+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Asia-Pacific Interactive Tables Market Size, Share & Trends Analysis Report by Screen Size (32-65 Inch and 65 Inch & Above), Application, Technology (Capacitive, LCD, LED, Other Technology), and Country with Growth Forecasts, 2024-2031

  • PDF Icon

    Report

  • 88 Pages
  • February 2025
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6052443
The Asia-Pacific Interactive Tables Market is expected to witness market growth of 14.4% CAGR during the forecast period (2024-2031).

The China market dominated the Asia-Pacific Interactive Tables Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $179.5 million by 2031. The Japan market is experiencing a CAGR of 13.7% during 2024-2031. Additionally, the India market is expected to exhibit a CAGR of 15.2% during 2024-2031.



In hospitals, interactive tables enhance the patient experience by displaying real-time health data, treatment plans, and medical history in an easy-to-understand format. For doctors and surgeons, these tables enable 3D visualization of medical imaging, AI-assisted diagnostics, and collaborative decision-making. They also serve an essential function in medical education, enabling students and professionals to engage in virtual simulations of surgical procedures prior to executing them in actual clinical settings. As the healthcare sector continues integrating digital health solutions, interactive tables are expected to become essential for improving patient care and medical research.

The gaming and entertainment industry is transforming digitally, with interactive tables emerging as a key component in modern arcades, casinos, amusement parks, and entertainment hubs. In casinos, interactive tables replace conventional card tables and slot machines with touchscreen-based gaming, AI-powered dealers, and blockchain-enabled betting, making gambling more secure and engaging. Similarly, arcades and family entertainment centers are adopting digital gaming tables that support motion sensing, gesture recognition, and competitive multiplayer experiences, attracting a broad audience. The rising demand for social and multiplayer gaming, especially in bars, lounges, and cruise ships, further drives the adoption of these tables, as they provide a shared and interactive entertainment option for groups.

Australia’s interactive tourism and sustainable technology efforts fuel demand for interactive tables in museums, airports, and eco-tourism centers. The Australian government is investing in tech-driven tourism initiatives, leading to interactive tables being installed in major destinations like the Sydney Opera House, the Great Barrier Reef visitor centers, and national museums. These tables provide interactive 3D maps, AI-powered tour guides, and multi-language support, making travel experience more accessible and engaging for international tourists. Australia’s commitment to sustainability has also driven the development of solar-powered interactive tables for use in remote outdoor tourism sites, national parks, and eco-lodges, showcasing how technology can enhance visitor experiences while reducing environmental impact. Therefore, these elements propel the demand for interactive tables in the region.

List of Key Companies Profiled

  • Boxlight Corporation
  • DigaliX Solutions SL
  • Eyefactive GmbH
  • Garamantis GmbH
  • Horizon Display, Inc.
  • Ideum, Inc.
  • Intermedia Touch, Inc.
  • Marvel Technology (China) Co., Ltd.
  • Elementary Technology Limited
  • TableConnect GmbH

Market Report Segmentation

By Screen Size
  • 32-65 Inch
  • 65 Inch & Above
By Application
  • Education
  • Hospitality
  • Exhibitions & Trade Shows
  • Retail
  • Transportation
  • Control Room
  • Other Application
By Technology
  • Capacitive
  • LCD
  • LED
  • Other Technology
By Country
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Malaysia
  • Rest of Asia-Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia-Pacific Interactive Tables Market, by Screen Size
1.4.2 Asia-Pacific Interactive Tables Market, by Application
1.4.3 Asia-Pacific Interactive Tables Market, by Technology
1.4.4 Asia-Pacific Interactive Tables Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Asia-Pacific Interactive Tables Market by Screen Size
4.1 Asia-Pacific 32-65 Inch Market by Country
4.2 Asia-Pacific 65 Inch & Above Market by Country
Chapter 5. Asia-Pacific Interactive Tables Market by Application
5.1 Asia-Pacific Education Market by Country
5.2 Asia-Pacific Hospitality Market by Country
5.3 Asia-Pacific Exhibitions & Trade Shows Market by Country
5.4 Asia-Pacific Retail Market by Country
5.5 Asia-Pacific Transportation Market by Country
5.6 Asia-Pacific Control Room Market by Country
5.7 Asia-Pacific Other Application Market by Country
Chapter 6. Asia-Pacific Interactive Tables Market by Technology
6.1 Asia-Pacific Capacitive Market by Country
6.2 Asia-Pacific LCD Market by Country
6.3 Asia-Pacific LED Market by Country
6.4 Asia-Pacific Other Technology Market by Country
Chapter 7. Asia-Pacific Interactive Tables Market by Country
7.1 China Interactive Tables Market
7.1.1 China Interactive Tables Market by Screen Size
7.1.2 China Interactive Tables Market by Application
7.1.3 China Interactive Tables Market by Technology
7.2 Japan Interactive Tables Market
7.2.1 Japan Interactive Tables Market by Screen Size
7.2.2 Japan Interactive Tables Market by Application
7.2.3 Japan Interactive Tables Market by Technology
7.3 India Interactive Tables Market
7.3.1 India Interactive Tables Market by Screen Size
7.3.2 India Interactive Tables Market by Application
7.3.3 India Interactive Tables Market by Technology
7.4 South Korea Interactive Tables Market
7.4.1 South Korea Interactive Tables Market by Screen Size
7.4.2 South Korea Interactive Tables Market by Application
7.4.3 South Korea Interactive Tables Market by Technology
7.5 Australia Interactive Tables Market
7.5.1 Australia Interactive Tables Market by Screen Size
7.5.2 Australia Interactive Tables Market by Application
7.5.3 Australia Interactive Tables Market by Technology
7.6 Malaysia Interactive Tables Market
7.6.1 Malaysia Interactive Tables Market by Screen Size
7.6.2 Malaysia Interactive Tables Market by Application
7.6.3 Malaysia Interactive Tables Market by Technology
7.7 Rest of Asia-Pacific Interactive Tables Market
7.7.1 Rest of Asia-Pacific Interactive Tables Market by Screen Size
7.7.2 Rest of Asia-Pacific Interactive Tables Market by Application
7.7.3 Rest of Asia-Pacific Interactive Tables Market by Technology
Chapter 8. Company Profiles
8.1 Boxlight Corporation
8.1.1 Company Overview
8.2 DigaliX Solutions SL
8.2.1 Company Overview
8.3 Eyefactive GmbH
8.3.1 Company Overview
8.4 Garamantis GmbH
8.4.1 Company Overview
8.5 MMT GmbH & Co. KG
8.5.1 Company Overview
8.6 Ideum, Inc.
8.6.1 Company Overview
8.7 Intermedia Touch, Inc.
8.7.1 Company Overview
8.8 Marvel Technology (China) Co., Ltd.
8.8.1 Company Overview
8.9 Elementary Technology Ltd.
8.9.1 Company Overview
8.10. TableConnect GmbH
8.10.1 Company Overview

Companies Mentioned

  • Boxlight Corporation
  • DigaliX Solutions SL
  • Eyefactive GmbH
  • Garamantis GmbH
  • Horizon Display, Inc.
  • Ideum, Inc.
  • Intermedia Touch, Inc.
  • Marvel Technology (China) Co., Ltd.
  • Elementary Technology Limited
  • TableConnect GmbH

Methodology

Loading
LOADING...