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Online Simulation Games Global Market Report 2024

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    Report

  • 175 Pages
  • August 2024
  • Region: Global
  • The Business Research Company
  • ID: 5989749
The online simulation games market size has grown rapidly in recent years. It will grow from $7.29 billion in 2023 to $8.67 billion in 2024 at a compound annual growth rate (CAGR) of 18.9%. The expansion during the historical era can be credited to the surge in high-speed internet availability, the emergence of social media and online communities, the enhanced affordability of gaming hardware, the growing popularity of e-sports and streaming platforms, the heightened demand for immersive and interactive entertainment, the rise of social gaming, and the increased accessibility facilitated by mobile devices.

The online simulation games market size is expected to see rapid growth in the next few years. It will grow to $17.41 billion in 2028 at a compound annual growth rate (CAGR) of 19.1%. The anticipated growth in the upcoming period can be ascribed to the escalating prominence of mobile gaming, the rise of multiplayer and social gaming, the proliferation of subscription-based models, the heightened emphasis on user-generated content, and the increasing prevalence of educational and training simulation games. Foreseen trends include the widespread adoption of VR and AR technologies, the integration of AI for tailored experiences, advancements in graphics and realism, expansion in multiplayer capabilities, the growing utilization of cross-platform compatibility, and the increasing adoption of mobile gaming.

The increasing demand for interactive entertainment is set to propel the growth of the online simulation games market. Interactive entertainment encompasses dynamic digital media that enables consumers to create and influence their experiences, including forms such as video games, AR and VR experiences, escape rooms, and more, encouraging active participation and engagement. Online simulation games are at the forefront of this trend, offering immersive, adaptive, and engaging gaming experiences. They enhance various gameplay aspects such as personalized storytelling, adaptive gameplay, behavior prediction, and personalization. For example, according to the Entertainment Software Association in January 2023, consumer spending on video games in the United States reached $59.6 billion in 2021, up from $56.1 billion in 2020. Additionally, U.S. consumers spent $7.6 billion on video game content, hardware, and accessories, marking a 2% increase over the previous year. Thus, the rising demand for interactive entertainment is fueling the growth of the online simulation games market.

Key companies in the online simulation games market are integrating virtual reality (VR) into their offerings to deliver more immersive and captivating gaming experiences. VR technology in online simulation games creates immersive and interactive settings, enhancing the realism and engagement of gameplay by providing players with a first-person view of the game environment. For instance, in February 2023, Sony Interactive Entertainment launched the PlayStation VR2, a virtual reality headset. The PlayStation VR2 enhances virtual reality gaming with top-notch visuals, innovative sensory enhancements, and improved tracking, offering players an unmatched level of immersion. Through features such as the PlayStation VR2 sense controller, headset feedback, 3D audio, and eye tracking, it delivers immersive gaming experiences that elevate emotions and immersion. This technology sets new standards in virtual reality gaming, enriching gaming immersion and sensory experiences.

In June 2022, Bragg Gaming Group acquired Spin Games for $30 million, a move aimed at accelerating Bragg's growth in the North American iGaming market. The acquisition leverages Spin Games' existing US iGaming connections and state gaming licenses. Spin Games LLC, based in the US, specializes in providing online simulation games.

Major companies operating in the online simulation games market are Microsoft Corporation, Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., Supercell Ltd., Gameloft, Playrix, Nexters Global Limited, Goodgame Studios, Paradox Interactive AB, Frontier Developments plc, Jagex Ltd., Big Fish Games Inc., InnoGames GmbH, Funcom, Outplay Entertainment Ltd., Sports Interactive Limited, Dovetail Games, Game Insight, Travian Games GmbH, Asobo Studio, SCS Software, GIANTS Software GmbH, Kairosoft, Colossal Order Ltd.

North America was the largest region in the online simulation games market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the online simulation games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the online simulation games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Online simulation games simulate real-life activities and environments in virtual settings, enabling players to interact with and oversee these digital worlds in real-time via the internet. These games offer immersive experiences by replicating real-world scenarios, such as piloting aircraft or managing cities, granting players virtual control over these activities.

The primary categories of online simulation games are advertising-based, in-app purchases, and paid apps. In-game advertising encompasses banners, videos, and interactive features that generate revenue when players view or engage with them. These components, including hardware and software, are utilized for various applications, catering to both male and female demographics.

The online simulation games market research report is one of a series of new reports that provides online simulation games market statistics, including the online simulation games industry global market size, regional shares, competitors with online simulation games market share, detailed online simulation games market segments, market trends, and opportunities, and any further data you may need to thrive in the online simulation games industry. These online simulation games market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The online simulation games market consists of revenues earned by entities by providing services such as training, education, and virtual experimentation. The market value includes the value of related goods sold by the service provider or included within the service offering. The online simulation games market also includes sales of gaming PCs and consoles, virtual reality (VR) headsets, gaming monitors, gaming keyboards and mice, and motion chairs. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Online Simulation Games Market Characteristics3. Online Simulation Games Market Trends and Strategies
4. Online Simulation Games Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Online Simulation Games Market Size and Growth
5.1. Global Online Simulation Games Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Online Simulation Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Online Simulation Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Online Simulation Games Market Segmentation
6.1. Global Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Advertising
  • in-App Purchase
  • Paid App
6.2. Global Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
6.3. Global Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Male
  • Female
7. Online Simulation Games Market Regional and Country Analysis
7.1. Global Online Simulation Games Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Online Simulation Games Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Online Simulation Games Market
8.1. Asia-Pacific Online Simulation Games Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Online Simulation Games Market
9.1. China Online Simulation Games Market Overview
9.2. China Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Online Simulation Games Market
10.1. India Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Online Simulation Games Market
11.1. Japan Online Simulation Games Market Overview
11.2. Japan Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Online Simulation Games Market
12.1. Australia Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Online Simulation Games Market
13.1. Indonesia Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Online Simulation Games Market
14.1. South Korea Online Simulation Games Market Overview
14.2. South Korea Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Online Simulation Games Market
15.1. Western Europe Online Simulation Games Market Overview
15.2. Western Europe Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Online Simulation Games Market
16.1. UK Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Online Simulation Games Market
17.1. Germany Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Online Simulation Games Market
18.1. France Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Online Simulation Games Market
19.1. Italy Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Online Simulation Games Market
20.1. Spain Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Online Simulation Games Market
21.1. Eastern Europe Online Simulation Games Market Overview
21.2. Eastern Europe Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Online Simulation Games Market
22.1. Russia Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Online Simulation Games Market
23.1. North America Online Simulation Games Market Overview
23.2. North America Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Online Simulation Games Market
24.1. USA Online Simulation Games Market Overview
24.2. USA Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Online Simulation Games Market
25.1. Canada Online Simulation Games Market Overview
25.2. Canada Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Online Simulation Games Market
26.1. South America Online Simulation Games Market Overview
26.2. South America Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Online Simulation Games Market
27.1. Brazil Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Online Simulation Games Market
28.1. Middle East Online Simulation Games Market Overview
28.2. Middle East Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Online Simulation Games Market
29.1. Africa Online Simulation Games Market Overview
29.2. Africa Online Simulation Games Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Online Simulation Games Market, Segmentation by Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Online Simulation Games Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Online Simulation Games Market Competitive Landscape and Company Profiles
30.1. Online Simulation Games Market Competitive Landscape
30.2. Online Simulation Games Market Company Profiles
30.2.1. Microsoft Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Electronic Arts Inc.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Take-Two Interactive Software Inc.
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Zynga Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Supercell Ltd.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Online Simulation Games Market Other Major and Innovative Companies
31.1. Gameloft
31.2. Playrix
31.3. Nexters Global Limited
31.4. Goodgame Studios
31.5. Paradox Interactive AB
31.6. Frontier Developments plc
31.7. Jagex Ltd.
31.8. Big Fish Games Inc.
31.9. InnoGames GmbH
31.10. Funcom
31.11. Outplay Entertainment Ltd.
31.12. Sports Interactive Limited
31.13. Dovetail Games
31.14. Game Insight
31.15. Travian Games GmbH
32. Global Online Simulation Games Market Competitive Benchmarking33. Global Online Simulation Games Market Competitive Dashboard34. Key Mergers and Acquisitions in the Online Simulation Games Market
35. Online Simulation Games Market Future Outlook and Potential Analysis
35.1 Online Simulation Games Market in 2028 - Countries Offering Most New Opportunities
35.2 Online Simulation Games Market in 2028 - Segments Offering Most New Opportunities
35.3 Online Simulation Games Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Online Simulation Games Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on online simulation games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for online simulation games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online simulation games market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: Advertising; In-App Purchase; Paid App
2) By Component: Hardware; Software
3) By Application: Male; Female

Key Companies Mentioned: Microsoft Corporation; Electronic Arts Inc.; Take-Two Interactive Software Inc.; Zynga Inc.; Supercell Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Corporation
  • Electronic Arts Inc.
  • Take-Two Interactive Software Inc.
  • Zynga Inc.
  • Supercell Ltd.
  • Gameloft
  • Playrix
  • Nexters Global Limited
  • Goodgame Studios
  • Paradox Interactive AB
  • Frontier Developments plc
  • Jagex Ltd.
  • Big Fish Games Inc.
  • InnoGames GmbH
  • Funcom
  • Outplay Entertainment Ltd.
  • Sports Interactive Limited
  • Dovetail Games
  • Game Insight
  • Travian Games GmbH
  • Asobo Studio
  • SCS Software
  • GIANTS Software GmbH
  • Kairosoft
  • Colossal Order Ltd.

Methodology

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Table Information