The entertainment and gaming industries have embraced surface computing for creating immersive and interactive experiences. Touch-sensitive tables and walls provide a dynamic platform for multiplayer games, interactive exhibits, and augmented reality experiences, enhancing user enjoyment and engagement. It has brought a new dimension to multiplayer gaming experiences. Touch-sensitive tables serve as dynamic game boards where players can engage in collaborative or competitive games. The interactive and tactile nature of these surfaces allows players to physically interact with game elements, fostering a sense of immersion and social interaction. Multiplayer games on its platforms promote a shared experience, making gaming more engaging and friendly.
Moreover, it reshapes how real estate professionals showcase properties, and architects visualize designs. Interactive displays facilitate virtual property tours, allowing clients to explore spaces more effectively and personally. Architects use touch-sensitive surfaces for collaborative design reviews and presentations. The intuitive nature of touch-sensitive surfaces enhances the personalization of virtual property tours. Clients can interact with the displayed content, customize their viewing experience, and focus on specific features or areas of interest. The individualized exploration provides an additional level of interactivity that conventional property presentations might be deficient in, thereby furnishing prospective purchasers with a more captivating and lasting experience.
The Chinese government and businesses have pursued digital transformation initiatives to modernize industries and improve competitiveness. As part of these initiatives, there has been a focus on adopting advanced technologies, including surface computing, to create more interactive and digitally driven environments. As per the data from the State Council of China, it is estimated that by 2025, the added value of the main sectors of the digital economy will result for 10% of Gross Domestic Product (GDP), up from 7.8% in 2020. China will continue to support the platform economy's robust expansion, pressuring businesses to increase the integration and exchange of data, goods, and information and to broaden services like online healthcare. Thus, increasing industrial and healthcare digitalization initiatives in the Asia Pacific will help expand the regional market.
The China market dominated the Asia Pacific Surface Computing Market, By Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $27,941.6 million by 2030. The Japan market is registering a CAGR of 32.2% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 34% during (2023 - 2030).
Based on Component, the market is segmented into Hardware, and Software. Based on Display Type, the market is segmented into Flat Display, and Curved Display. Based on Vertical, the market is segmented into Healthcare, BFSI, Hospitality, Retail, Automotive, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
List of Key Companies Profiled
- Microsoft Corporation
- Sony Corporation
- Dell Technologies, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Apple Inc.
- LG Electronics Inc.
- Leyard Optoelectronic Co. (Planar Systems, Inc.)
- Lenovo Group Limited
- HP Inc.
- Fujitsu Limited
Market Report Segmentation
By Component- Hardware
- Software
- Flat Display
- Curved Display
- Healthcare
- BFSI
- Hospitality
- Retail
- Automotive
- Others
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Table of Contents
Companies Mentioned
- Microsoft Corporation
- Sony Corporation
- Dell Technologies, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Apple Inc.
- LG Electronics Inc.
- Leyard Optoelectronic Co. (Planar Systems, Inc.)
- Lenovo Group Limited
- HP Inc.
- Fujitsu Limited
Methodology
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