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Location-Based Entertainment Market by Component, Technology, Type, Application/Function, End Use - Global Forecast 2025-2030

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    Report

  • 182 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 4896741
UP TO OFF until Dec 31st 2024
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The Location-Based Entertainment Market grew from USD 4.73 billion in 2023 to USD 5.72 billion in 2024. It is expected to continue growing at a CAGR of 22.78%, reaching USD 19.93 billion by 2030.

The scope of location-based entertainment (LBE) encompasses immersive experiences that utilize physical locations to engage audiences, including theme parks, arcades, virtual reality (VR) centers, and escape rooms. LBEs are essential as they offer social interaction and experiential engagement distinct from home entertainment. These venues apply technologies such as augmented reality (AR) and VR to enhance customer experience, with end-use ranging from entertainment parks and retail centers to hospitality sectors. A significant growth factor is the rising consumer demand for unique and personalized experiences, driven by technological advancements in AR and VR. Additionally, the surge in disposable income and evolving lifestyle preferences, particularly among millennials and Gen Z, further propels market demand. There are considerable opportunities in expanding AR and VR integrations that provide seamless and interactive experiences, partnering with tech firms for the development of high-quality content or localized themed experiences. However, challenges such as high initial investment costs, technological limitations, and the necessity for consistent content updates pose restrictions. Additionally, rapidly changing consumer preferences demand agility in innovations and adaptations. The recent COVID-19 pandemic highlighted vulnerabilities associated with physical location-based operations, emphasizing contactless and sanitizable solutions. Innovation areas include the development of hybrid experiences that blend physical and digital realms, advancements in AI to personalize interactions, and enhancing accessibility to bring diverse demographics into the fold. Research could delve into scalable LBE solutions that balance cost and user engagement effectively. The market continues to evolve, characterized by competitive advancements and strategic collaborations to maintain consumer engagement. Businesses looking to thrive in this sector should focus on experience diversification, leveraging data analytics for consumer insights, and ensuring flexible adaptation to pandemic-induced shifts in consumer behavior and safety concerns.

Understanding Market Dynamics in the Location-Based Entertainment Market

The Location-Based Entertainment Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Growing consumer inclination toward amusements parks, 3D, and 4D films
    • Rapid expansion of the tourism industry worldwide
    • High potential for 360-degree content and cloud-merged reality
  • Market Restraints
    • High investment cost and safety issues with location-based entertainment
  • Market Opportunities
    • Growing introduction of integrating advanced technologies to deliver immersive experiences
    • Increase in investment to expand amusement parks and gaming industry
  • Market Challenges
    • Technical challenges associated with location-based entertainment

Exploring Porter’s Five Forces for the Location-Based Entertainment Market

Porter’s Five Forces framework further strengthens the insights of the Location-Based Entertainment Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Location-Based Entertainment Market

External macro-environmental factors deeply influence the performance of the Location-Based Entertainment Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Location-Based Entertainment Market

The Location-Based Entertainment Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Location-Based Entertainment Market

The Location-Based Entertainment Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Location-Based Entertainment Market

The Location-Based Entertainment Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Location-Based Entertainment Market, highlighting leading vendors and their innovative profiles. These include 4Experience sp. z o.o., AEON Fantasy Co.,Ltd., Barron Games International, CyberGlove Systems LLC, Dreamscape Immersive, Inc., Falcon’s Beyond Global, LLC, Fantawild Holdings Inc., Fennec Labs Ltd., Google LLC by Alphabet, Inc., Habo Studio Inc., HQ Software, HTC Corporation, Huawei Technologies Co., Ltd., IMAX Corporation, KABUM S.N.C., Kingsmen Creatives Ltd., Magic Leap Inc., Microsoft Corporation, NBCUniversal Media, LLC, Niantic Inc., Panasonic Holdings Corporation, Samsung Electronics Co. Ltd., Sandbox VR, Inc., Sony Group Corporation, SpringboardVR by Vertigo Studios B.V., Starbreeze AB, Tencent Holdings Ltd., The VOID LLC, Vicon Motion Systems Limited by Oxford Metrics PLC, and Zero Latency Pty Ltd..

Market Segmentation & Coverage

This research report categorizes the Location-Based Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Component
    • Hardware
    • Services
    • Software
  • Technology
    • 5G & Networking
    • Augmented Reality
    • Mixed Reality
    • Virtual Reality
  • Type
    • Arcades
    • Escape Rooms
    • Family Entertainment Centers
    • Theme Parks
  • Application/Function
    • Corporate Training
    • Education
    • Entertainment
    • Tourism
  • End Use
    • Commercial Use
    • Consumer Use
    • Educational Institutions
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing consumer inclination toward amusements parks, 3D, and 4D films
5.1.1.2. Rapid expansion of the tourism industry worldwide
5.1.1.3. High potential for 360-degree content and cloud-merged reality
5.1.2. Restraints
5.1.2.1. High investment cost and safety issues with location-based entertainment
5.1.3. Opportunities
5.1.3.1. Growing introduction of integrating advanced technologies to deliver immersive experiences
5.1.3.2. Increase in investment to expand amusement parks and gaming industry
5.1.4. Challenges
5.1.4.1. Technical challenges associated with location-based entertainment
5.2. Market Segmentation Analysis
5.2.1. Type: Burgeoning utilization of the theme parks featuring rides, shows, and other attractions
5.2.2. Application/Function: Evolving adoption of location-based entertainment (LBE) across the entertainment sector
5.3. Market Disruption Analysis
5.4. Porter’s Five Forces Analysis
5.4.1. Threat of New Entrants
5.4.2. Threat of Substitutes
5.4.3. Bargaining Power of Customers
5.4.4. Bargaining Power of Suppliers
5.4.5. Industry Rivalry
5.5. Value Chain & Critical Path Analysis
5.6. Pricing Analysis
5.7. Technology Analysis
5.8. Patent Analysis
5.9. Trade Analysis
5.10. Regulatory Framework Analysis
6. Location-Based Entertainment Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Location-Based Entertainment Market, by Technology
7.1. Introduction
7.2. 5G & Networking
7.3. Augmented Reality
7.4. Mixed Reality
7.5. Virtual Reality
8. Location-Based Entertainment Market, by Type
8.1. Introduction
8.2. Arcades
8.3. Escape Rooms
8.4. Family Entertainment Centers
8.5. Theme Parks
9. Location-Based Entertainment Market, by Application/Function
9.1. Introduction
9.2. Corporate Training
9.3. Education
9.4. Entertainment
9.5. Tourism
10. Location-Based Entertainment Market, by End Use
10.1. Introduction
10.2. Commercial Use
10.3. Consumer Use
10.4. Educational Institutions
11. Americas Location-Based Entertainment Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Location-Based Entertainment Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Location-Based Entertainment Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. iQIYI Launches Immersive Theater in Macao, a Significant Advancement in Location-Based Entertainment
14.3.2. Sandbox VR’s Strategic Franchise Partnership with Apparel Group in the Middle East
14.3.3. Hershey Advances into Location-Based Entertainment with New Venture
14.4. Strategy Analysis & Recommendation
15. Competitive Portfolio
15.1. Key Company Profiles
15.2. Key Product Portfolio
List of Figures
FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 2. LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. LOCATION-BASED ENTERTAINMENT MARKET DYNAMICS
FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2023 VS 2030 (%)
FIGURE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2023 VS 2030 (%)
FIGURE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 26. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2023 (USD MILLION)
TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2024-2030 (USD MILLION)
TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD MILLION)
TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD MILLION)
TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5G & NETWORKING, BY REGION, 2018-2023 (USD MILLION)
TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5G & NETWORKING, BY REGION, 2024-2030 (USD MILLION)
TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2023 (USD MILLION)
TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2024-2030 (USD MILLION)
TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ESCAPE ROOMS, BY REGION, 2018-2023 (USD MILLION)
TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ESCAPE ROOMS, BY REGION, 2024-2030 (USD MILLION)
TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2018-2023 (USD MILLION)
TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY FAMILY ENTERTAINMENT CENTERS, BY REGION, 2024-2030 (USD MILLION)
TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2023 (USD MILLION)
TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2024-2030 (USD MILLION)
TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2023 (USD MILLION)
TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2024-2030 (USD MILLION)
TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TOURISM, BY REGION, 2018-2023 (USD MILLION)
TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TOURISM, BY REGION, 2024-2030 (USD MILLION)
TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMMERCIAL USE, BY REGION, 2018-2023 (USD MILLION)
TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMMERCIAL USE, BY REGION, 2024-2030 (USD MILLION)
TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSUMER USE, BY REGION, 2018-2023 (USD MILLION)
TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSUMER USE, BY REGION, 2024-2030 (USD MILLION)
TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2023 (USD MILLION)
TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2024-2030 (USD MILLION)
TABLE 53. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 54. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 55. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 56. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 57. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 58. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 59. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 60. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 61. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 62. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 63. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 64. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 65. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 66. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 67. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 68. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 69. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 70. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 71. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 72. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 73. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 74. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 75. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 76. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 77. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 78. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 79. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 80. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 81. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 82. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 83. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 84. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 85. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 86. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 87. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 88. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 89. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 90. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 91. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 92. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 93. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 94. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 95. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 96. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 97. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 98. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 99. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 100. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 101. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 102. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 103. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 104. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 105. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 106. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 107. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 108. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 109. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 110. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 111. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 112. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 113. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 114. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 115. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
TABLE 116. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
TABLE 117. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 118. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 119. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 120. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 121. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 122. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 123. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 124. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 125. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 126. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 127. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 128. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 129. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 130. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 131. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 132. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 133. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 134. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 135. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 136. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 137. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 138. AUSTRALIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 139. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 140. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 141. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 142. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 143. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 144. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 145. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 146. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 147. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 148. CHINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 149. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 150. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 151. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 152. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 153. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 154. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 155. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 156. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 157. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 158. INDIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 159. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 160. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 161. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 162. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 163. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 164. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 165. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 166. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 167. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 168. INDONESIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 169. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 170. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 171. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 172. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 173. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 174. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 175. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 176. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 177. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 178. JAPAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 179. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 180. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 181. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 182. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 183. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 184. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 185. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 186. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 187. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 188. MALAYSIA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 189. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 190. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 191. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 192. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 193. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 194. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 195. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 196. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 197. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 198. PHILIPPINES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 199. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 200. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 201. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 202. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 203. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 204. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 205. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 206. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 207. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 208. SINGAPORE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 209. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 210. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 211. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 212. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 213. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 214. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 215. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 216. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 217. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 218. SOUTH KOREA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 219. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 220. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 221. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 222. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 223. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 224. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 225. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 226. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 227. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 228. TAIWAN LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 229. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 230. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 231. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 232. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 233. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 234. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 235. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 236. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 237. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 238. THAILAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 239. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 240. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 241. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 242. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 243. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 244. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 245. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 246. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 247. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 248. VIETNAM LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 249. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 250. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 251. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 252. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 261. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 262. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 263. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 264. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 265. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 266. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 267. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 268. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 269. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 270. DENMARK LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 271. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 272. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 273. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 274. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 275. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 276. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 277. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 278. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 279. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 280. EGYPT LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 281. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 282. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 283. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 284. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 285. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 286. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 287. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 288. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 289. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 290. FINLAND LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 291. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 292. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 293. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 294. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 295. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 296. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 297. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 298. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 299. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 300. FRANCE LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 301. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 302. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 303. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 304. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 305. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 306. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 307. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 308. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 309. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 310. GERMANY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 311. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 312. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024-2030 (USD MILLION)
TABLE 313. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 314. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 315. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
TABLE 316. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
TABLE 317. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2018-2023 (USD MILLION)
TABLE 318. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION/FUNCTION, 2024-2030 (USD MILLION)
TABLE 319. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2018-2023 (USD MILLION)
TABLE 320. ISRAEL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY END USE, 2024-2030 (USD MILLION)
TABLE 321. ITALY LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2023 (USD MILLION)
TABLE 322. ITA

Companies Mentioned

The leading players in the Location-Based Entertainment market, which are profiled in this report, include:
  • 4Experience sp. z o.o.
  • AEON Fantasy Co.,Ltd.
  • Barron Games International
  • CyberGlove Systems LLC
  • Dreamscape Immersive, Inc.
  • Falcon’s Beyond Global, LLC
  • Fantawild Holdings Inc.
  • Fennec Labs Ltd.
  • Google LLC by Alphabet, Inc.
  • Habo Studio Inc.
  • HQ Software
  • HTC Corporation
  • Huawei Technologies Co., Ltd.
  • IMAX Corporation
  • KABUM S.N.C.
  • Kingsmen Creatives Ltd.
  • Magic Leap Inc.
  • Microsoft Corporation
  • NBCUniversal Media, LLC
  • Niantic Inc.
  • Panasonic Holdings Corporation
  • Samsung Electronics Co. Ltd.
  • Sandbox VR, Inc.
  • Sony Group Corporation
  • SpringboardVR by Vertigo Studios B.V.
  • Starbreeze AB
  • Tencent Holdings Ltd.
  • The VOID LLC
  • Vicon Motion Systems Limited by Oxford Metrics PLC
  • Zero Latency Pty Ltd.

Methodology

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Table Information