An interactive projector is a smart image output system that enables interaction with surfaces, including walls, whiteboards, and projector displays. The user can control the projection activities using a finger, mechanical stylus, or pen, and the camera is responsible for tracking the user's movements. In educational institutions and collaborative organizational environments, projectors are frequently employed to enhance participants' real-time comprehension and permit the presenter to engage actively with the displayed images. Additionally, they provide many benefits, including seamless multi-touch collaboration, compatibility with multiple users, and interactivity not dependent on a specific computer.
The rapid development observed in the education sector, accompanied by a rising demand for productive e-learning and presentation products, is one of the primary factors propelling market expansion. In addition, the expanding use of the projectors in the business and healthcare sectors to deliver presentations and convey information to patients is contributing to the expansion of the market. Also, game developers are employing these projectors to provide customers with an immersive gaming experience. For intricate gameplay, they permit the player to customize the experience by interacting with the walls, floors, and tables.
In Saudi Arabia, the government's focus on modernizing education has led to the integration of smart learning technologies like interactive projectors in schools and universities. Initiatives such as the Saudi Vision 2030, aiming to enhance the quality of education, have accelerated the adoption of these projectors. In South Africa, the demand for smart learning solutions has spurred the growth of the market in various educational settings. Schools in Johannesburg and Cape Town have embraced these projectors to create interactive classrooms. As these countries prioritize educational advancement, the growth trajectory of the market in the LAMEA region continues to expand in response to the evolving needs of modern education.
The Brazil market dominated the LAMEA Interactive Projector Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $217.2 million by 2030. The Argentina market is showcasing a CAGR of 25% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 24% during (2023 - 2030).
Based on Technology, the market is segmented into 3LCD, Digital Light Processing (DLP), and Liquid-Crystal-on-Silicon (LCoS). Based on Application, the market is segmented into Education, Business, Healthcare, and Others. Based on Projection Distance, the market is segmented into Ultra-short throw, Short throw, and Standard throw. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Technology- 3LCD
- Digital Light Processing (DLP)
- Liquid-Crystal-on-Silicon (LCoS)
- Education
- Business
- Healthcare
- Others
- Ultra-short throw
- Short throw
- Standard throw
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Qisda Corporation (BenQ)
- Casio Computer Co., Ltd.
- Dell Technologies, Inc.
- Delta Electronics, Inc.
- Boxlight Corporation
- Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
- Coretronic Corporation
- Panasonic Holdings Corporation
- Seiko Epson Corporation
- Hitachi, Ltd.
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Table of Contents
Companies Mentioned
- Qisda Corporation (BenQ)
- Casio Computer Co., Ltd.
- Dell Technologies, Inc.
- Delta Electronics, Inc.
- Boxlight Corporation
- Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
- Coretronic Corporation
- Panasonic Holdings Corporation
- Seiko Epson Corporation
- Hitachi, Ltd.
Methodology
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