+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Healthcare Gamification Market by Gamification Type, Product, Game Type, Application - Global Forecast 2025-2030

  • PDF Icon

    Report

  • 180 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 4857986
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Healthcare Gamification Market grew from USD 2.71 billion in 2023 to USD 3.33 billion in 2024. It is expected to continue growing at a CAGR of 23.71%, reaching USD 12.02 billion by 2030.

Healthcare gamification refers to the integration of game elements and digital game design techniques into healthcare environments to enhance patient engagement, motivation, and outcomes. The scope of healthcare gamification spans various applications including chronic disease management, mental health therapy, fitness programs, and rehabilitation processes, utilizing elements like scoring systems, rewards, challenges, and leadership boards to inspire behavior change and improve health literacy.

The necessity for healthcare gamification arises from the growing demand for novel approaches to patient engagement and adherence to treatments. It addresses the gaps in traditional healthcare settings by offering interactive, personalized experiences that cater especially to tech-savvy generations. Applications of gamification range from mobile health apps that promote exercise and healthy diets to virtual reality programs that aid in anxiety reduction and pain management. End-users primarily include hospitals, clinics, insurance companies, and patients themselves seeking dynamic health management solutions.

Market growth is primarily influenced by rising digital health trends, increasing smartphone penetration, and the escalating need for efficient patient management tools. Key opportunities lie in collaborations with technology firms and healthcare providers to develop comprehensive gamified health solutions. Personalized and adaptive learning games for patients in remote areas present significant potential. Moreover, enhancing data privacy and security to comply with health regulations can garner greater trust and adoption.

However, limitations include the challenge of tailoring games to individual patient needs and varying levels of game literacy, along with potential cultural resistance to non-traditional healthcare methods. Additionally, ensuring clinical validation of gamified interventions poses significant challenges.

Innovation areas ripe for exploration include artificial intelligence-driven personalized health gaming experiences and the integration of augmented reality to simulate real-life scenarios for therapeutic purposes. As the market nature is dynamic and technology-driven, businesses focusing on cross-disciplinary collaborations and continuous updates to technological advancements are poised for substantial growth and insight acquisition.

Understanding Market Dynamics in the Healthcare Gamification Market

The Healthcare Gamification Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Rising adoption of mobile health apps to enhance patient engagement
    • Increasing focus on preventive healthcare by using gamified wellness programs
    • Growing awareness of mental health issues
  • Market Restraints
    • High development costs of healthcare gamification applications
  • Market Opportunities
    • Increasing collaboration between healthcare providers and technology companies
    • Emerging usage of healthcare gamification in remote healthcare management
  • Market Challenges
    • Privacy concerns diminishing user trust and acceptance

Exploring Porter’s Five Forces for the Healthcare Gamification Market

Porter’s Five Forces framework further strengthens the insights of the Healthcare Gamification Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Healthcare Gamification Market

External macro-environmental factors deeply influence the performance of the Healthcare Gamification Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Healthcare Gamification Market

The Healthcare Gamification Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Healthcare Gamification Market

The Healthcare Gamification Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Healthcare Gamification Market

The Healthcare Gamification Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Healthcare Gamification Market, highlighting leading vendors and their innovative profiles. These include Akili Interactive Labs, Inc., Ayogo Health, Inc., Cardinal Health, Inc., CogniFit Inc., Experion Technologies., Fitbit, Inc., Folio3 Software Inc., higi SH LLC, Hurix Systems Pvt. Ltd., Koninklijke Philips N.V, Mambo Solutions Ltd., Microsoft Corporation, Omnicare, Oracle Corporation, Rally Health, Inc., Strava, Inc., SupperBetter, LLC, Under Armour, Inc., Virgin Pulse, and WeFitter.

Market Segmentation & Coverage

This research report categorizes the Healthcare Gamification Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Gamification Type
    • Behavior Change
    • Education & Training
    • Rehabilitation
  • Product
    • Consumer-Based Solutions
    • Enterprise-Based Solutions
  • Game Type
    • Casual Games
    • Exercise Games
    • Serious Games
  • Application
    • Fitness Management
    • Medical Training & Education
    • Medication Management
    • Mental Health
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising adoption of mobile health apps to enhance patient engagement
5.1.1.2. Increasing focus on preventive healthcare by using gamified wellness programs
5.1.1.3. Growing awareness of mental health issues
5.1.2. Restraints
5.1.2.1. High development costs of healthcare gamification applications
5.1.3. Opportunities
5.1.3.1. Increasing collaboration between healthcare providers and technology companies
5.1.3.2. Emerging usage of healthcare gamification in remote healthcare management
5.1.4. Challenges
5.1.4.1. Privacy concerns diminishing user trust and acceptance
5.2. Market Segmentation Analysis
5.2.1. Gamification Type: Unveiling the impact of healthcare gamification on behavior change, education & training, and rehabilitation
5.2.2. Application: Revolutionizing healthcare gamification in mental health management
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Healthcare Gamification Market, by Gamification Type
6.1. Introduction
6.2. Behavior Change
6.3. Education & Training
6.4. Rehabilitation
7. Healthcare Gamification Market, by Product
7.1. Introduction
7.2. Consumer-Based Solutions
7.3. Enterprise-Based Solutions
8. Healthcare Gamification Market, by Game Type
8.1. Introduction
8.2. Casual Games
8.3. Exercise Games
8.4. Serious Games
9. Healthcare Gamification Market, by Application
9.1. Introduction
9.2. Fitness Management
9.3. Medical Training & Education
9.4. Medication Management
9.5. Mental Health
10. Americas Healthcare Gamification Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Healthcare Gamification Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Healthcare Gamification Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2023
13.2. FPNV Positioning Matrix, 2023
13.3. Competitive Scenario Analysis
13.3.1. GoJoe Limited Secures GBP 2.4 Million to Enhance Global Employee Health Through Gamified App
13.3.2. NEW_PRODUCT_LAUNCH_AND_ENHANCEMENT
13.3.3. Solve.Care and Lillius Forge Alliance to Elevate Healthcare Through Gamification and AI
13.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. HEALTHCARE GAMIFICATION MARKET RESEARCH PROCESS
FIGURE 2. HEALTHCARE GAMIFICATION MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2023 VS 2030 (%)
FIGURE 7. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 9. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 11. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 13. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 15. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 17. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 22. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 23. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. HEALTHCARE GAMIFICATION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. HEALTHCARE GAMIFICATION MARKET DYNAMICS
TABLE 7. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY BEHAVIOR CHANGE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY REHABILITATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MENTAL HEALTH, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 24. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 25. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 26. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 27. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 28. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 29. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 30. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 31. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 32. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 33. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 34. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 35. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 36. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 37. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 38. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 39. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 40. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 41. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 42. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 43. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 44. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 45. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 46. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 47. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 48. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 49. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 50. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 51. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 52. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 53. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 54. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 55. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 56. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 57. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 58. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 59. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 60. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 61. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 62. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 63. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 64. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 65. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 66. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 67. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 68. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 69. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 70. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 71. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 72. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 73. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 74. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 75. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 76. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 77. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 78. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 79. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 80. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 81. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 82. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 83. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 84. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 85. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 86. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 87. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 88. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 89. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 91. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 92. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 93. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 94. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 95. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 96. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 97. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 98. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 99. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 100. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 101. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 103. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 107. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 108. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 109. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 110. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 111. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 112. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 113. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 114. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 115. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 116. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 117. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 118. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 119. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 120. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 121. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 122. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 123. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 124. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 125. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 126. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 127. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 128. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 129. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 130. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 131. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 132. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 133. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 134. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 135. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 136. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 137. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 138. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 139. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 140. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 141. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 142. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 143. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 144. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 145. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 146. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 147. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 148. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 149. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 150. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 151. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 152. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 153. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 154. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 155. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 156. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 157. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 158. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 159. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 160. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 161. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 162. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 163. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 164. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 165. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 166. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 167. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 168. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 169. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 170. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 171. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 172. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 173. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 174. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 175. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 176. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 177. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 178. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 179. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 180. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 181. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 182. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 183. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 184. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 185. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 186. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 187. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAMIFICATION TYPE, 2018-2030 (USD MILLION)
TABLE 188. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 189. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 190. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 191. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2023
TABLE 192. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Healthcare Gamification market, which are profiled in this report, include:
  • Akili Interactive Labs, Inc.
  • Ayogo Health, Inc.
  • Cardinal Health, Inc.
  • CogniFit Inc.
  • Experion Technologies.
  • Fitbit, Inc.
  • Folio3 Software Inc.
  • higi SH LLC
  • Hurix Systems Pvt. Ltd.
  • Koninklijke Philips N.V
  • Mambo Solutions Ltd.
  • Microsoft Corporation
  • Omnicare
  • Oracle Corporation
  • Rally Health, Inc.
  • Strava, Inc.
  • SupperBetter, LLC
  • Under Armour, Inc.
  • Virgin Pulse
  • WeFitter

Methodology

Loading
LOADING...

Table Information