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The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by acceleration of semiconductor evolution and pursuit of graphical fidelity, institutionalization of competitive gaming and expansion of professional esports infrastructure, strategic development of high-speed digital infrastructure.
The study identifies the proliferation of high-fidelity visual standards and next-generation display integration as one of the prime reasons driving the gaming hardware market in europe growth during the next few years. Also, increasing demand for professional-grade competitive peripherals and integration of artificial intelligence and neural processing in hardware optimization will lead to sizable demand in the market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The gaming hardware market in europe is segmented as below:
By Product
- Consoles
- PC
- Accessories
By Price Range
- Mid range
- Entry level
- Premium
By Channel
- Online
- Offline
- Hybrid
By Region
- Europe
The report covers the following areas:
- Gaming hardware market in europe sizing
- Gaming hardware market in europe forecast
- Gaming hardware market in europe industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
Executive Summary
The following companies are recognized as the key players in the global gaming hardware market in europe: Antec Inc., Apple Inc., BIOSTAR Group., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co., Zotac Technology Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is proliferation of high-fidelity visual standards and next-generation display integration."
According to the report, one of the major drivers for this market is the acceleration of semiconductor evolution and pursuit of graphical fidelity.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Antec Inc.
- Apple Inc.
- BIOSTAR Group.
- Corsair Gaming Inc.
- COUGAR
- Dell Technologies Inc.
- Electronic Arts Inc.
- GAMDIAS Technology Co. Ltd.
- HTC Corp.
- Lenovo Group Ltd.
- Logitech International SA
- Microsoft Corp.
- Nintendo Co. Ltd.
- NZXT Inc.
- Razer Inc.
- Sony Group Corp.
- Tencent Holdings Ltd.
- Thermaltake Technology Co.
- Zotac Technology Ltd.

