+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

LAMEA 3D Projector Market Size, Share & Trends Analysis Report By Technology (DLP, LCD, and LCOS), By Light Source (Metal Halide, Laser, LED, and Hybrid & Others), By Brightness, By Resolution, By End User, By Country and Growth Forecast, 2023 - 2030

  • PDF Icon

    Report

  • 204 Pages
  • February 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5945718
The Latin America, Middle East and Africa 3D Projector Market would witness market growth of 9.3% CAGR during the forecast period (2023-2030). In the year 2026, the LAMEA market's volume is expected to surge to 929.0 hundred units, showcasing a growth of 11.0% (2023-2030).

3D projectors play a crucial role in visualizing concepts and designs in architecture and design. Architects can project three-dimensional models of buildings and structures, enabling clients and stakeholders to explore virtual spaces before construction begins. This application enhances communication, streamlines the design process, and facilitates collaborative decision-making.

Furthermore, business professionals leverage the projectors to create impactful presentations beyond traditional slides. Complex data sets, product designs, and strategic plans come to life in three dimensions, providing a more comprehensive understanding for presenters and audiences. This innovative approach enhances communication and supports informed decision-making in corporate environments.

Saudi Arabia has witnessed a significant rise in gaming culture, with a growing community of gamers and gaming enthusiasts. As per the data released in 2024 from the International Trade Administration, the multibillion-dollar gaming industry in Saudi Arabia is projected to double within the following three years. Gaming enthusiasts comprise 23.5 million Saudi Arabians, or 67% of the population. Expenditures on gaming are projected to increase from $959 million in 2020 to $6.8 billion by 2030. Over $3 billion worth of stock in American video game developers Activision Blizzard, Electronic Arts, and Take-Two Interactive Software has been acquired by the Public Investment Fund. Thus, the rising gaming industry in the LAMEA region will increase demand for 3D projectors.

The Brazil market dominated the LAMEA 3D Projector Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $125.8 million by 2030. The Argentina market is showcasing a CAGR of 9.9% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 9% during (2023 - 2030).

Based on Technology, the market is segmented into DLP, LCD, and LCOS. Based on Light Source, the market is segmented into Metal Halide, Laser, LED, and Hybrid & Others. Based on Brightness, the market is segmented into 2000 to 3999 Lumens, 4000 to 9999 Lumens, Less Than 2000 Lumens, and 10000 & Above Lumens. Based on Resolution, the market is segmented into HD & Full HD, VGA, XGA, and 4K and Above. Based on End User, the market is segmented into Cinema, Business, Education, Home Theater & Gaming, Events & Large Venues, and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

List of Key Companies Profiled

  • Sony Corporation
  • Seiko Epson Corporation
  • Panasonic Corporation
  • NEC Corporation
  • Acer, Inc.
  • Canon, Inc.
  • Coretronic Corporation
  • ViewSonic Corporation
  • Dell Technologies, Inc.
  • Boxlight Corporation

Market Report Segmentation

By Technology (Volume, Hundred Units, USD Billion, 2019-2030)
  • DLP
  • LCD
  • LCOS
By Light Source
  • Metal Halide
  • Laser
  • LED
  • Hybrid & Others
By Brightness (Volume, Hundred Units, USD Billion, 2019-2030)
  • 2000 to 3999 Lumens
  • 4000 to 9999 Lumens
  • Less Than 2000 Lumens
  • 10000 & Above Lumens
By Resolution (Volume, Hundred Units, USD Billion, 2019-2030)
  • HD & Full HD
  • VGA
  • XGA
  • 4K and Above
By End User (Volume, Hundred Units, USD Billion, 2019-2030)
  • Cinema
  • Business
  • Education
  • Home Theater & Gaming
  • Events & Large Venues
  • Others
By Country (Volume, Hundred Units, USD Billion, 2019-2030)
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA 3D Projector Market, by Technology
1.4.2 LAMEA 3D Projector Market, by Light Source
1.4.3 LAMEA 3D Projector Market, by Brightness
1.4.4 LAMEA 3D Projector Market, by Resolution
1.4.5 LAMEA 3D Projector Market, by End User
1.4.6 LAMEA 3D Projector Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Strategies Deployed in 3D Projector Market
Chapter 5. LAMEA 3D Projector Market by Technology
5.1 LAMEA DLP Market by Country
5.2 LAMEA LCD Market by Country
5.3 LAMEA LCOS Market by Country
Chapter 6. LAMEA 3D Projector Market by Light Source
6.1 LAMEA Metal Halide Market by Country
6.2 LAMEA Laser Market by Country
6.3 LAMEA LED Market by Country
6.4 LAMEA Hybrid & Others Market by Country
Chapter 7. LAMEA 3D Projector Market by Brightness
7.1 LAMEA 2,000 to 3,999 Lumens Market by Country
7.2 LAMEA 4,000 to 9,999 Lumens Market by Country
7.3 LAMEA Less Than 2,000 Lumens Market by Country
7.4 LAMEA 10,000 & Above Lumens Market by Country
Chapter 8. LAMEA 3D Projector Market by Resolution
8.1 LAMEA HD & Full HD Market by Country
8.2 LAMEA VGA Market by Country
8.3 LAMEA XGA Market by Country
8.4 LAMEA 4K and Above Market by Country
Chapter 9. LAMEA 3D Projector Market by End User
9.1 LAMEA Cinema Market by Country
9.2 LAMEA Business Market by Country
9.3 LAMEA Education Market by Country
9.4 LAMEA Home Theater & Gaming Market by Country
9.5 LAMEA Events & Large Venues Market by Country
9.6 LAMEA Others Market by Country
Chapter 10. LAMEA 3D Projector Market by Country
10.1 Brazil 3D Projector Market
10.1.1 Brazil 3D Projector Market by Technology
10.1.2 Brazil 3D Projector Market by Light Source
10.1.3 Brazil 3D Projector Market by Brightness
10.1.4 Brazil 3D Projector Market by Resolution
10.1.5 Brazil 3D Projector Market by End User
10.2 Argentina 3D Projector Market
10.2.1 Argentina 3D Projector Market by Technology
10.2.2 Argentina 3D Projector Market by Light Source
10.2.3 Argentina 3D Projector Market by Brightness
10.2.4 Argentina 3D Projector Market by Resolution
10.2.5 Argentina 3D Projector Market by End User
10.3 UAE 3D Projector Market
10.3.1 UAE 3D Projector Market by Technology
10.3.2 UAE 3D Projector Market by Light Source
10.3.3 UAE 3D Projector Market by Brightness
10.3.4 UAE 3D Projector Market by Resolution
10.3.5 UAE 3D Projector Market by End User
10.4 Saudi Arabia 3D Projector Market
10.4.1 Saudi Arabia 3D Projector Market by Technology
10.4.2 Saudi Arabia 3D Projector Market by Light Source
10.4.3 Saudi Arabia 3D Projector Market by Brightness
10.4.4 Saudi Arabia 3D Projector Market by Resolution
10.4.5 Saudi Arabia 3D Projector Market by End User
10.5 South Africa 3D Projector Market
10.5.1 South Africa 3D Projector Market by Technology
10.5.2 South Africa 3D Projector Market by Light Source
10.5.3 South Africa 3D Projector Market by Brightness
10.5.4 South Africa 3D Projector Market by Resolution
10.5.5 South Africa 3D Projector Market by End User
10.6 Nigeria 3D Projector Market
10.6.1 Nigeria 3D Projector Market by Technology
10.6.2 Nigeria 3D Projector Market by Light Source
10.6.3 Nigeria 3D Projector Market by Brightness
10.6.4 Nigeria 3D Projector Market by Resolution
10.6.5 Nigeria 3D Projector Market by End User
10.7 Rest of LAMEA 3D Projector Market
10.7.1 Rest of LAMEA 3D Projector Market by Technology
10.7.2 Rest of LAMEA 3D Projector Market by Light Source
10.7.3 Rest of LAMEA 3D Projector Market by Brightness
10.7.4 Rest of LAMEA 3D Projector Market by Resolution
10.7.5 Rest of LAMEA 3D Projector Market by End User
Chapter 11. Company Profiles
11.1 Sony Corporation
11.1.1 Company Overview
11.1.2 Financial Analysis
11.1.3 Segmental and Regional Analysis
11.1.4 Research & Development Expenses
11.1.5 Recent strategies and developments:
11.1.5.1 Product Launches and Product Expansions:
11.1.6 SWOT Analysis
11.2 Seiko Epson Corporation
11.2.1 Company Overview
11.2.2 Financial Analysis
11.2.3 Segmental and Regional Analysis
11.2.4 Research & Development Expenses
11.2.5 Recent strategies and developments:
11.2.5.1 Product Launches and Product Expansions:
11.2.6 SWOT Analysis
11.3 Panasonic Holdings Corporation
11.3.1 Company Overview
11.3.2 Financial Analysis
11.3.3 Segmental and Regional Analysis
11.3.4 Research & Development Expenses
11.3.5 Recent strategies and developments:
11.3.5.1 Product Launches and Product Expansions:
11.3.6 SWOT Analysis
11.4 NEC Corporation
11.4.1 Company Overview
11.4.2 Financial Analysis
11.4.3 Segmental and Regional Analysis
11.4.4 Research & Development Expenses
11.4.5 Recent strategies and developments:
11.4.5.1 Partnerships, Collaborations, and Agreements:
11.4.6 SWOT Analysis
11.5 Acer, Inc.
11.5.1 Company Overview
11.5.2 Financial Analysis
11.5.3 Segmental and Regional Analysis
11.5.4 Research & Development Expenses
11.5.5 SWOT Analysis
11.6 Canon, Inc.
11.6.1 Company Overview
11.6.2 Financial Analysis
11.6.3 Segmental and Regional Analysis
11.6.4 Research & Development Expenses
11.6.5 SWOT Analysis
11.7 Coretronic Corporation
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Segmental and Regional Analysis
11.7.4 Research & Development Expenses
11.7.5 Recent strategies and developments:
11.7.5.1 Partnerships, Collaborations, and Agreements:
11.7.6 SWOT Analysis
11.8 ViewSonic Corporation
11.8.1 Company Overview
11.8.2 SWOT Analysis
11.9 Dell Technologies, Inc.
11.9.1 Company Overview
11.9.2 Financial Analysis
11.9.3 Segmental and Regional Analysis
11.9.4 Research & Development Expense
11.9.5 SWOT Analysis
11.10. Boxlight Corporation
11.10.1 Company Overview
11.10.2 Financial Analysis
11.10.3 Research & Development Expenses
11.10.4 Recent strategies and developments:
11.10.4.1 Partnerships, Collaborations, and Agreements:
11.10.5 SWOT Analysis

Companies Mentioned

  • Sony Corporation
  • Seiko Epson Corporation
  • Panasonic Corporation
  • NEC Corporation
  • Acer, Inc.
  • Canon, Inc.
  • Coretronic Corporation
  • ViewSonic Corporation
  • Dell Technologies, Inc.
  • Boxlight Corporation

Methodology

Loading
LOADING...