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Canada Gaming Headsets - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)

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    Report

  • 120 Pages
  • September 2024
  • Region: Canada
  • Mordor Intelligence
  • ID: 5996995
The Canada Gaming Headsets Market size is estimated at USD 134.32 million in 2024, and is expected to reach USD 244.74 million by 2029, growing at a CAGR of 12.75% during the forecast period (2024-2029).

Key Highlights

  • The gaming headsets market in Canada is experiencing robust growth due to the surge in the popularity of gaming across various demographics has significantly boosted demand.
  • As more people engage in both casual and competitive gaming, the need for high-quality audio experiences has risen. This demand is further amplified by the growth of esports, where clear communication and immersive sound are crucial.
  • Key technological advancements, like virtual reality (VR) and augmented reality (AR), have also played a substantial role. These technologies require specialized headsets to deliver an immersive experience, driving the need for advanced gaming headsets. Additionally, features like noise cancellation, surround sound, and wireless connectivity are becoming standard, attracting consumers seeking enhanced gaming experiences.
  • This surge in gaming activities translated into increased sales of gaming peripherals, including headsets. Improved internet infrastructure in Canada has facilitated online multiplayer gaming, where high-quality headsets are essential for effective communication. The proliferation of gaming consoles, PCs, and mobile gaming devices has also expanded the market. Marketing efforts by manufacturers emphasizing the importance of audio quality and comfort have further driven consumer interest.
  • Companies are strategically launching new products to enhance their market presence, cater to diverse applications, and better meet customer needs. For instance, in July 2024, Apple made its Vision Pro augmented reality headset available for purchase in Canada. Priced at USD 5,000, the headset is made on sale at Apple's Canadian stores. Users can immerse themselves in video games, view photos, and watch movies through this headset's virtual setting. In Canada, the base model of the Vision Pro, priced at USD 4,999, offers 256 GB of storage. For those seeking more storage, the higher-end model, boasting a terabyte, is available for USD 5,599.
  • However, the gaming headset market faces growth constraints due to intense competition, high prices of advanced models, tech compatibility issues, economic downturns affecting consumer spending, rapid technological advancements, low awareness in emerging markets, supply chain disruptions, and health concerns associated with prolonged headset use.

Canada Gaming Headsets Market Trends

Console Headset Segment Holds Significant Market Share

  • The console gaming headset segment drives growth in the Canadian gaming headset market. The recent releases of advanced consoles like the PlayStation 5 and Xbox Series X have led to an increased demand for high-end headsets that pair well with these advanced gaming systems. Given the superior audio capabilities of these consoles, gamers are gravitating towards premium headsets to elevate their gaming encounters.
  • The surge in multiplayer and online cooperative games for consoles has highlighted the pivotal role of clear communication, making headsets indispensable. Popular titles like "Fortnite" and "Call of Duty" emphasize the significance of teamwork, driving the need for reliable headsets. The market has surged, propelled by the rising popularity of console-based eSports and competitive gaming. Demand for high-performance headsets is on the rise, driven by both professional and amateur gamers. These headsets play a crucial role in improving in-game communication and delivering top-tier sound quality, particularly in competitive settings.
  • The enduring popularity of console gaming is driving a notable uptick in the demand for high-end headsets, reshaping the landscape of the gaming headset market in Canada. In the social fabric of console gaming, where connections with friends and online groups are crucial, the need for top-notch communication tools is evident. As a result, console gaming headsets are playing an ever more central role in fostering smooth interactions and enhancing the overall gaming experience.
  • In February 2024, Montréal's EdTech startup, Tokidos, successfully raised CAD 1.35 million (USD 0.98 million) in pre-seed funding for its innovative screenless game console, designed to combat excessive screen time among children. This all-equity funding round attracted investments from Triptyq Capital, Investissement Québec, and Boreal Ventures.
  • Moreover, the surge in Canadian Twitch streamers is driving up demand for console headsets. These headsets are crucial for streamers, ensuring crystal-clear communication, immersive sound, and, consequently, heightened viewer engagement and gaming prowess. Many upcoming streamers opt for high-end headsets to align with the quality benchmarks established by leading influencers. These expanding Twitch community in Canada is driving heightened visibility and demand, significantly boosting the growth of the console headset market.


Rise in E-sports Gaming to Fuel the Demand for Gaming Accessory Equipment

  • The surge in e-sports popularity is propelling the Canadian gaming headset market. The e-sports sector has evolved from a niche hobby to a major player in the entertainment industry, attracting millions of viewers and significant investments. This rise in popularity has led to a growing need for premium gaming peripherals, with headsets taking center stage.
  • In the realm of e-sports, top players prioritize headsets that offer precise sound and clear communication, giving them a competitive advantage. With e-sports gaining traction through events and tournaments, the backing of certain headset brands by leading gamers significantly influences consumer choices and boosts sales.
  • Furthermore, the e-sports community prioritizes comfort and durability, which are crucial for the extended hours dedicated to training and competition. In response, gaming headset manufacturers are introducing innovative designs, emphasizing improved comfort, noise isolation, and immersive audio. The surge in online streaming platforms, exemplified by Twitch, amplifies this demand, as streamers actively seek top-tier headsets to better connect with their audiences.
  • In May 2024, ESE Entertainment Inc. partnered with Pringles for the Samsung Galaxy Ultraliga esports tournament. Pringles' logo will prominently appear across league materials, social media, Polsat Games channel broadcasts, and co-streams with notable creators. This collaboration, brokered by SPORTFIVE, represents one of Pringles' most significant forays into esports.


Canada Gaming Headsets Industry Overview

The Canada Gaming Headsets market is moderately competitive in nature, mainly due to the presence of various players. Market players are increasingly adopting strategies like service innovation and forging strategic partnerships. These actions aim to expand their client base and enhance their competitive advantage in the industry. Key industry players such as Logitech, JBL, Razer Inc., and HyperX (HP Inc.), among others.
  • July 2024: Shanghai's DPVR, a player in virtual reality (VR) hardware and software, has unveiled a strategic alliance with Canada Computers & Electronics, a major retailer known for its PC hardware and tech services, operating across Canada. Canadian customers now have the option to buy the DPVR E4 headset online or test it in person at chosen Ontario stores.
  • April 2024: Meta partnered with Microsoft's Xbox to create a unique 'limited edition Meta Quest' headset. In a strategic move, Meta announced the rebranding of its Quest software platform to Meta Horizon OS. Furthermore, Meta is broadening the platform's reach by collaborating with third-party hardware manufacturers such as ASUS and Lenovo, enabling them to manufacture headsets that run on the Meta Horizon OS.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support


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Table of Contents

1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY3 EXECUTIVE SUMMARY
4 MARKET INSIGHTS
4.1 Market Overview
4.2 Gaming Industry Landscape in Canada
4.3 Industry Ecosystem Analysis
4.4 Demographic trends related to Gaming-based consumers in Canada
4.4.1 Age & Income-related demographics
4.4.2 Key considerations for purchasing Gaming Peripherals including Headsets
4.5 Impact of recent developments such as move towards VR Gaming giving rise to VR Headsets
4.6 Market Drivers
4.6.1 Growing Popularity of Virtual Reality
4.6.2 Rise in e-sports gaming to fuel the demand for gaming accessory equipment
4.7 Market Challenges
4.7.1 Fluctuation in the production of silicon chips leading to shortage in demand of gaming accessories
4.8 Market Opportunities
5 MARKET SEGMENTATION
5.1 Compatibility Type
5.1.1 Console Headset
5.1.2 PC Headset
5.2 Connectivity Type
5.2.1 Wired
5.2.2 Wireless
5.3 Sales Channel
5.3.1 Retail
5.3.2 Online
6 COMPETITIVE LANDSCAPE
6.1 Analysis of Major Domestic Gaming Headset Manufacturers operating in Canada
6.2 Analysis of Major International Gaming Headset Vendors operating in Canada
6.3 Comparative Analysis of Pricing and Features of Key Models in Canada
6.4 Company Profiles*
6.4.1 HyperX (HP Inc.)
6.4.2 Microsoft Corporation
6.4.3 JBL (Harman International Industries, Incorporated)
6.4.4 ASUSTeK COMPUTER INC.
6.4.5 JVCKENWOOD Canada Inc.
6.4.6 Turtle Beach Corporation
6.4.7 Dell Inc.
6.4.8 Logitech International S.A.
6.4.9 Razer Inc.
6.4.10 Canadian Tire Corporation, Limited.
7 INVESTMENT ANALYSIS8 MARKET OPPORTUNITIES AND FUTURE TRENDS

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • HyperX (HP Inc.)
  • Microsoft Corporation
  • JBL (Harman International Industries, Incorporated)
  • ASUSTeK COMPUTER INC.
  • JVCKENWOOD Canada Inc.
  • Turtle Beach Corporation
  • Dell Inc.
  • Logitech International S.A.
  • Razer Inc.
  • Canadian Tire Corporation, Limited.

Methodology

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