The Asia Pacific Gaming Keyboard Market should witness market growth of 9.3% CAGR during the forecast period (2022-2028).
A special e-sports curriculum is also being created by colleges and universities to encourage and groom promising professionals. Many high schools in developed nations are starting to offer e-sports programs in addition to conventional sports like soccer. In addition to their sports programs, some academic institutions now give scholarships to e-sports competitors. The e-sports and video game industries rise, the demand for gaming keyboards will increase further.
The W, A, S, & D letter keys of a typical QWERTY keyboard are widely used as game controllers, despite the availability of gaming keyboards with knobs and levers. Mechanical gaming keyboards, commonly referred to as gaming keyboards, have key switches that need less pressing, allowing for quicker game action.
Compared to electronic keyboards, mechanical keyboards are typically speedier and more reliable. In addition, each key may be replaced or removed as necessary, making them customizable and simpler to maintain clean and intact. The last ten years have created and distributed tens of thousands of entertaining games, with first-person shooter games being the most well-liked. The keyboard can either assist or hamper the ability to operate to the best potential when enjoying an FPS game on a PC. The ideal gaming keyboard must be precise, comfortable, and aesthetically appealing to some.
Asia Pacific's multi-national gaming industry has benefited greatly from Hong Kong. The wider populace has a sizable gaming community that includes significant avid spenders. E-sports and video game businesses can now market their products, form alliances, acquire capital, manage finances for international expansion, and hold competitions in Hong Kong. By 2024, Hong Kong's sector is expected to generate revenues of about $1.1 billion. The local gaming scene is booming with the popularity of computer,console, and smartphone games. SinceHong Kong hasan open port,all games and gadgets made elsewhere are available to the general population. Furthermore,Hong Kong does not need government clearance or licensing for sales, game publication, or game distribution. These are propelling the expansion of the regional market.
The China market dominated the Asia Pacific Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $442.2 million by 2028. The Japan market is experiencing a CAGR of 8.7% during (2022-2028). Additionally, The India market would experience a CAGR of 10% during (2022-2028).
Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.
A special e-sports curriculum is also being created by colleges and universities to encourage and groom promising professionals. Many high schools in developed nations are starting to offer e-sports programs in addition to conventional sports like soccer. In addition to their sports programs, some academic institutions now give scholarships to e-sports competitors. The e-sports and video game industries rise, the demand for gaming keyboards will increase further.
The W, A, S, & D letter keys of a typical QWERTY keyboard are widely used as game controllers, despite the availability of gaming keyboards with knobs and levers. Mechanical gaming keyboards, commonly referred to as gaming keyboards, have key switches that need less pressing, allowing for quicker game action.
Compared to electronic keyboards, mechanical keyboards are typically speedier and more reliable. In addition, each key may be replaced or removed as necessary, making them customizable and simpler to maintain clean and intact. The last ten years have created and distributed tens of thousands of entertaining games, with first-person shooter games being the most well-liked. The keyboard can either assist or hamper the ability to operate to the best potential when enjoying an FPS game on a PC. The ideal gaming keyboard must be precise, comfortable, and aesthetically appealing to some.
Asia Pacific's multi-national gaming industry has benefited greatly from Hong Kong. The wider populace has a sizable gaming community that includes significant avid spenders. E-sports and video game businesses can now market their products, form alliances, acquire capital, manage finances for international expansion, and hold competitions in Hong Kong. By 2024, Hong Kong's sector is expected to generate revenues of about $1.1 billion. The local gaming scene is booming with the popularity of computer,console, and smartphone games. SinceHong Kong hasan open port,all games and gadgets made elsewhere are available to the general population. Furthermore,Hong Kong does not need government clearance or licensing for sales, game publication, or game distribution. These are propelling the expansion of the regional market.
The China market dominated the Asia Pacific Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $442.2 million by 2028. The Japan market is experiencing a CAGR of 8.7% during (2022-2028). Additionally, The India market would experience a CAGR of 10% during (2022-2028).
Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.
Scope of the Study
By Distribution Channel
- Specialty Stores
- Supermarkets/hypermarkets
- E-commerce
- Independent Retail Stores
By Product Type
- Mechanical
- Membrane
By Connectivity Type
- Wired
- Wireless
By Price point
- Medium-priced
- High-priced
- Low-priced
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- Razer, Inc.
- Corsair Gaming, Inc.
- Logitech International S.A.
- ASUSTeK Computer, Inc.
- Lenovo Group Limited
- HP, Inc.
- Mad Catz Global Limited
- Shenzhen Rapoo Technology Co., Ltd.
- Eastern Times Technology Co., Ltd. (Redragon)
- Mionix AB
Unique Offerings
- Exhaustive coverage
- The highest number of market tables and figures
- Subscription-based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. Asia Pacific Gaming Keyboard Market by Distribution Channel
Chapter 5. Asia Pacific Gaming Keyboard Market by Product Type
Chapter 6. Asia Pacific Gaming Keyboard Market by Connectivity Type
Chapter 7. Asia Pacific Gaming Keyboard Market by Price point
Chapter 8. Asia Pacific Gaming Keyboard Market by Country
Chapter 9. Company Profiles
Companies Mentioned
- Razer, Inc.
- Corsair Gaming, Inc.
- Logitech International S.A.
- ASUSTeK Computer, Inc.
- Lenovo Group Limited
- HP, Inc.
- Mad Catz Global Limited
- Shenzhen Rapoo Technology Co., Ltd.
- Eastern Times Technology Co., Ltd. (Redragon)
- Mionix AB
Methodology
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