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Europe 3D Digital Asset Market Size, Share & Trends Analysis Report By Application, By Deployment Model, By Component, By Vertical, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 196 Pages
  • August 2024
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6004202
The Europe 3D Digital Asset Market would witness market growth of 12.4% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe 3D Digital Asset Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $4.03 billion by 2031. The UK market is exhibiting a CAGR of 11.5% during 2024-2031. Additionally, the France market would experience a CAGR of 13.3% during 2024-2031.



One of the primary drivers of growth in this market is the increasing adoption of immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). In order to establish a connection between the digital and physical realms, these technologies significantly depend on 3D assets to generate lifelike simulations, virtual environments, and interactive experiences. In sectors like gaming, the use of these assets is foundational to creating compelling content that captivates players and keeps them engaged.

In the gaming industry, AR and VR have opened up new frontiers for immersive gameplay, offering players a deeper level of interaction with digital worlds. Games like Pokémon GO, developed by Niantic, revolutionized mobile gaming by allowing players to interact with 3D-rendered Pokémon in real environments using AR technology. Beat Saber, a popular VR game, places players virtually where they use motion controllers to slice through blocks to the beat of the music, offering an intensely immersive experience.

The government and public sector in the United Kingdom have become important drivers of demand for these assets, particularly in urban planning, public infrastructure projects, and digital governance. The UK government’s focus on "Building Back Better" post-pandemic has increased investment in smart cities and infrastructure projects, with over £600 million allocated to the Transforming Cities Fund in 2022. 3D digital assets are crucial in helping city planners and government agencies model, simulate, and optimize public infrastructure projects. This adoption of 3D technologies is enhancing the planning process and communication between public agencies and the general public. Hence, all these factors will aid in the growth of the market.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Market Report Segmentation

By Application

  • Visualization
  • Simulation
  • Gaming & Animation
  • Digital Prototyping
  • Virtual Experience
  • Marketing & Advertising
  • Others

By Deployment Model

  • On-Premise
  • Cloud

By Component

  • Software
  • 3D Modeling Software
  • 3D Rendering & Visualization Software
  • 3D Animation Software
  • 3D Scanning Software
  • Hardware
  • 3D Scanners
  • Motion Capture Systems
  • Services
  • Professional Services
  • Managed Services

By Vertical

  • Architecture & Construction
  • Media & Entertainment
  • Manufacturing
  • Healthcare & Lifesciences
  • Automotive
  • Government & Public Sector
  • Retail & E-commerce
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe 3D Digital Asset Market, by Application
1.4.2 Europe 3D Digital Asset Market, by Deployment Model
1.4.3 Europe 3D Digital Asset Market, by Component
1.4.4 Europe 3D Digital Asset Market, by Vertical
1.4.5 Europe 3D Digital Asset Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Jul) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Europe 3D Digital Asset Market by Application
5.1 Europe Visualization Market by Country
5.2 Europe Simulation Market by Country
5.3 Europe Gaming & Animation Market by Country
5.4 Europe Digital Prototyping Market by Country
5.5 Europe Virtual Experience Market by Country
5.6 Europe Marketing & Advertising Market by Country
5.7 Europe Others Market by Country
Chapter 6. Europe 3D Digital Asset Market by Deployment Model
6.1 Europe On-Premise Market by Country
6.2 Europe Cloud Market by Country
Chapter 7. Europe 3D Digital Asset Market by Component
7.1 Europe Software Market by Country
7.2 Europe 3D Digital Asset Market by Software Type
7.2.1 Europe 3D Modeling Software Market by Country
7.2.2 Europe 3D Rendering & Visualization Software Market by Country
7.2.3 Europe 3D Animation Software Market by Country
7.2.4 Europe 3D Scanning Software Market by Country
7.3 Europe Hardware Market by Country
7.4 Europe 3D Digital Asset Market by Hardware Type
7.4.1 Europe 3D Scanners Market by Country
7.4.2 Europe Motion Capture Systems Market by Country
7.5 Europe Services Market by Country
7.6 Europe 3D Digital Asset Market by Services Type
7.6.1 Europe Professional Services Market by Country
7.6.2 Europe Managed Services Market by Country
Chapter 8. Europe 3D Digital Asset Market by Vertical
8.1 Europe Architecture & Construction Market by Country
8.2 Europe Media & Entertainment Market by Country
8.3 Europe Manufacturing Market by Country
8.4 Europe Healthcare & Lifesciences Market by Country
8.5 Europe Automotive Market by Country
8.6 Europe Government & Public Sector Market by Country
8.7 Europe Retail & E-commerce Market by Country
8.8 Europe Others Market by Country
Chapter 9. Europe 3D Digital Asset Market by Country
9.1 Germany 3D Digital Asset Market
9.1.1 Germany 3D Digital Asset Market by Application
9.1.2 Germany 3D Digital Asset Market by Deployment Model
9.1.3 Germany 3D Digital Asset Market by Component
9.1.3.1 Germany 3D Digital Asset Market by Software Type
9.1.3.2 Germany 3D Digital Asset Market by Hardware Type
9.1.3.3 Germany 3D Digital Asset Market by Services Type
9.1.4 Germany 3D Digital Asset Market by Vertical
9.2 UK 3D Digital Asset Market
9.2.1 UK 3D Digital Asset Market by Application
9.2.2 UK 3D Digital Asset Market by Deployment Model
9.2.3 UK 3D Digital Asset Market by Component
9.2.3.1 UK 3D Digital Asset Market by Software Type
9.2.3.2 UK 3D Digital Asset Market by Hardware Type
9.2.3.3 UK 3D Digital Asset Market by Services Type
9.2.4 UK 3D Digital Asset Market by Vertical
9.3 France 3D Digital Asset Market
9.3.1 France 3D Digital Asset Market by Application
9.3.2 France 3D Digital Asset Market by Deployment Model
9.3.3 France 3D Digital Asset Market by Component
9.3.3.1 France 3D Digital Asset Market by Software Type
9.3.3.2 France 3D Digital Asset Market by Hardware Type
9.3.3.3 France 3D Digital Asset Market by Services Type
9.3.4 France 3D Digital Asset Market by Vertical
9.4 Russia 3D Digital Asset Market
9.4.1 Russia 3D Digital Asset Market by Application
9.4.2 Russia 3D Digital Asset Market by Deployment Model
9.4.3 Russia 3D Digital Asset Market by Component
9.4.3.1 Russia 3D Digital Asset Market by Software Type
9.4.3.2 Russia 3D Digital Asset Market by Hardware Type
9.4.3.3 Russia 3D Digital Asset Market by Services Type
9.4.4 Russia 3D Digital Asset Market by Vertical
9.5 Spain 3D Digital Asset Market
9.5.1 Spain 3D Digital Asset Market by Application
9.5.2 Spain 3D Digital Asset Market by Deployment Model
9.5.3 Spain 3D Digital Asset Market by Component
9.5.3.1 Spain 3D Digital Asset Market by Software Type
9.5.3.2 Spain 3D Digital Asset Market by Hardware Type
9.5.3.3 Spain 3D Digital Asset Market by Services Type
9.5.4 Spain 3D Digital Asset Market by Vertical
9.6 Italy 3D Digital Asset Market
9.6.1 Italy 3D Digital Asset Market by Application
9.6.2 Italy 3D Digital Asset Market by Deployment Model
9.6.3 Italy 3D Digital Asset Market by Component
9.6.3.1 Italy 3D Digital Asset Market by Software Type
9.6.3.2 Italy 3D Digital Asset Market by Hardware Type
9.6.3.3 Italy 3D Digital Asset Market by Services Type
9.6.4 Italy 3D Digital Asset Market by Vertical
9.7 Rest of Europe 3D Digital Asset Market
9.7.1 Rest of Europe 3D Digital Asset Market by Application
9.7.2 Rest of Europe 3D Digital Asset Market by Deployment Model
9.7.3 Rest of Europe 3D Digital Asset Market by Component
9.7.3.1 Rest of Europe 3D Digital Asset Market by Software Type
9.7.3.2 Rest of Europe 3D Digital Asset Market by Hardware Type
9.7.3.3 Rest of Europe 3D Digital Asset Market by Services Type
9.7.4 Rest of Europe 3D Digital Asset Market by Vertical
Chapter 10. Company Profiles
10.1 Adobe, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expense
10.1.5 Recent strategies and developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Expansions
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Autodesk, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.5.2 Product Launches and Product Expansions
10.2.5.3 Acquisition and Mergers
10.2.6 SWOT Analysis
10.3 Meta Platforms, Inc. (Meta)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segment and Regional Analysis
10.3.4 Research & Development Expense
10.3.5 Recent strategies and developments
10.3.5.1 Product Launches and Product Expansions
10.3.6 SWOT Analysis
10.4 Microsoft Corporation
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent strategies and developments
10.4.5.1 Partnerships, Collaborations, and Agreements
10.4.5.2 Acquisition and Mergers
10.4.6 SWOT Analysis
10.5 NVIDIA Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments
10.5.5.1 Partnerships, Collaborations, and Agreements
10.5.5.2 Product Launches and Product Expansions
10.5.6 SWOT Analysis
10.6 Siemens AG
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments
10.6.5.1 Product Launches and Product Expansions
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 SWOT Analysis
10.8 Trimble, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 SWOT Analysis
10.9 Unity Software, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.9.4 Research & Development Expenses
10.10. Cognizant Technology Solutions Corporation
10.10.1 Company overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 SWOT Analysis

Companies Mentioned

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Methodology

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