The global market for Licensed Merchandise was estimated at US$361.2 Billion in 2023 and is projected to reach US$489.8 Billion by 2030, growing at a CAGR of 4.4% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.
Why Is the Licensed Merchandise Market Experiencing Rapid Growth?
The licensed merchandise market is experiencing rapid growth as brands, entertainment companies, and sports franchises increasingly leverage their intellectual property (IP) to create a wide range of consumer products. Licensed merchandise, which includes apparel, accessories, toys, and home goods, allows companies to extend their brand presence and connect with fans and consumers on a deeper level. The rise of global fandoms, fueled by the popularity of movies, TV shows, sports teams, and video games, is driving demand for branded products that allow consumers to express their loyalty and identity. As brands continue to explore new licensing opportunities, the market for licensed merchandise is expected to expand significantly.
How Are Technological Advancements Impacting the Licensed Merchandise Market?
Technological advancements are playing a significant role in shaping the licensed merchandise market, particularly in the areas of product design, production, and distribution. The use of digital printing and on-demand manufacturing technologies allows brands to quickly and cost-effectively produce limited-edition and customized merchandise, catering to niche markets and consumer preferences. Additionally, the rise of e-commerce and direct-to-consumer (DTC) platforms is enabling brands to reach a global audience, providing greater access to licensed merchandise. Social media and digital marketing are also enhancing brand engagement, allowing companies to promote licensed products more effectively and connect with fans in real-time. These technological innovations are driving the growth and diversification of the licensed merchandise market.
What Trends Are Driving the Adoption of Licensed Merchandise?
Several key trends are driving the adoption of licensed merchandise, including the growing influence of pop culture and entertainment, the rise of digital and social media, and the increasing demand for personalization and exclusivity. Pop culture phenomena, such as blockbuster movies, popular TV series, and major sporting events, are fueling demand for licensed products that allow fans to express their enthusiasm and connect with their favorite franchises. The trend towards personalization is also influencing the market, with consumers seeking unique and customized products that reflect their individual tastes and interests. Additionally, the rise of social media influencers and the trend towards limited-edition releases are creating new opportunities for licensed merchandise, as brands look to tap into the power of digital engagement and exclusivity.
What Factors Are Driving the Growth of the Licensed Merchandise Market?
The growth in the licensed merchandise market is driven by several factors, including the expanding influence of global brands and franchises, the increasing demand for branded and personalized products, and the rise of e-commerce and digital marketing. The popularity of entertainment properties, such as movies, TV shows, and video games, is a significant driver, as these franchises have large and dedicated fan bases that are eager to purchase related merchandise. Additionally, the growth of the sports industry and the increasing commercialization of sports teams and events are contributing to the demand for licensed merchandise. The shift towards online shopping and the use of social media for brand promotion are further fueling market growth, as they provide brands with new channels to reach consumers and drive sales.
Key Insights:
Market Growth: Understand the significant growth trajectory of the Licensed Apparel segment, which is expected to reach US$167.4 Billion by 2030 with a CAGR of a 5.6%. The Licensed Toys segment is also set to grow at 4.6% CAGR over the analysis period.
Regional Analysis: Gain insights into the U.S. market, estimated at $95.2 Billion in 2023, and China, forecasted to grow at an impressive 7.0% CAGR to reach $107.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.
Why You Should Buy This Report:
Detailed Market Analysis: Access a thorough analysis of the Global Licensed Merchandise Market, covering all major geographic regions and market segments.
Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Licensed Merchandise Market.
Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.
Key Questions Answered:
How is the Global Licensed Merchandise Market expected to evolve by 2030?
What are the main drivers and restraints affecting the market?
Which market segments will grow the most over the forecast period?
How will market shares for different regions and segments change by 2030?
Who are the leading players in the market, and what are their prospects?
Report Features:
Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
Company Profiles: Coverage of major players such as Adidas AG, bioWORLD, Cartoon Network, Inc., and more.
Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.
Select Competitors (Total 21 Featured):
Adidas AG
bioWORLD
Cartoon Network, Inc.
Columbia Sportswear Company
DreamWorks Animation LLC
Entertainment One Ltd.
Everlast Worldwide, Inc.
Fanatics, Inc.
Fox Consumer Products, Inc
G-III Apparel Group Ltd.
Hanesbrands, Inc.
Hasbro, Inc.
Knights Apparel, Inc.
Mattel, Inc.
NBC Universal Media LLC
Nike, Inc.
Prada SpA
Puma SE
Ralph Lauren Corporation
Reebok International Ltd.
Sanrio Co., Ltd.
The Walt Disney Company
Under Armour, Inc.
Warner Bros. Consumer Products
Table of Contents
I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Licensed Merchandise - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Advancements in Software Asset Management Propel Adoption of License Management Solutions
Rising Focus on Reducing Software Audits and Compliance Risks Drives Adoption
Growing Application of License Management in Enterprise IT Strengthens Market Demand
Technological Innovations in Automated License Tracking and Reporting Enhance Market Reach
Expanding Use of License Management in SaaS and Subscription Models Generates New Opportunities
Shift Towards Cloud-Based Applications Expands Addressable Market for License Management
Increasing Adoption of License Management in Small and Medium-Sized Businesses Accelerates Market Expansion
Rising Importance of Real-Time Monitoring and License Allocation Strengthens Demand
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 2: World Historic Review for Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 3: World 16-Year Perspective for Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Corporate Trademarks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 5: World Historic Review for Corporate Trademarks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 6: World 16-Year Perspective for Corporate Trademarks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Fashion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 8: World Historic Review for Fashion by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 9: World 16-Year Perspective for Fashion by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 11: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 12: World 16-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 13: World Recent Past, Current & Future Analysis for Other Categories by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 14: World Historic Review for Other Categories by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 15: World 16-Year Perspective for Other Categories by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 17: World Historic Review for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 18: World 16-Year Perspective for Other Product Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 19: World Recent Past, Current & Future Analysis for Apparel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 20: World Historic Review for Apparel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 21: World 16-Year Perspective for Apparel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 23: World Historic Review for Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 24: World 16-Year Perspective for Toys by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 25: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 26: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 27: World 16-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Home Décor by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 29: World Historic Review for Home Décor by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 30: World 16-Year Perspective for Home Décor by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 31: World Licensed Merchandise Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
TABLE 32: World Recent Past, Current & Future Analysis for Licensed Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 33: World Historic Review for Licensed Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 34: World 16-Year Perspective for Licensed Merchandise by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
CANADA
JAPAN
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
CHINA
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
EUROPE
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
FRANCE
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
GERMANY
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
ITALY
UNITED KINGDOM
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
AUSTRALIA
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
INDIA
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
Licensed Merchandise Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
The Licensed Merchandise market is a subset of the Consumer Goods and Services industry. It is composed of products that are branded with a trademark or logo of a company, organization, or individual. These products are typically sold through retail outlets, such as department stores, specialty stores, and online stores. Licensed Merchandise can range from apparel and accessories to toys and collectibles.
The Licensed Merchandise market is driven by consumer demand for products that are associated with a particular brand or celebrity. Companies in this market benefit from the recognition and loyalty associated with the brand or celebrity, as well as the potential for increased sales.
Some companies in the Licensed Merchandise market include Disney, Warner Bros., Hasbro, Mattel, and Universal Studios. Show Less Read more
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