The China market dominated the Asia Pacific Self-Organizing Networks Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.28 billion by 2031. The Japan market is expected to witness a CAGR of 10.8% during 2024-2031. Additionally, the India market would register a CAGR of 12.1% during 2024-2031.
Reliable communication is critical during emergencies. SON ensures network availability and prioritizes critical communications, such as those between first responders, even in challenging environments. Deploying and managing networks in remote areas is challenging due to limited infrastructure and resources. SON facilitates efficient network management, reducing the need for extensive human intervention.
Several factors are driving the adoption of SON technologies. As telecom operators roll out 5G networks globally, the complexity of managing these networks necessitates using SON to optimize performance, reduce latency, and handle massive data volumes.
Automation through SON reduces the need for manual network management, thereby lowering operational costs and enhancing network operators' efficiency. The exponential growth in data consumption, driven by streaming services, social media, and online gaming, demands efficient network optimization, which SON provides.
In India, the gaming industry is forecasted to grow at an impressive rate of 33%, with the market expected to reach INR 25,300 Cr by FY27. Additionally, online gaming revenue is projected to grow to $2.8 billion by 2025, up 34% from $1.6 billion in 2022. This explosive growth in the gaming sector is creating a surge in demand for high-performance network solutions that can handle the heavy traffic generated by online gaming, especially in mobile gaming and eSports. Optimizing network resources efficiently becomes critical as the number of connected devices and users increases. SON technologies will play a pivotal role in improving connectivity and reducing latency, ensuring a seamless gaming experience for users. The gaming industry’s rapid growth will push the need for dynamic, self-optimizing networks that can adapt in real-time to traffic demands, creating a burgeoning market for SON solutions in India. Hence, the rise of the telecommunications sector in China, with its rapid infrastructure developments and the growth of the gaming industry in India, is driving the increasing demand for self-organizing networks.
List of Key Companies Profiled
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Ericsson AB
- ZTE Corporation
- Nokia Corporation
- Rohde & Schwarz GmbH & Co. KG
- Siemens AG
- Cisco Systems, Inc.
- Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
- Amdocs Limited
- CommScope Holding Company, Inc.
Market Report Segmentation
By Offering
- Software
- Services
By Architecture
- Centralized Self-Organizing Networks
- Distributed Self-Organizing Networks
- Hybrid Self-Organizing Networks
By Network Technology
- 4G/LTE
- 2G/3G
- 5G
By Network Infrastructure
- Radio Access Network
- Core Network
- Backhaul
- Other Network Infrastructure
By Application
- Network Security & Authentication
- Intermachine Communication
- Gaming
- Global Positioning System
- WAP
- Other Application
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Table of Contents
Companies Mentioned
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Ericsson AB
- ZTE Corporation
- Nokia Corporation
- Rohde & Schwarz GmbH & Co. KG
- Siemens AG
- Cisco Systems, Inc.
- Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
- Amdocs Limited
- CommScope Holding Company, Inc.
Methodology
LOADING...