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Europe Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application, By Country and Growth Forecast, 2024 - 2031

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    Report

  • May 2024
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5976280
The Europe Markerless Motion Capture Market would witness market growth of 17.0CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Markerless Motion Capture Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $13,283.5 Thousands by 2031. The UK market is registering a CAGR of 16% during (2024 - 2031). Additionally, The France market would showcase a CAGR of 18% during (2024 - 2031).



Markerless motion capture technology enables researchers and coaches to identify movement inefficiencies and biomechanical flaws that may contribute to decreased performance or increased injury risk in athletes. By comparing athletes’ movements to biomechanical norms and optimal movement patterns, researchers can pinpoint areas of weakness, asymmetry, or compensatory motion that may indicate inefficiencies or imbalances in technique.

In healthcare and rehabilitation settings, markerless motion capture technology is utilized to assess and monitor patients’ movements, diagnose musculoskeletal disorders, and design personalized rehabilitation programs. Physical therapists and clinicians leverage motion capture data to track progress, adjust treatment plans, and improve patient outcomes in orthopedics, neurology, and physical medicine.

In addition, technological advancements, demographic shifts, and healthcare policies are all contributing to the expansion of the healthcare industry in the European Union, which is increasing the demand for novel solutions like markerless motion capture systems. These systems offer valuable capabilities for rehabilitation, gait analysis, sports medicine, and remote patient monitoring, contributing to improved healthcare outcomes and patient care delivery. As per the data from the Organization for Economic Cooperation and Development, in 2020, an unprecedented 10.9% of the GDP of the European Union was devoted to health care. With health expenditures exceeding 12% of their GDP, Germany and France allocated the highest proportions. Belgium, Austria, Sweden, and the Netherlands spent more than 11 percent of their GDP on health. Hence, the growing filmed entertainment and healthcare sectors in Europe will assist in the expansion of the regional markerless motion capture market.\

Based on Type, the market is segmented into Powered (GSE) and Non-powered (GSE). Based on Application, the market is segmented into Aircraft Handling, Passenger Handling and Cargo Handling. Based on Power Source, the market is segmented into Non-Electric, Electric and Hybrid. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Market Report Segmentation

By Type
  • 3D
  • 2D
By Application
  • Film & TV
  • Location-based Entertainment
  • Games
  • Virtual Production
  • Virtual Reality
  • Video Conferencing
  • Surveillance
  • Healthcare
  • Others
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Markerless Motion Capture Market, by Type
1.4.2 Europe Markerless Motion Capture Market, by Application
1.4.3 Europe Markerless Motion Capture Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Europe Markerless Motion Capture Market by Type
4.1 Europe 3D Market by Country
4.2 Europe 2D Market by Country
Chapter 5. Europe Markerless Motion Capture Market by Application
5.1 Europe Film & TV Market by Country
5.2 Europe Location-based Entertainment Market by Country
5.3 Europe Games Market by Country
5.4 Europe Virtual Production Market by Country
5.5 Europe Virtual Reality Market by Country
5.6 Europe Video Conferencing Market by Country
5.7 Europe Surveillance Market by Country
5.8 Europe Healthcare Market by Country
5.9 Europe Others Market by Country
Chapter 6. Europe Markerless Motion Capture Market by Country
6.1 Germany Markerless Motion Capture Market
6.1.1 Germany Markerless Motion Capture Market by Type
6.1.2 Germany Markerless Motion Capture Market by Application
6.2 UK Markerless Motion Capture Market
6.2.1 UK Markerless Motion Capture Market by Type
6.2.2 UK Markerless Motion Capture Market by Application
6.3 France Markerless Motion Capture Market
6.3.1 France Markerless Motion Capture Market by Type
6.3.2 France Markerless Motion Capture Market by Application
6.4 Russia Markerless Motion Capture Market
6.4.1 Russia Markerless Motion Capture Market by Type
6.4.2 Russia Markerless Motion Capture Market by Application
6.5 Spain Markerless Motion Capture Market
6.5.1 Spain Markerless Motion Capture Market by Type
6.5.2 Spain Markerless Motion Capture Market by Application
6.6 Italy Markerless Motion Capture Market
6.6.1 Italy Markerless Motion Capture Market by Type
6.6.2 Italy Markerless Motion Capture Market by Application
6.7 Rest of Europe Markerless Motion Capture Market
6.7.1 Rest of Europe Markerless Motion Capture Market by Type
6.7.2 Rest of Europe Markerless Motion Capture Market by Application
Chapter 7. Company Profiles
7.1 Intel Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 SWOT Analysis
7.2 The Captury GmbH
7.2.1 Company Overview
7.3 DeepMotion, Inc.
7.3.1 Company Overview
7.4 Faceware Technologies, Inc.
7.4.1 Company Overview
7.4.2 SWOT Analysis
7.5 Fashion Innovation Agency (University of the Arts London)
7.5.1 Company Overview
7.6 Hawk-Eye Innovations Ltd. (Sony Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental and Regional Analysis
7.6.4 Research & Development Expenses
7.6.5 SWOT Analysis
7.7 Innovative Sports Training, Inc.
7.7.1 Company Overview
7.8 iPi Soft LLC.
7.8.1 Company Overview
7.9 Qualisys AB
7.9.1 Company Overview
7.10. Simi Reality Motion Systems GmbH
7.10.1 Company Overview

Companies Mentioned

  • Intel Corporation
  • The Captury GmbH
  • DeepMotion, Inc.
  • Faceware Technologies, Inc.
  • Fashion Innovation Agency (University of the Arts London)
  • Hawk-Eye Innovations Ltd. (Sony Corporation)
  • Innovative Sports Training Inc.
  • iPi Soft LLC.
  • Qualisys AB
  • Simi Reality Motion Systems GmbH

Methodology

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