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Headset Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5792999
The headset market size has grown exponentially in recent years. It will grow from $127.52 billion in 2025 to $167.68 billion in 2026 at a compound annual growth rate (CAGR) of 31.5%. The growth in the historic period can be attributed to early use in call centers and office communication, adoption in gaming and entertainment, reliance on wired audio devices, expansion of smartphone-based usage, growth in pc communication applications.

The headset market size is expected to see exponential growth in the next few years. It will grow to $503.02 billion in 2030 at a compound annual growth rate (CAGR) of 31.6%. The growth in the forecast period can be attributed to increasing demand for wireless audio devices, rising adoption of premium noise-canceling headsets, growth in remote working communication tools, expansion of gaming and immersive audio platforms, development of multifunction wearable audio systems. Major trends in the forecast period include integration of AI-based audio enhancement systems, expansion of smart connected headset platforms, advancement of IoT-driven communication devices, development of immersive xr-compatible audio solutions, adoption of intelligent noise-canceling technologies.

The headset market is anticipated to experience growth due to the increasing prevalence of smartphones. Smartphones, multifunctional devices akin to computers, offer a range of benefits including a touchscreen interface, internet access, and compatibility. Headsets complement the smartphone experience, providing ease of handling and enhanced communication for activities such as gaming and general calls. The growing global smartphone user base, reaching 86% of the population (approximately 6.65 billion people) in June 2022, is expected to increase to 7.52 billion users by 2026, according to Zippia. Consequently, the expanding penetration of smartphones is a driving force behind the demand for headsets.

Leading companies operating in the headset market are focusing on developing innovative solutions such as multi-platform wireless gaming headsets with dual-wireless connectivity to meet the rising demand for uninterrupted audio performance, flexible device switching, and enhanced comfort for both gaming and everyday use. A multi-platform wireless gaming headset with dual-wireless connectivity is an advanced audio device that supports simultaneous connections via low-latency 2.4 GHz wireless and Bluetooth, providing high-fidelity sound and flexible usability compared to traditional wired headsets limited to single-device connectivity. For instance, in October 2024, Razer Inc., a US-based gaming peripherals company, launched the Barracuda X Chroma wireless gaming headset. The product features Razer Chroma RGB lighting, SmartSwitch dual-wireless connectivity for instant swapping between PC, console, and mobile devices, TriForce 40 mm drivers for detailed and immersive audio, a detachable HyperClear cardioid microphone for crystal-clear communication, and memory-foam ear cushions with a lightweight design offering up to 70 hours of battery life.

In August 2023, Sony Interactive Entertainment, a US-based provider of gaming platforms, consoles, and peripherals, acquired Audeze for an undisclosed amount. This acquisition enhances Sony’s audio technology expertise for PlayStation products, enabling integration of Audeze’s planar magnetic driver technology to deliver high-fidelity sound experiences in gaming headsets and future PlayStation accessories. Audeze is a US-based provider of premium headphones and audio solutions.

Major companies operating in the headset market are Alclair Audio Inc., Bose Corporation, JVC Kenwood Corporation, Apple Inc., Harman International Industries, Grado Labs, Shure Incorporated, Koninklijke Philips N.V., Logitech International SA, Panasonic Corporation, Plantronics Inc., Sony Corporation, Shenzhen Cannice Technology Co. Ltd., GN Netcom, Motorola, LG Electronics, Sennheiser Electronic GmbH & Co. KG, Jabra (GN Audio), Beyerdynamic GmbH & Co. KG, Audeze LLC, Razer Inc., Audio-Technica Corporation, Skullcandy Inc., Corsair Gaming Inc., SteelSeries, Creative Technology Ltd., HIFIMAN Electronics.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs have influenced the headset market by raising costs for imported electronic components, batteries, speakers, microphones, and plastic housings used in both wired and wireless devices. Consumer electronics, gaming, and communication segments in North America and Europe are most affected due to heavy dependence on Asian manufacturing hubs. At the same time, tariffs are encouraging localized assembly, diversification of supplier bases, and innovation in energy-efficient and cost-optimized headset designs, improving long-term competitiveness.

The headset market research report is one of a series of new reports that provides headset market statistics, including headset industry global market size, regional shares, competitors with a headset market share, detailed headset market segments, market trends, and opportunities, and any further data you may need to thrive in the headset industry. This headset market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

A headset is a hardware device that connects to a smartphone, computer, or laptop, facilitating audio listening and communication through a built-in microphone, thereby enhancing ease of communication.

The primary types of headsets are in-ear and over-the-ear. In-ear headsets are compact electronic devices resembling earbuds but with higher audio quality. These headsets come in various price bands, categorized as below USD 50, USD 51-150, USD 151-350, and over USD 351. Connectivity options include wired and wireless. Headsets find application in various devices, including smartphones, personal computers (PCs), wearables, and others.North America was the largest region in the headset market in 2025. The regions covered in the headset market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the headset market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The headset market consists of sales of classic headsets, closed-back headsets, open-back headsets, and active noise-canceling headsets. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Headset Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Headset Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Headset Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Headset Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Digitalization, Cloud, Big Data & Cybersecurity
4.1.3 Internet of Things (IoT), Smart Infrastructure & Connected Ecosystems
4.1.4 Immersive Technologies (AR/VR/XR) & Digital Experiences
4.1.5 Industry 4.0 & Intelligent Manufacturing
4.2. Major Trends
4.2.1 Integration of AI-Based Audio Enhancement Systems
4.2.2 Expansion of Smart Connected Headset Platforms
4.2.3 Advancement of IoT-Driven Communication Devices
4.2.4 Development of Immersive XR-Compatible Audio Solutions
4.2.5 Adoption of Intelligent Noise-Canceling Technologies
5. Headset Market Analysis of End Use Industries
5.1 Consumers
5.2 Corporate Users
5.3 Gamers
5.4 Call Centers
5.5 Content Creators
6. Headset Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Headset Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Headset PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Headset Market Size, Comparisons and Growth Rate Analysis
7.3. Global Headset Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Headset Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Headset Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Headset Market Segmentation
9.1. Global Headset Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • in-Ear, Over Ear
9.2. Global Headset Market, Segmentation by Price Band, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Below USD 50, USD 51-150, USD 151-350, Over USD 351
9.3. Global Headset Market, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Wired, Wireless
9.4. Global Headset Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Smartphone, Personal Computer (PC), Wearable, Other Applications
9.5. Global Headset Market, Sub-Segmentation of in-Ear, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Wired in-Ear Headsets, Wireless in-Ear Headsets, Noise-Canceling in-Ear Headsets, Sports in-Ear Headsets
9.6. Global Headset Market, Sub-Segmentation of Over Ear, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Wired Over Ear Headsets, Wireless Over Ear Headsets, Noise-Canceling Over Ear Headsets, Gaming Over Ear Headsets
10. Headset Market Regional and Country Analysis
10.1. Global Headset Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Headset Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Headset Market
11.1. Asia-Pacific Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Headset Market
12.1. China Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Headset Market
13.1. India Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Headset Market
14.1. Japan Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Headset Market
15.1. Australia Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Headset Market
16.1. Indonesia Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Headset Market
17.1. South Korea Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Headset Market
18.1. Taiwan Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Headset Market
19.1. South East Asia Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Headset Market
20.1. Western Europe Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Headset Market
21.1. UK Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Headset Market
22.1. Germany Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Headset Market
23.1. France Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Headset Market
24.1. Italy Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Headset Market
25.1. Spain Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Headset Market
26.1. Eastern Europe Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Headset Market
27.1. Russia Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Headset Market
28.1. North America Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Headset Market
29.1. USA Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Headset Market
30.1. Canada Headset Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Headset Market
31.1. South America Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Headset Market
32.1. Brazil Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Headset Market
33.1. Middle East Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Headset Market
34.1. Africa Headset Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Headset Market, Segmentation by Type, Segmentation by Price Band, Segmentation by Connectivity, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Headset Market Regulatory and Investment Landscape
36. Headset Market Competitive Landscape and Company Profiles
36.1. Headset Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Headset Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Headset Market Company Profiles
36.3.1. Alclair Audio Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Bose Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. JVC Kenwood Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Harman International Industries Overview, Products and Services, Strategy and Financial Analysis
37. Headset Market Other Major and Innovative Companies
  • Grado Labs, Shure Incorporated, Koninklijke Philips N.V., Logitech International SA, Panasonic Corporation, Plantronics Inc., Sony Corporation, Shenzhen Cannice Technology Co. Ltd., GN Netcom, Motorola, LG Electronics, Sennheiser Electronic GmbH & Co. KG, Jabra (GN Audio), Beyerdynamic GmbH & Co. KG, Audeze LLC
38. Global Headset Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Headset Market
40. Headset Market High Potential Countries, Segments and Strategies
40.1 Headset Market in 2030 - Countries Offering Most New Opportunities
40.2 Headset Market in 2030 - Segments Offering Most New Opportunities
40.3 Headset Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Headset Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses headset market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for headset? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The headset market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Scope

Markets Covered:

1) By Type: In-Ear; Over Ear
2) By Price Band: Below USD 50; USD 51-150; USD 151-350; Over USD 351
3) By Connectivity: Wired; Wireless
4) By Application: Smartphone; Personal Computer (PC); Wearable; Other Applications

Subsegments:

1) By In-Ear: Wired In-Ear Headsets; Wireless In-Ear Headsets; Noise-Canceling In-Ear Headsets; Sports In-Ear Headsets
2) By Over Ear: Wired Over Ear Headsets; Wireless Over Ear Headsets; Noise-Canceling Over Ear Headsets; Gaming Over Ear Headsets

Companies Mentioned: Alclair Audio Inc.; Bose Corporation; JVC Kenwood Corporation; Apple Inc.; Harman International Industries; Grado Labs; Shure Incorporated; Koninklijke Philips N.V.; Logitech International SA; Panasonic Corporation; Plantronics Inc.; Sony Corporation; Shenzhen Cannice Technology Co. Ltd.; GN Netcom; Motorola; LG Electronics; Sennheiser Electronic GmbH & Co. KG; Jabra (GN Audio); Beyerdynamic GmbH & Co. KG; Audeze LLC; Razer Inc.; Audio-Technica Corporation; Skullcandy Inc.; Corsair Gaming Inc.; SteelSeries; Creative Technology Ltd.; HIFIMAN Electronics

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Headset market report include:
  • Alclair Audio Inc.
  • Bose Corporation
  • JVC Kenwood Corporation
  • Apple Inc.
  • Harman International Industries
  • Grado Labs
  • Shure Incorporated
  • Koninklijke Philips N.V.
  • Logitech International SA
  • Panasonic Corporation
  • Plantronics Inc.
  • Sony Corporation
  • Shenzhen Cannice Technology Co. Ltd.
  • GN Netcom
  • Motorola
  • LG Electronics
  • Sennheiser Electronic GmbH & Co. KG
  • Jabra (GN Audio)
  • Beyerdynamic GmbH & Co. KG
  • Audeze LLC
  • Razer Inc.
  • Audio-Technica Corporation
  • Skullcandy Inc.
  • Corsair Gaming Inc.
  • SteelSeries
  • Creative Technology Ltd.
  • HIFIMAN Electronics

Table Information