The China market dominated the Asia Pacific Markerless Motion Capture Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $15,722.7 Thousands by 2031. The Japan market is experiencing a CAGR of 17.6% during (2024 - 2031). Additionally, The India market would exhibit a CAGR of 19.1% during (2024 - 2031).
Motion capture technology has long been a cornerstone of various industries, from entertainment and gaming to healthcare and sports. Traditionally, the utilization of marker-based motion capture systems has become prevalent in the recording and analysis of human motion; for tracking purposes, reflective markers need to be applied to the subject’s body. However, the advent of markerless motion capture technology has revolutionized the field, offering a non-invasive, efficient, and highly accurate alternative for motion analysis and animation.
In addition, the adoption of markerless motion capture technology has surged in recent years, driven by advancements in computer vision, machine learning, and artificial intelligence. Unlike marker-based systems, which rely on physical markers attached to the subject’s body, it utilizes sophisticated algorithms to track movement based on natural features and patterns, such as skeletal structure, joint angles, and body contours. This non-invasive approach eliminates the need for cumbersome marker placement and allows for more natural and flexible motion capture sessions.
In addition, as the South Korean film industry continues to expand and produce high-budget productions, there is a growing demand for sophisticated technologies like markerless motion capture systems. These systems enable filmmakers to create immersive and visually stunning scenes, enhancing the overall quality of their productions. As per the International Trade Administration, the total size of the Korean film sector was 1.3 billion in 2022. Thus, the rising film sector in the Asia Pacific will drive the expansion of the regional market.
Based on Type, the market is segmented into 3D, and 2D. Based on Application, the market is segmented into Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Australia, Malaysia, and Rest of Asia Pacific.
List of Key Companies Profiled
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Market Report Segmentation
By Type- 3D
- 2D
- Film & TV
- Location-based Entertainment
- Games
- Virtual Production
- Virtual Reality
- Video Conferencing
- Surveillance
- Healthcare
- Others
- China
- Japan
- India
- South Korea
- Australia
- Malaysia
- Rest of Asia Pacific
Table of Contents
Companies Mentioned
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Methodology
LOADING...