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Europe Anime Merchandising Market Size, Share & Trends Analysis Report by Type (Figurine, Clothing, Books, Board Games & Toys, Posters), Distribution Channel (E-commerce, Brick & Mortar), Region, and Segment Forecasts, 2023-2030

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    Report

  • 144 Pages
  • December 2023
  • Region: Europe
  • Grand View Research
  • ID: 5921088
The Europe anime merchandising market size is expected to reach USD 2.07 billion by 2030 and is projected to grow at a CAGR of 10.3% from 2023 to 2030. This growth is attributed to the rising popularity of anime content among the European population. Countries including Germany, France, and the U.K. are among the top countries in Europe with large audiences of anime series. Fans interested in collecting souvenirs and other collectibles related to their favorite anime series are favoring market expansion.

In addition, the rising number of anime conventions in European countries, such as the Japan Expo in Paris, DoKomi in Germany, and SunnyCon Anime Expo in the U.K., is creating opportunities for the anime merchandising market. These conventions/events allow fans to meet their favorite characters and purchase licensed merchandise. The rise of social media helps to make it easier for fans and anime enthusiasts around the globe to connect with their favorite anime franchises and characters. The usage of social media by anime fans creates demand for creative and unique merchandise according to the trend.

Anime culture has seen a significant increase in popularity among the younger generation in recent years. It presents a unique opportunity for businesses looking to tap into this growing market. Anime, originated in Japan, has become a global phenomenon, with millions of fans worldwide. Its appeal lies in its unique storytelling style, vibrant visuals, and relatable characters. The younger generation has taken a keen interest in anime, with many considering it a form of escapism from the real world. Businesses can attract customers by offering products and services that cater to the anime-loving crowd. Products can include merchandise such as t-shirts, posters, and figurines, and events and experiences catering to anime fandom.

Platforms like Netflix, Hulu, and Crunchyroll offer a wide range of anime shows and movies, making it easier for fans to access their favorite shows from anywhere. This convenience has made it easier for younger generations to discover new anime titles and explore the anime world. Another factor that has contributed to the rise of anime culture is the influence of social media. Platforms like Twitter, Instagram, and TikTok have made it easier for fans to share their love for anime and connect with like-minded individuals. Social media has created a sense of community among anime fans and has given them a platform to express their creativity through fan art, cosplay, and other forms of fan content. The diverse storytelling and animation styles of anime have also played a significant role in its popularity. Anime offers a range of genres, including action, romance, comedy, and horror. Each genre has its unique storytelling style, which makes it appealing to a broader audience.

Europe Anime Merchandising Market Report Highlights

  • The figurine segment accounted for a significant market share in 2022, owing to the increased adoption of anime as the mainstream form of entertainment. Moreover, the figurines, which are 3D renditions of the anime characters, are an original category of merchandise created from materials like resin or plastic
  • E-commerce distribution channel accounted for significant growth during the forecast period. The key factor contributing to this growth is the increasing acceptance and appreciation of Japanese pop culture across various European countries
  • The anime merchandising market in France has seen significant growth in recent years, with a growing number of fans of Japanese anime and manga fueling demand for related products. One of the key factors driving the market growth is the increasing popularity of anime and manga content in France

Table of Contents

Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope And Assumptions
1.4.1 List To Data Sources
Chapter 2 Executive Summary
2.1 Europe Anime Merchandising Market Snapshot
2.2 Europe Anime Merchandising - Segment Snapshot
2.3 Europe Anime Merchandising - Competitive Landscape Snapshot
Chapter 3 Europe Anime Merchandising Market - Industry Outlook
3.1 Market Lineage Outlook
3.2 Industry Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.1.1 Globalization Of Anime Content
3.3.1.2 Easy Accessibility To Anime Content And Merchandise
3.3.1.3 Growing Number Of Anime Conventions In Europe
3.3.2 Market Restraint Analysis
3.3.2.1 Unlicensed Anime Merchandise
3.3.2.2 High Production Costs
3.3.3 Industry Opportunities
3.3.4 Industry Challenges
3.4 Industry Analysis Tools
3.4.1 Porter’s Analysis
3.4.2 Macroeconomic Analysis
3.4.3 Swot Analysis
3.5 Anime Merchandising In Europe - Trends
3.5.1 Merchandising Trends
3.5.2 List Of Most Popular Anime In U.K.
3.6 Europe Anime Market Trends
3.6.1 Europe Anime Market, 2018-2030, Revenue (USD Million)
3.6.2 List Of Popular Anime Titles, By Country, 2022
3.6.3 List Of Popular Anime Characters
3.6.4 Anime Viewer Trend, 2022
3.6.5 Europe Anime Market, By Gender, 2022
3.6.6 Europe Anime Market, By Audience, 2022
3.7 Europe Manga Market Trends
3.7.1 Europe Manga Market, 2018-2030, Revenue (USD Million)
3.7.2 List Of Popular Manga Titles In 2022
3.7.3 Europe Manga Market Content Type, By Country, 2022
3.7.3.1 Germany
3.7.3.2 U.K.
3.7.3.3 France
3.7.3.4 Italy
3.7.3.5 Spain
3.7.4 Europe Manga Market, By Gender, 2022
3.7.5 Europe Manga Market, By Audience, 2022
3.8 Popular Anime And Figurine - Outlook
3.8.1 Popular Anime By Genre
3.8.2 Popular Anime Figurine, By Country
3.9 Europe Anime Merchandising Market - Key Player Analysis
3.9.1 Challenges Faced By Key Players In Value Chain
3.9.2 Opportunites For Market Players
3.9.2.1 Increasing Popularity Of Anime Culture Among The Younger Generation
3.9.2.2 Expand Online Presence Via E-commerce Platforms And Social Media Marketing
3.9.3 Comparative Analysis For Products
3.10 List Of Licensed Anime Merchandising Manufacturers/sales Agencies
3.11 List Of Companies Operate Anime And Manga Events And Exhibitions
Chapter 4 Europe Anime Merchandising Market: Type Estimates & Trend Analysis
4.1 Type Movement Analysis & Market Share, 2022 & 2030
4.2 Europe Anime Merchandising Market Estimates & Forecast, By Type (USD Million)
4.2.1 Figurine
4.2.2 Clothing
4.2.3 Books
4.2.4 Board Games & Toys
4.2.5 Posters
4.2.6 Others
Chapter 5 Europe Anime Merchandising Market: Distribution Channel Estimates & Trend Analysis
5.1 Distribution Channel Movement Analysis & Market Share, 2022 & 2030
5.2 Europe Anime Merchandising Market Estimates & Forecast, By Distribution Channel (USD Million)
5.2.1 E-commerce
5.2.2 Brick & Mortar
Chapter 6 Country Estimates & Trend Analysis
6.1 Europe Anime Merchandising Market: Country Outlook
6.2 Europe
6.2.1 Europe Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.2 Germany
6.2.2.1 Germany Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.3 U.K.
6.2.3.1 U.K. Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.4 France
6.2.4.1 France Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.5 Italy
6.2.5.1 Italy Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.6 Spain
6.2.6.1 Spain Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
6.2.7 Rest Of Europe
6.2.7.1 Rest Of Europe Anime Merchandising Market Estimates & Forecasts, 2018-2030 (USD Million)
Chapter 7 Europe Anime Merchandising Market - Competitive Landscape
7.2 Key Market Players
7.2.1 Kotobukiya Co., Ltd.
7.2.2 Bandai Namco
7.2.3 Good Smile Company, Inc.
7.2.4 The Walt Disney Company
7.2.5 Toei Animation Co. Ltd.
7.2.6 Tokyopop
7.2.7 Dekai Ltd.
7.2.8 Yokaiju Ltd
7.2.9 Threadheads
7.2.10 Crunchyroll (Sony Music Entertainment)
7.2.11 Etsy, Inc.
7.2.12 Anime Limited
7.2.13 Anime Bluray
7.2.14 Otakuhype
7.2.15 Otaku World Ltd
7.2.16 Akibashi
7.2.17 Curibo
7.2.18 Anime Republic
7.2.19 Max Factory, Inc.
7.2 Recent Developments & Impact Analysis, By Key Market Participants
7.3 Company Categorization
7.4 Participant’s Overview
7.5 Financial Performance
7.6 Product Benchmarking
7.7 Company Market Share Analysis, 2022
7.8 Company Heat Map Analysis
7.9 Strategy Mapping
7.9.1 Expansion/divestiture
7.9.2 Mergers & Acquisition
7.9.3 Collaborations/partnerships
7.9.4 New Product Launches
List of Tables
Table 1 Europe anime merchandising market - Key market driver impact
Table 2 Upcoming anime conventions in Europe
Table 3 Europe anime merchandising market - Key market restraint impact
Table 4 List of Most Popular Anime in U.K., 2022
Table 5 List of Most Watched Anime Shows, By Country, 2022
Table 6 List of Popular Anime Characters
Table 7 List of Most Popular Manga Titles, By Country, 2022
Table 8 Popular Anime by Genre
Table 9 Popular Anime by Genre
Table 10 Popular Anime Figurine, By Country
Table 11 Challenges Faced by Key Players in Value Chain
Table 12 List of Anime Conventions in Europe, 2023
Table 13 List of Anime Merchandise Manufacturer/Sales Agencies
Table 14 List of Anime Conventions in Europe, 2023
Table 15 Europe Anime Merchandising Market Revenue Estimates and Forecast, By Type, 2018-2030 (USD Million)
Table 16 Europe Anime Merchandising Market Revenue Estimates and Forecast, By Distribution Channel, 2018-2030 (USD Million)
Table 17 Recent Developments & Impact Analysis, By Key Market Participants
Table 18 Company Heat Map Analysis
Table 19 Key Companies undergoing expansions/divestitures.
Table 20 Key Companies involved in M&As
Table 21 Key Companies undergoing collaborations.
Table 22 Key Companies launching new products.
List of Figures
Figure 1 Europe Anime merchandising Market Segmentation
Figure 2 Information Procurement
Figure 3 Data Analysis Models
Figure 4 Market Formulation And Validation
Figure 5 Data Validating & Publishing
Figure 6 Market Snapshot
Figure 7 Segment Snapshot
Figure 8 Competitive Landscape Snapshot
Figure 9 Anime merchandising market value, 2022 (USD Million)
Figure 10 Europe Anime Merchandising - Industry Value Chain Analysis
Figure 11 Market dynamics
Figure 12 Most Popular Anime in Europe (% Share in Popularity)
Figure 13 Various forms of OTT viewership
Figure 14 % Share of Contracts per Region for Anime, 2022
Figure 15 Number of Contracts per Country in Europe for Anime, 2022
Figure 16 Europe anime merchandising market: PORTER’s Analysis
Figure 17 Europe anime merchandising market: PESTEL Analysis
Figure 18 Europe anime merchandising market: SWOT Analysis
Figure 19 Europe Anime Market, 2018-2030, Revenue (USD Million)
Figure 20 Most Popular Anime in Europe, 2022
Figure 21 Anime Viewer Trend, 2022
Figure 22 Europe Anime Market, By Gender, 2022
Figure 23 Europe Anime Market, By Audience, 2022
Figure 24 Europe Manga Market, 2018-2030, Revenue (USD Million)
Figure 25 Germany Manga Market, By Content Type, 2022
Figure 26 U.K. Manga Market, By Content Type, 2022
Figure 27 France Manga Market, By Content Type, 2022
Figure 28 Italy Manga Market, By Content Type, 2022
Figure 29 Spain Manga Market, By Content Type, 2022
Figure 30 Europe Manga Market, By Gender, 2022
Figure 31 Europe Manga Market, By Audience, 2022
Figure 32 Managa Reader by Age, 2022
Figure 33 Japan vs Overseas Market Comparison, 2022
Figure 34 Europe Anime Merchandising Market, by Type: Key Takeaways
Figure 35 Europe Anime Merchandising Market, by Type: Market Share, 2022 & 2030
Figure 36 Figurine type market estimates & forecasts, 2018-2030 (USD Million)
Figure 37 Clothing type market estimates & forecasts, 2018-2030 (USD Million)
Figure 38 Books type market estimates & forecasts, 2018-2030 (USD Million)
Figure 39 Board games & toys type market estimates & forecasts, 2018-2030 (USD Million)
Figure 40 Posters type market estimates & forecasts, 2018-2030 (USD Million)
Figure 41 Others type market estimates & forecasts, 2018-2030 (USD Million)
Figure 42 Europe Anime Merchandising Market, by Distribution Channel: Key Takeaways
Figure 43 Europe Anime Merchandising Market, by Distribution Channel: Market Share, 2022 & 2030
Figure 44 E-Commerce distribution channel estimates & forecasts, 2018-2030 (USD Million)
Figure 45 Brick & Mortar distribution channel estimates & forecasts, 2018-2030 (USD Million)
Figure 46 Europe Anime Merchandising Market Revenue by Country, 2022 & 2030 (USD Million)
Figure 47 Country marketplace: Key takeaways
Figure 48 Europe anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 49 Germany anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 50 U.K. anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 51 France anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 52 Italy anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 53 Spain anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 54 Rest of Europe anime merchandising market estimates & forecast, 2018-2030 (USD Million)
Figure 55 Key Company Categorization
Figure 56 Company Market Share Analysis, 2022
Figure 57 Strategic framework

Companies Mentioned

  • Kotobukiya Co., Ltd.
  • Bandai Namco
  • Good Smile Company, Inc.
  • The Walt Disney Company
  • Toei Animation Co. Ltd.
  • Tokyopop
  • Dekai Ltd.
  • Yokaiju Ltd
  • Threadheads
  • Crunchyroll (Sony Music Entertainment)
  • Etsy, Inc.
  • Anime Limited
  • Anime Bluray
  • Otakuhype
  • Otaku World Ltd
  • Akibashi
  • Curibo
  • Anime Republic
  • Max Factory, Inc.

Methodology

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Table Information