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Augmented Reality Devices Global Market Report 2024

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    Report

  • 175 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5939575
The augmented reality devices market size has grown exponentially in recent years. It will grow from $14.21 billion in 2023 to $20.13 billion in 2024 at a compound annual growth rate (CAGR) of 41.6%. During the historical period, the expansion can be ascribed to a surge in consumer electronics demand, a rising number of internet users, heightened awareness surrounding e-commerce, and the ongoing digital transformation. Conversely, factors impeding growth in this era included the enduring effects of augmented reality (AR) on mental health and disruptions in the supply chain.

The augmented reality devices market size is expected to see exponential growth in the next few years. It will grow to $59.06 billion in 2028 at a compound annual growth rate (CAGR) of 30.9%. The anticipated growth in the forecast period can be attributed to the rising adoption of AR technology within the healthcare industry, the integration of AR in social media applications, global population growth, urbanization trends, and the expanding penetration of mobile devices. Key trends expected in the forecast period include the introduction of innovative products with a focus on artificial intelligence (AI), strategic partnerships and collaborations, advancements in head-mounted display (HMD) testing technology, and the launch of WebAR to facilitate access to AR experiences.

The surge in remote work trends is anticipated to drive significant expansion within the augmented reality device market. Remote work, also recognized as telecommuting or telework, denotes a work structure where employees operate without the necessity of commuting to a physical office or workspace. This increasing trend has become a pivotal catalyst for the uptake and advancement of augmented reality (AR) solutions. AR devices hold substantial promise in remote work scenarios, especially in industries reliant on physical operations and necessitating collaboration among on-site and remote teams. As of 2023, Forbes Media LLC reports that 12.7% of full-time employees in the United States work from home, with 28.2% adopting a hybrid model. Projections indicate that by 2025, around 32.6 million Americans, roughly 22% of the workforce, are expected to work remotely. Consequently, the proliferation of remote work serves as a driving force propelling growth within the augmented reality devices market.

The expanding utilization of augmented reality (AR) devices within the medical domain is fueling the growth trajectory of the AR devices market. Surgeons are increasingly embracing AR devices for pre-surgical planning purposes. These devices empower surgeons to generate 2D or 3D renderings of patient anatomy and overlay them onto the patient's body, facilitating precise surgical planning. Notably, Novarad's Opensight augmented reality system enables surgeons to visualize the patient's internal structures while concurrently observing the real-time patient. This functionality empowers surgeons to meticulously strategize for surgical procedures. Moreover, augmented reality is finding application in accurately locating veins beneath a patient's skin during blood transfusions. Innovations such as AccuVein leverage projection-based augmented reality to provide real-time visualizations of veins, aiding healthcare practitioners during blood transfusions.

Prominent players within the augmented reality devices market are actively innovating to introduce novel products such as Wireless AR Glasses, aimed at enhancing customer engagement, elevating brand visibility, and streamlining the creation of product demonstrations. These Wireless AR Glasses represent a category of augmented reality (AR) eyewear that operates independently without requiring a physical tether to a smartphone or any other external device. In February 2023, Xiaomi Inc., a leading electronic manufacturer based in China, unveiled the Xiaomi Wireless AR Glass Discovery Edition. This wireless prototype boasts a 'retina-level' display and features a lightweight construction composed of carbon fiber and magnesium-lithium alloys. Equipped with two Micro OLED screens utilizing a free-form light-guiding prism module to deliver content to the user's eyes, these glasses employ a proprietary low-latency communication link. This technology achieves a remarkably low latency of just 50 milliseconds, imperceptible to the average human, ensuring minimal lag between the smart glass and the host device.

Augmented reality devices manufacturers are directing substantial investments towards merging augmented reality (AR) and virtual reality (VR) technologies. The convergence of these two technologies empowers users to perceive and interact with digital content concurrently. Notably, Spatial, an augmented reality enterprise, has pioneered a platform facilitating interactive conference calls, allowing users to engage with their surroundings devoid of physical presence. Through the fusion of AR and VR capabilities, users utilizing this application can seamlessly engage with pin boards and whiteboards, broadening the scope of interactive experiences available within the virtual environment.

In March 2021, a prominent global provider of secure remote connectivity solutions successfully acquired UpSkill, a pioneering augmented reality software company based in the United States that focuses on applications for frontline workers. This strategic acquisition is set to empower TeamViewer, the acquirer, in consolidating and reinforcing its presence in industry-specific augmented reality solutions. Upskill, the acquired company, is a market leader in augmented reality solutions based in the United States, with a history dating back to its establishment in 2010.

Major companies operating in the augmented reality devices market report are Meta Platforms Inc., Seiko Epson Corporation, Microsoft Corporation, Goertek Inc., Lenovo Group, Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer (Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd., Trezi, Simulanis, Jadooz, GreyKernel, Chimpare, Lucid Reality Labs, Takeaway Reality, Full Clarity, Vention, Waracle, Foresight Mobile, Innowise Group, Holoroad, Sensevr, Seemore, ClickFit, VMS Media, Elar World, Epson America, Inc., Vuzix Corporation, nReal, Oculus, Google, UP360, Lets Nurture, Bit Space Development Ltd., Droidix, Realidade Aumentada Brasil, Loox Studios, Next Latinoamérica S.A.C., Black Ink Agency, 4experience, Techgropse UAE, Banuba AR, Designhubz, MonocleReality, Afriten Technologies, RamStudios, Veza Interactive, TeamEpic.

Asia-Pacific was the largest region in the augmented reality devices market in 2023. Western Europe was the second-largest region in the global augmented reality devices market share. The regions covered in the augmented reality devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the augmented reality devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The primary types of augmented reality devices are head-mounted displays (HMD) and head-up displays (HUD). HMDs, also referred to as optical head-mounted displays, provide a transparent display. These devices find application across various industries, such as consumer, commercial, enterprise, healthcare, aerospace & defense, energy, and automotive.

The augmented reality devices market research report is one of a series of new reports that provides augmented reality devices market statistics, including augmented reality devices industry global market size, regional shares, competitors with a augmented reality devices market share, detailed augmented reality devices market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality devices industry. This augmented reality devices market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality devices market consists of sales of head-mounted display (HMD), head-up display (HUD), and other augmented reality devices. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Augmented Reality Devices Market Characteristics3. Augmented Reality Devices Market Trends and Strategies
4. Augmented Reality Devices Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Augmented Reality Devices Market Size and Growth
5.1. Global Augmented Reality Devices Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Augmented Reality Devices Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Augmented Reality Devices Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Augmented Reality Devices Market Segmentation
6.1. Global Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
6.2. Global Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
6.3. Global Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Consumer
  • Commercial
  • Enterprise
  • Healthcare
  • Aerospace & Defense
  • Energy
  • Automotive
7. Augmented Reality Devices Market Regional and Country Analysis
7.1. Global Augmented Reality Devices Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Augmented Reality Devices Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Augmented Reality Devices Market
8.1. Asia-Pacific Augmented Reality Devices Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Augmented Reality Devices Market
9.1. China Augmented Reality Devices Market Overview
9.2. China Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Augmented Reality Devices Market
10.1. India Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Augmented Reality Devices Market
11.1. Japan Augmented Reality Devices Market Overview
11.2. Japan Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Augmented Reality Devices Market
12.1. Australia Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Augmented Reality Devices Market
13.1. Indonesia Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Augmented Reality Devices Market
14.1. South Korea Augmented Reality Devices Market Overview
14.2. South Korea Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Augmented Reality Devices Market
15.1. Western Europe Augmented Reality Devices Market Overview
15.2. Western Europe Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Augmented Reality Devices Market
16.1. UK Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Augmented Reality Devices Market
17.1. Germany Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Augmented Reality Devices Market
18.1. France Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Augmented Reality Devices Market
19.1. Italy Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Augmented Reality Devices Market
20.1. Spain Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Augmented Reality Devices Market
21.1. Eastern Europe Augmented Reality Devices Market Overview
21.2. Eastern Europe Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Augmented Reality Devices Market
22.1. Russia Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Augmented Reality Devices Market
23.1. North America Augmented Reality Devices Market Overview
23.2. North America Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Augmented Reality Devices Market
24.1. USA Augmented Reality Devices Market Overview
24.2. USA Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Augmented Reality Devices Market
25.1. Canada Augmented Reality Devices Market Overview
25.2. Canada Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Augmented Reality Devices Market
26.1. South America Augmented Reality Devices Market Overview
26.2. South America Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Augmented Reality Devices Market
27.1. Brazil Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Augmented Reality Devices Market
28.1. Middle East Augmented Reality Devices Market Overview
28.2. Middle East Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Augmented Reality Devices Market
29.1. Africa Augmented Reality Devices Market Overview
29.2. Africa Augmented Reality Devices Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Augmented Reality Devices Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Augmented Reality Devices Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Augmented Reality Devices Market Competitive Landscape and Company Profiles
30.1. Augmented Reality Devices Market Competitive Landscape
30.2. Augmented Reality Devices Market Company Profiles
30.2.1. Meta Platforms Inc
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Seiko Epson Corporation
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Microsoft Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Goertek Inc
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Lenovo Group
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Augmented Reality Devices Market Other Major and Innovative Companies
31.1. Samsung Electronics Co. Ltd.
31.2. Magic Leap, Inc.
31.3. PTC Inc.
31.4. Sharp Corporation
31.5. TeamViewer (Upskill)
31.6. Simbott
31.7. Imaginate
31.8. Parallax Labs
31.9. TATA ELXSI
31.10. PlayShifu
31.11. Quy Technology Pvt Ltd
31.12. Trezi
31.13. Simulanis
31.14. Jadooz
31.15. GreyKernel
32. Global Augmented Reality Devices Market Competitive Benchmarking33. Global Augmented Reality Devices Market Competitive Dashboard34. Key Mergers and Acquisitions in the Augmented Reality Devices Market
35. Augmented Reality Devices Market Future Outlook and Potential Analysis
35.1 Augmented Reality Devices Market in 2028 - Countries Offering Most New Opportunities
35.2 Augmented Reality Devices Market in 2028 - Segments Offering Most New Opportunities
35.3 Augmented Reality Devices Market in 2028 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Augmented Reality Devices Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for augmented reality devices? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Type: Head-Mounted Display (HMD); Head-Up Display (HUD); Other Types
2) By Application: Consumer; Commercial; Enterprise; Healthcare; Aerospace and Defense; Energy; Automotive; Other Applications
3) By Component: Hardware; Software

Key Companies Mentioned: Meta Platforms Inc; Seiko Epson Corporation; Microsoft Corporation; Goertek Inc; Lenovo Group

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned

  • Meta Platforms Inc
  • Seiko Epson Corporation
  • Microsoft Corporation
  • Goertek Inc
  • Lenovo Group
  • Samsung Electronics Co. Ltd.
  • Magic Leap, Inc.
  • PTC Inc.
  • Sharp Corporation
  • TeamViewer (Upskill)
  • Simbott
  • Imaginate
  • Parallax Labs
  • TATA ELXSI
  • PlayShifu
  • Quy Technology Pvt Ltd
  • Trezi
  • Simulanis
  • Jadooz
  • GreyKernel
  • Chimpare
  • Lucid Reality Labs
  • Takeaway Reality
  • Full Clarity
  • Vention
  • Waracle
  • Foresight Mobile
  • Innowise Group
  • Holoroad
  • Sensevr
  • Seemore
  • ClickFit
  • VMS Media
  • Elar World
  • Epson America, Inc.
  • Vuzix Corporation
  • nReal
  • Oculus
  • Google
  • UP360
  • Lets Nurture
  • Bit Space Development Ltd.
  • Droidix
  • Realidade Aumentada Brasil
  • Loox Studios
  • Next Latinoamérica S.A.C.
  • Black Ink Agency
  • 4experience
  • Techgropse UAE
  • Banuba AR
  • Designhubz
  • MonocleReality
  • Afriten Technologies
  • RamStudios
  • Veza Interactive
  • TeamEpic