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LAMEA Anime Merchandising Market Size, Share & Trends Analysis Report By Distribution Channel (Online, and Offline), By Product, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 74 Pages
  • January 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6053199
The Latin America, Middle East and Africa Anime Merchandising Market is expected to witness market growth of 10.6% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Anime Merchandising Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $355.4 Million by 2031. The Argentina market is showcasing a CAGR of 12.1% during 2024-2031. Additionally, the UAE market would register a CAGR of 9.6% during 2024-2031.



Anime merchandise serves multiple purposes beyond mere consumer goods. Many fans treat anime merchandise, especially limited-edition items, as collectibles with significant sentimental and monetary value. Rare items, such as first-edition figurines or signed artwork, often appreciate over time, making them attractive investments.

Merchandise allows fans to express loyalty and love for specific series or characters. Wearing anime-themed apparel or decorating spaces with anime posters is a form of personal branding and identity. Anime-themed products are popular as gifts among fans, with items like keychains, plush toys, and mugs frequently exchanged as tokens of appreciation.

The increase in female gamers and a more balanced age demographic engaging with anime content suggests that the anime market in the UAE will diversify. Traditionally, anime merchandise has been tailored toward male audiences, particularly those engaged in gaming. However, with more female gamers entering the market, there will be a demand for anime merchandise that appeals to both genders. This could include items catering to more diverse interests and styles, expanding the market potential. In addition, anime has rapidly increased popularity in Brazil, particularly in recent years. Shows like Attack on Titan, Naruto, Dragon Ball Z, and One Piece have garnered massive fanbases, increasing demand for related merchandise such as action figures, apparel, posters, and collectibles. Brazil is home to some of the largest anime conventions in Latin America, such as Anime Friends and CCXP (Comic Con Experience). Thus, due to the above factors, the market is propelling.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Diamond Select Toys
  • Studio Ghibli, Inc.
  • Crunchyroll, LLC
  • Bioworld Merchandising, Inc.
  • Bushiroad Inc.
  • Medicom Toy Corporation
  • Atomic Flare

Market Report Segmentation

By Distribution Channel

  • Online
  • Offline

By Product

  • Figurine
  • Clothing
  • Board Games & Toys
  • Posters
  • Books
  • Other Product

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Anime Merchandising Market, by Distribution Channel
1.4.2 LAMEA Anime Merchandising Market, by Product
1.4.3 LAMEA Anime Merchandising Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. LAMEA Anime Merchandising Market by Distribution Channel
4.1 LAMEA Online Market by Country
4.2 LAMEA Offline Market by Country
Chapter 5. LAMEA Anime Merchandising Market by Product
5.1 LAMEA Figurine Market by Country
5.2 LAMEA Clothing Market by Country
5.3 LAMEA Board Games & Toys Market by Country
5.4 LAMEA Posters Market by Country
5.5 LAMEA Books Market by Country
5.6 LAMEA Other Product Market by Country
Chapter 6. LAMEA Anime Merchandising Market by Country
6.1 Brazil Anime Merchandising Market
6.1.1 Brazil Anime Merchandising Market by Distribution Channel
6.1.2 Brazil Anime Merchandising Market by Product
6.2 Argentina Anime Merchandising Market
6.2.1 Argentina Anime Merchandising Market by Distribution Channel
6.2.2 Argentina Anime Merchandising Market by Product
6.3 UAE Anime Merchandising Market
6.3.1 UAE Anime Merchandising Market by Distribution Channel
6.3.2 UAE Anime Merchandising Market by Product
6.4 Saudi Arabia Anime Merchandising Market
6.4.1 Saudi Arabia Anime Merchandising Market by Distribution Channel
6.4.2 Saudi Arabia Anime Merchandising Market by Product
6.5 South Africa Anime Merchandising Market
6.5.1 South Africa Anime Merchandising Market by Distribution Channel
6.5.2 South Africa Anime Merchandising Market by Product
6.6 Nigeria Anime Merchandising Market
6.6.1 Nigeria Anime Merchandising Market by Distribution Channel
6.6.2 Nigeria Anime Merchandising Market by Product
6.7 Rest of LAMEA Anime Merchandising Market
6.7.1 Rest of LAMEA Anime Merchandising Market by Distribution Channel
6.7.2 Rest of LAMEA Anime Merchandising Market by Product
Chapter 7. Company Profiles
7.1 Bandai Namco Holdings, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.2 Good Smile Company, Inc.
7.2.1 Company Overview
7.2.2 SWOT Analysis
7.3 Diamond Select Toys
7.3.1 Company Overview
7.3.2 SWOT Analysis
7.4 Studio Ghibli, Inc.
7.4.1 Company Overview
7.5 Crunchyroll, LLC
7.5.1 Company Overview
7.6 Bioworld Merchandising, Inc.
7.6.1 Company Overview
7.7 Bushiroad Inc.
7.7.1 Company Overview
7.8 Medicom Toy Corporation
7.8.1 Company Overview
7.9 Ufotable
7.9.1 Company Overview

Companies Mentioned

  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Diamond Select Toys
  • Studio Ghibli, Inc.
  • Crunchyroll, LLC
  • Bioworld Merchandising, Inc.
  • Bushiroad Inc.
  • Medicom Toy Corporation
  • Atomic Flare

Methodology

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