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Asia Pacific Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application, By Country and Growth Forecast, 2024 - 2031

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    Report

  • May 2024
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5976309
The Asia Pacific Markerless Motion Capture Market would witness market growth of 18.4% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Markerless Motion Capture Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $15,722.7 Thousands by 2031. The Japan market is experiencing a CAGR of 17.6% during (2024 - 2031). Additionally, The India market would exhibit a CAGR of 19.1% during (2024 - 2031).



Motion capture technology has long been a cornerstone of various industries, from entertainment and gaming to healthcare and sports. Traditionally, the utilization of marker-based motion capture systems has become prevalent in the recording and analysis of human motion; for tracking purposes, reflective markers need to be applied to the subject’s body. However, the advent of markerless motion capture technology has revolutionized the field, offering a non-invasive, efficient, and highly accurate alternative for motion analysis and animation.

In addition, the adoption of markerless motion capture technology has surged in recent years, driven by advancements in computer vision, machine learning, and artificial intelligence. Unlike marker-based systems, which rely on physical markers attached to the subject’s body, it utilizes sophisticated algorithms to track movement based on natural features and patterns, such as skeletal structure, joint angles, and body contours. This non-invasive approach eliminates the need for cumbersome marker placement and allows for more natural and flexible motion capture sessions.

In addition, as the South Korean film industry continues to expand and produce high-budget productions, there is a growing demand for sophisticated technologies like markerless motion capture systems. These systems enable filmmakers to create immersive and visually stunning scenes, enhancing the overall quality of their productions. As per the International Trade Administration, the total size of the Korean film sector was 1.3 billion in 2022. Thus, the rising film sector in the Asia Pacific will drive the expansion of the regional market.

Based on Type, the market is segmented into 3D, and 2D. Based on Application, the market is segmented into Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Australia, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Market Report Segmentation

By Type
  • 3D
  • 2D
By Application
  • Film & TV
  • Location-based Entertainment
  • Games
  • Virtual Production
  • Virtual Reality
  • Video Conferencing
  • Surveillance
  • Healthcare
  • Others
By Country
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Markerless Motion Capture Market, by Type
1.4.2 Asia Pacific Markerless Motion Capture Market, by Application
1.4.3 Asia Pacific Markerless Motion Capture Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Asia Pacific Markerless Motion Capture Market by Type
4.1 Asia Pacific 3D Market by Country
4.2 Asia Pacific 2D Market by Country
Chapter 5. Asia Pacific Markerless Motion Capture Market by Application
5.1 Asia Pacific Film & TV Market by Country
5.2 Asia Pacific Location-based Entertainment Market by Country
5.3 Asia Pacific Games Market by Country
5.4 Asia Pacific Virtual Production Market by Country
5.5 Asia Pacific Virtual Reality Market by Country
5.6 Asia Pacific Video Conferencing Market by Country
5.7 Asia Pacific Surveillance Market by Country
5.8 Asia Pacific Healthcare Market by Country
5.9 Asia Pacific Others Market by Country
Chapter 6. Asia Pacific Markerless Motion Capture Market by Country
6.1 China Markerless Motion Capture Market
6.1.1 China Markerless Motion Capture Market by Type
6.1.2 China Markerless Motion Capture Market by Application
6.2 Japan Markerless Motion Capture Market
6.2.1 Japan Markerless Motion Capture Market by Type
6.2.2 Japan Markerless Motion Capture Market by Application
6.3 India Markerless Motion Capture Market
6.3.1 India Markerless Motion Capture Market by Type
6.3.2 India Markerless Motion Capture Market by Application
6.4 South Korea Markerless Motion Capture Market
6.4.1 South Korea Markerless Motion Capture Market by Type
6.4.2 South Korea Markerless Motion Capture Market by Application
6.5 Australia Markerless Motion Capture Market
6.5.1 Australia Markerless Motion Capture Market by Type
6.5.2 Australia Markerless Motion Capture Market by Application
6.6 Malaysia Markerless Motion Capture Market
6.6.1 Malaysia Markerless Motion Capture Market by Type
6.6.2 Malaysia Markerless Motion Capture Market by Application
6.7 Rest of Asia Pacific Markerless Motion Capture Market
6.7.1 Rest of Asia Pacific Markerless Motion Capture Market by Type
6.7.2 Rest of Asia Pacific Markerless Motion Capture Market by Application
Chapter 7. Company Profiles
7.1 Intel Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 SWOT Analysis
7.2 The Captury GmbH
7.2.1 Company Overview
7.3 DeepMotion, Inc.
7.3.1 Company Overview
7.4 Faceware Technologies, Inc.
7.4.1 Company Overview
7.4.2 SWOT Analysis
7.5 Fashion Innovation Agency (University of the Arts London)
7.5.1 Company Overview
7.6 Hawk-Eye Innovations Ltd. (Sony Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expenses
7.6.5 SWOT Analysis
7.7 Innovative Sports Training, Inc.
7.7.1 Company Overview
7.8 iPi Soft LLC.
7.8.1 Company Overview
7.9 Qualisys AB
7.9.1 Company Overview
7.10. Simi Reality Motion Systems GmbH
7.10.1 Company Overview

Companies Mentioned

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Methodology

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