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Digital Gaming Market by Game Type, Platform, Device - Global Forecast 2025-2030

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    Report

  • 190 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 6014793
UP TO OFF until Dec 31st 2024
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The Digital Gaming Market grew from USD 205.29 billion in 2023 to USD 225.30 billion in 2024. It is expected to continue growing at a CAGR of 10.17%, reaching USD 404.46 billion by 2030.

The digital gaming market encompasses online gaming, encompassing mobile, console, and PC platforms. This sector is vital as it drives technological advancements, offers interactive entertainment, and generates substantial revenue streams. Applications span from casual gaming to competitive eSports, with end-use extending to entertainment, educational tools, and brand engagement. The market's growth is fueled by technological advancements such as virtual reality, augmented reality, and artificial intelligence, offering immersive experiences. Rising internet penetration, smartphone adoption, and a growing gaming community are integral growth factors. The shift toward cloud gaming and subscription-based services creates potential opportunities, allowing for seamless gaming experiences and new revenue models. Partnerships and acquisitions among developers and technology firms unlock synergies and foster innovation. Challenges include issues of data privacy, cybersecurity, and regulatory compliance, given the global nature of digital gaming. Market saturation, high development costs, and intellectual property protection further complicate growth. Innovations can be explored in streaming technologies, cross-platform gaming, and enhanced AI for personalized gaming experiences. Blockchain can revolutionize in-game transactions, ensuring secure asset ownership and trade. Moreover, the integration of esports into higher education and community building around gaming platforms presents opportunities for growth. However, understanding cultural nuances and preferences in content remains crucial to market adoption. The market is inherently dynamic and rapidly evolving, necessitating stakeholders to remain adaptive and forward-thinking. To capitalize on opportunities, companies should focus on user-centric design, cross-border collaborations, and diversified content offerings to tap into varied consumer segments. By investing in infrastructure and skilled workforce development, entities can maintain competitive advantage. Ultimately, harnessing cutting-edge technology and fostering an inclusive gaming environment can drive long-term sustainable growth in the digital gaming market.

Understanding Market Dynamics in the Digital Gaming Market

The Digital Gaming Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Rise in mobile gaming with the proliferation of smartphones
    • Increasing popularity of esports and gaming tournaments across the globe
    • Emergence of new digital gaming formats
  • Market Restraints
    • Privacy and security concerns related to cloud gaming platforms
  • Market Opportunities
    • Introduction of virtual reality in gaming to enhance real-time experience
    • Integration of Augmented reality, virtual reality, and mixed reality into digital gaming
    • Ongoing development in cloud gaming technologies
  • Market Challenges
    • Government regulations regarding digital content and age limitations

Exploring Porter’s Five Forces for the Digital Gaming Market

Porter’s Five Forces framework further strengthens the insights of the Digital Gaming Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Digital Gaming Market

External macro-environmental factors deeply influence the performance of the Digital Gaming Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Digital Gaming Market

The Digital Gaming Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Digital Gaming Market

The Digital Gaming Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Digital Gaming Market

The Digital Gaming Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Digital Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Apple Inc., BANDAI NAMCO Holdings Inc., CAPCOM U.S.A., INC., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., GungHo Online Entertainment, Inc., King Digital Entertainment Plc, KONAMI GROUP CORPORATION, KRAFTON, Inc., Microsoft Corporation, NCSOFT CORPORATION, NetEase Interactive Entertainment Pte. Ltd., Nintendo Co., Ltd., Proxima Beta Pte. Ltd., Sega Enterprises, Ltd., SidePrize LLC, Sony Interactive Entertainment Inc., Square Enix Holdings Co., Ltd., Supercell Oy, Take-Two Interactive Software, Inc., Tapinator, Inc., UBISOFT ENTERTAINMENT S.A., and Warner Bros. Entertainment Inc..

Market Segmentation & Coverage

This research report categorizes the Digital Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Game Type
    • Action Game
    • Adventure Game
    • Puzzle
    • Racing
    • Role-Playing Game
    • Simulation Video Game
  • Platform
    • Android
    • Flash
    • iOS
    • Social Network
  • Device
    • Computer
    • Console
    • Smartphones
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in mobile gaming with the proliferation of smartphones
5.1.1.2. Increasing popularity of esports and gaming tournaments across the globe
5.1.1.3. Emergence of new digital gaming formats
5.1.2. Restraints
5.1.2.1. Privacy and security concerns related to cloud gaming platforms
5.1.3. Opportunities
5.1.3.1. Introduction of virtual reality in gaming to enhance real-time experience
5.1.3.2. Integration of Augmented reality, virtual reality, and mixed reality into digital gaming
5.1.3.3. Ongoing development in cloud gaming technologies
5.1.4. Challenges
5.1.4.1. Government regulations regarding digital content and age limitations
5.2. Market Segmentation Analysis
5.2.1. Game Type: Significant preference towards action and adventure games in young demographics
5.2.2. Device: Expanding use of console gaming devices due to affordability as compared to high-end PCs
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Digital Gaming Market, by Game Type
6.1. Introduction
6.2. Action Game
6.3. Adventure Game
6.4. Puzzle
6.5. Racing
6.6. Role-Playing Game
6.7. Simulation Video Game
7. Digital Gaming Market, by Platform
7.1. Introduction
7.2. Android
7.3. Flash
7.4. iOS
7.5. Social Network
8. Digital Gaming Market, by Device
8.1. Introduction
8.2. Computer
8.3. Console
8.4. Smartphones
9. Americas Digital Gaming Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Digital Gaming Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Digital Gaming Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Merger of IGT’s Global Gaming and PlayDigital with Everi Strengthens Industry Position
12.3.2. Games Global Completes Strategic Acquisition of Super Group’s B2B Operations
12.3.3. Strategic Collaboration Between LVMH and Epic Games to Revolutionize Luxury with Digital Innovation
12.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. DIGITAL GAMING MARKET RESEARCH PROCESS
FIGURE 2. DIGITAL GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL DIGITAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL DIGITAL GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 7. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 9. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 11. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. DIGITAL GAMING MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. DIGITAL GAMING MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. DIGITAL GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL DIGITAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL DIGITAL GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. DIGITAL GAMING MARKET DYNAMICS
TABLE 7. GLOBAL DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL DIGITAL GAMING MARKET SIZE, BY ACTION GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL DIGITAL GAMING MARKET SIZE, BY ADVENTURE GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL DIGITAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL DIGITAL GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL DIGITAL GAMING MARKET SIZE, BY ROLE-PLAYING GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL DIGITAL GAMING MARKET SIZE, BY SIMULATION VIDEO GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL DIGITAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL DIGITAL GAMING MARKET SIZE, BY FLASH, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL DIGITAL GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL DIGITAL GAMING MARKET SIZE, BY SOCIAL NETWORK, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL DIGITAL GAMING MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL DIGITAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL DIGITAL GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. AMERICAS DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 24. AMERICAS DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 25. AMERICAS DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 26. AMERICAS DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 27. ARGENTINA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 28. ARGENTINA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 29. ARGENTINA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 30. BRAZIL DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 31. BRAZIL DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 32. BRAZIL DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 33. CANADA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 34. CANADA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 35. CANADA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 36. MEXICO DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 37. MEXICO DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 38. MEXICO DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 39. UNITED STATES DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 40. UNITED STATES DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 41. UNITED STATES DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 42. UNITED STATES DIGITAL GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 43. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 44. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 45. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 46. ASIA-PACIFIC DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 47. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 48. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 49. AUSTRALIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 50. CHINA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 51. CHINA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 52. CHINA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 53. INDIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 54. INDIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 55. INDIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 56. INDONESIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 57. INDONESIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 58. INDONESIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 59. JAPAN DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 60. JAPAN DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 61. JAPAN DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 62. MALAYSIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 63. MALAYSIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 64. MALAYSIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 65. PHILIPPINES DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 66. PHILIPPINES DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 67. PHILIPPINES DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 68. SINGAPORE DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 69. SINGAPORE DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 70. SINGAPORE DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 71. SOUTH KOREA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 72. SOUTH KOREA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 73. SOUTH KOREA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 74. TAIWAN DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 75. TAIWAN DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 76. TAIWAN DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 77. THAILAND DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 78. THAILAND DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 79. THAILAND DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 80. VIETNAM DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 81. VIETNAM DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 82. VIETNAM DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 83. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 84. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 85. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 86. EUROPE, MIDDLE EAST & AFRICA DIGITAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 87. DENMARK DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 88. DENMARK DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 89. DENMARK DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 90. EGYPT DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 91. EGYPT DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 92. EGYPT DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 93. FINLAND DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 94. FINLAND DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 95. FINLAND DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 96. FRANCE DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 97. FRANCE DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 98. FRANCE DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 99. GERMANY DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 100. GERMANY DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 101. GERMANY DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 102. ISRAEL DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 103. ISRAEL DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 104. ISRAEL DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 105. ITALY DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 106. ITALY DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 107. ITALY DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 108. NETHERLANDS DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 109. NETHERLANDS DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 110. NETHERLANDS DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 111. NIGERIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 112. NIGERIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 113. NIGERIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 114. NORWAY DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 115. NORWAY DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 116. NORWAY DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 117. POLAND DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 118. POLAND DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 119. POLAND DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 120. QATAR DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 121. QATAR DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 122. QATAR DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 123. RUSSIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 124. RUSSIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 125. RUSSIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 126. SAUDI ARABIA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 127. SAUDI ARABIA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 128. SAUDI ARABIA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 129. SOUTH AFRICA DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 130. SOUTH AFRICA DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 131. SOUTH AFRICA DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 132. SPAIN DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 133. SPAIN DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 134. SPAIN DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 135. SWEDEN DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 136. SWEDEN DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 137. SWEDEN DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 138. SWITZERLAND DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 139. SWITZERLAND DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 140. SWITZERLAND DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 141. TURKEY DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 142. TURKEY DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 143. TURKEY DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 144. UNITED ARAB EMIRATES DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 145. UNITED ARAB EMIRATES DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 146. UNITED ARAB EMIRATES DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 147. UNITED KINGDOM DIGITAL GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 148. UNITED KINGDOM DIGITAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 149. UNITED KINGDOM DIGITAL GAMING MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 150. DIGITAL GAMING MARKET SHARE, BY KEY PLAYER, 2023
TABLE 151. DIGITAL GAMING MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Digital Gaming Market, which are profiled in this report, include:
  • Activision Blizzard, Inc.
  • Apple Inc.
  • BANDAI NAMCO Holdings Inc.
  • CAPCOM U.S.A., INC.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • GungHo Online Entertainment, Inc.
  • King Digital Entertainment Plc
  • KONAMI GROUP CORPORATION
  • KRAFTON, Inc.
  • Microsoft Corporation
  • NCSOFT CORPORATION
  • NetEase Interactive Entertainment Pte. Ltd.
  • Nintendo Co., Ltd.
  • Proxima Beta Pte. Ltd.
  • Sega Enterprises, Ltd.
  • SidePrize LLC
  • Sony Interactive Entertainment Inc.
  • Square Enix Holdings Co., Ltd.
  • Supercell Oy
  • Take-Two Interactive Software, Inc.
  • Tapinator, Inc.
  • UBISOFT ENTERTAINMENT S.A.
  • Warner Bros. Entertainment Inc.

Methodology

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Table Information