partnerships, Collaborations, and Agreements
9.7.2.2 Product Launches and Product Expansions
9.8 Shenzhen Rapoo Technology Co., Ltd.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Product Launches and Product Expansions
9.9 Eastern Times Technology Co., Ltd. (Redragon)
9.9.1 Company Overview
9.9.2 Recent Strategies and Developments
9.9.2.1 Product Launches and Product Expansions
9.10. Mionix AB
9.10.1 Company Overview

Companies Mentioned

  • Razer, Inc.
  • Corsair Gaming, Inc.
  • Logitech International S.A.
  • ASUSTeK Computer, Inc.
  • Lenovo Group Limited
  • HP, Inc.
  • Mad Catz Global Limited
  • Shenzhen Rapoo Technology Co., Ltd.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Mionix AB

Methodology

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