The China market dominated the Asia Pacific Immersive Virtual Reality Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $6.32 billion by 2031. The Japan market is registering a CAGR of 25.5% during 2024-2031. Additionally, the India market is expected to showcase a CAGR of 27.1% during 2024-2031.
Technicians use VR to receive remote assistance for complex maintenance tasks. Experts can provide guidance and troubleshooting support through VR, allowing on-site technicians to visualize instructions and solutions in real-time.
Moreover, VR facilitates remote training for field technicians, providing interactive simulations and scenarios that enhance their ability to handle real-world issues effectively. Researchers use VR to conduct virtual field studies in remote or endangered locations, minimizing the need for physical travel and reducing environmental impact.
The Chinese government has supported the VR industry through national policies and initiatives to foster technological innovation. Investments from government programs and subsidies are driving the development of VR technology and its applications across various sectors. China’s virtual reality (VR) industry attracted strong investment and financing in 2021. The scale of investment and financing in VR more than double in 2021. China unveiled a plan to boost the industry’s development, aiming to expand its market scale to over 350 billion yuan (about $49.4 billion) by 2026.
List of Key Companies Profiled
- Microsoft Corporation
- HTC Corporation
- Meta Platforms, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Sony Corporation
- Unity Software Inc.
- Magic Leap, Inc.
- Apple, Inc.
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Google LLC
Market Report Segmentation
By Component
- Hardware
- Software
- Services
By Device
- Head Mounted Display
- Gesture Tracking Device
- Projectors and Display Wall
By Technology
- Semi and Fully Immersive
- Non-Immersive
By End-use
- Gaming
- Media and Entertainment
- Healthcare
- Education
- Automotive
- Manufacturing
- Retail and E-commerce
- Aerospace, Defense and others
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Table of Contents
Companies Mentioned
Some of the key companies profiled in this Asia-Pacific Immersive Virtual Reality market report include:- Microsoft Corporation
- HTC Corporation
- Meta Platforms, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Sony Corporation
- Unity Software Inc.
- Magic Leap, Inc.
- Apple, Inc.
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Google LLC
Methodology
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