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LAMEA Immersive Virtual Reality Market Size, Share & Trends Analysis Report by Component, Device, Technology, End-Use, Country and Growth Forecast, 2024-2031

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    Report

  • 154 Pages
  • September 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6014195
The Latin America, Middle East and Africa Immersive Virtual Reality Market is expected to witness market growth of 28.6% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Immersive Virtual Reality Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.62 billion by 2031. The Argentina market is showcasing a CAGR of 30.3% during 2024-2031. Additionally, the UAE market would register a CAGR of 27.5% during 2024-2031.



VR-based cognitive rehabilitation programs are designed to promote neuroplasticity in patients recovering from brain injuries or neurological disorders. These programs use tailored VR exercises to enhance cognitive functions such as memory, attention, and problem-solving.

Additionally, VR provides controlled environments for exposure therapy, helping patients confront and manage phobias, post-traumatic stress disorder (PTSD), and anxiety disorders. Patients can gradually build coping strategies by simulating triggering scenarios in a safe space. Museums and cultural institutions use VR to create virtual exhibits and interactive displays, allowing users to explore historical artifacts and art piece.

Brazil has seen a substantial increase in internet users, with a high percentage accessing the internet through mobile devices. This shift has facilitated the growth of online shopping, as consumers find it convenient to browse and purchase products via their smartphones. As per the International Trade Administration (ITA), Brazil is one of the most populous nations in Latin America, and its e-commerce sector is anticipated to surpass US$200 billion by 2026, expanding at 14.3% annually.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Market Report Segmentation

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors and Display Wall

By Technology

  • Semi and Fully Immersive
  • Non-Immersive

By End-use

  • Gaming
  • Media and Entertainment
  • Healthcare
  • Education
  • Automotive
  • Manufacturing
  • Retail and E-commerce
  • Aerospace, Defense and others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Immersive Virtual Reality Market, by Component
1.4.2 LAMEA Immersive Virtual Reality Market, by Device
1.4.3 LAMEA Immersive Virtual Reality Market, by Technology
1.4.4 LAMEA Immersive Virtual Reality Market, by End-use
1.4.5 LAMEA Immersive Virtual Reality Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 The Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA Immersive Virtual Reality Market by Component
5.1 LAMEA Hardware Market by Country
5.2 LAMEA Software Market by Country
5.3 LAMEA Services Market by Country
Chapter 6. LAMEA Immersive Virtual Reality Market by Device
6.1 LAMEA Head Mounted Display Market by Country
6.2 LAMEA Gesture Tracking Device Market by Country
6.3 LAMEA Projectors & Display Wall Market by Country
Chapter 7. LAMEA Immersive Virtual Reality Market by Technology
7.1 LAMEA Semi & Fully Immersive Market by Country
7.2 LAMEA Non-Immersive Market by Country
Chapter 8. LAMEA Immersive Virtual Reality Market by End-use
8.1 LAMEA Gaming Market by Country
8.2 LAMEA Media & Entertainment Market by Country
8.3 LAMEA Healthcare Market by Country
8.4 LAMEA Education Market by Country
8.5 LAMEA Automotive Market by Country
8.6 LAMEA Manufacturing Market by Country
8.7 LAMEA Retail & E-commerce Market by Country
8.8 LAMEA Aerospace, Defense & others Market by Country
Chapter 9. LAMEA Immersive Virtual Reality Market by Country
9.1 Brazil Immersive Virtual Reality Market
9.1.1 Brazil Immersive Virtual Reality Market by Component
9.1.2 Brazil Immersive Virtual Reality Market by Device
9.1.3 Brazil Immersive Virtual Reality Market by Technology
9.1.4 Brazil Immersive Virtual Reality Market by End-use
9.2 Argentina Immersive Virtual Reality Market
9.2.1 Argentina Immersive Virtual Reality Market by Component
9.2.2 Argentina Immersive Virtual Reality Market by Device
9.2.3 Argentina Immersive Virtual Reality Market by Technology
9.2.4 Argentina Immersive Virtual Reality Market by End-use
9.3 UAE Immersive Virtual Reality Market
9.3.1 UAE Immersive Virtual Reality Market by Component
9.3.2 UAE Immersive Virtual Reality Market by Device
9.3.3 UAE Immersive Virtual Reality Market by Technology
9.3.4 UAE Immersive Virtual Reality Market by End-use
9.4 Saudi Arabia Immersive Virtual Reality Market
9.4.1 Saudi Arabia Immersive Virtual Reality Market by Component
9.4.2 Saudi Arabia Immersive Virtual Reality Market by Device
9.4.3 Saudi Arabia Immersive Virtual Reality Market by Technology
9.4.4 Saudi Arabia Immersive Virtual Reality Market by End-use
9.5 South Africa Immersive Virtual Reality Market
9.5.1 South Africa Immersive Virtual Reality Market by Component
9.5.2 South Africa Immersive Virtual Reality Market by Device
9.5.3 South Africa Immersive Virtual Reality Market by Technology
9.5.4 South Africa Immersive Virtual Reality Market by End-use
9.6 Nigeria Immersive Virtual Reality Market
9.6.1 Nigeria Immersive Virtual Reality Market by Component
9.6.2 Nigeria Immersive Virtual Reality Market by Device
9.6.3 Nigeria Immersive Virtual Reality Market by Technology
9.6.4 Nigeria Immersive Virtual Reality Market by End-use
9.7 Rest of LAMEA Immersive Virtual Reality Market
9.7.1 Rest of LAMEA Immersive Virtual Reality Market by Component
9.7.2 Rest of LAMEA Immersive Virtual Reality Market by Device
9.7.3 Rest of LAMEA Immersive Virtual Reality Market by Technology
9.7.4 Rest of LAMEA Immersive Virtual Reality Market by End-use
Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations, and Agreements
10.1.5.2 Product Launches and Product Expansions
10.1.5.3 Acquisition and Mergers
10.1.6 SWOT Analysis
10.2 Google LLC (Alphabet Inc.)
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent Strategies and Developments
10.2.5.1 Partnerships, Collaborations, and Agreements
10.2.6 SWOT Analysis
10.3 HTC Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent Strategies and Developments
10.3.4.1 Partnerships, Collaborations, and Agreements
10.3.4.2 Product Launches and Product Expansions
10.3.5 SWOT Analysis
10.4 Magic Leap, Inc.
10.4.1 Company Overview
10.4.2 Recent Strategies and Developments
10.4.2.1 Product Launches and Product Expansions
10.4.3 SWOT Analysis
10.5 Meta Platforms, Inc.
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segment and Regional Analysis
10.5.4 Research & Development Expense
10.5.5 Recent Strategies and Developments
10.5.5.1 Partnerships, Collaborations, and Agreements
10.5.5.2 Product Launches and Product Expansions
10.5.6 SWOT Analysis
10.6 Samsung Electronics Co., Ltd. (Samsung Group)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent Strategies and Developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent Strategies and Developments
10.7.5.1 Acquisition and Mergers
10.7.6 SWOT Analysis
10.8 Unity Software, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent Strategies and Developments
10.8.5.1 Partnerships, Collaborations, and Agreements
10.9 Apple, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Regional Analysis
10.9.4 Research & Development Expense
10.9.5 Recent Strategies and Developments
10.9.5.1 Product Launches and Product Expansions
10.9.5.2 Acquisition and Mergers
10.9.6 SWOT Analysis
10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 Research & Development Expense
10.10.5 Recent Strategies and Developments
10.10.5.1 Product Launches and Product Expansions
10.10.6 SWOT Analysis

Companies Mentioned

Some of the key companies profiled in this LAMEA Immersive Virtual Reality market report include:
  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Methodology

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