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LAMEA Interactive Projector Market Size, Share & Industry Trends Analysis Report By Technology, By Application (Education, Business, Healthcare, and Others), By Projection Distance, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 126 Pages
  • November 2023
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5917015
The Latin America, Middle East and Africa Interactive Projector Market would witness market growth of 24.4% CAGR during the forecast period (2023-2030).

An interactive projector is a smart image output system that enables interaction with surfaces, including walls, whiteboards, and projector displays. The user can control the projection activities using a finger, mechanical stylus, or pen, and the camera is responsible for tracking the user's movements. In educational institutions and collaborative organizational environments, projectors are frequently employed to enhance participants' real-time comprehension and permit the presenter to engage actively with the displayed images. Additionally, they provide many benefits, including seamless multi-touch collaboration, compatibility with multiple users, and interactivity not dependent on a specific computer.

The rapid development observed in the education sector, accompanied by a rising demand for productive e-learning and presentation products, is one of the primary factors propelling market expansion. In addition, the expanding use of the projectors in the business and healthcare sectors to deliver presentations and convey information to patients is contributing to the expansion of the market. Also, game developers are employing these projectors to provide customers with an immersive gaming experience. For intricate gameplay, they permit the player to customize the experience by interacting with the walls, floors, and tables.

In Saudi Arabia, the government's focus on modernizing education has led to the integration of smart learning technologies like interactive projectors in schools and universities. Initiatives such as the Saudi Vision 2030, aiming to enhance the quality of education, have accelerated the adoption of these projectors. In South Africa, the demand for smart learning solutions has spurred the growth of the market in various educational settings. Schools in Johannesburg and Cape Town have embraced these projectors to create interactive classrooms. As these countries prioritize educational advancement, the growth trajectory of the market in the LAMEA region continues to expand in response to the evolving needs of modern education.

The Brazil market dominated the LAMEA Interactive Projector Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $217.2 million by 2030. The Argentina market is showcasing a CAGR of 25% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 24% during (2023 - 2030).

Based on Technology, the market is segmented into 3LCD, Digital Light Processing (DLP), and Liquid-Crystal-on-Silicon (LCoS). Based on Application, the market is segmented into Education, Business, Healthcare, and Others. Based on Projection Distance, the market is segmented into Ultra-short throw, Short throw, and Standard throw. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Technology
  • 3LCD
  • Digital Light Processing (DLP)
  • Liquid-Crystal-on-Silicon (LCoS)
By Application
  • Education
  • Business
  • Healthcare
  • Others
By Projection Distance
  • Ultra-short throw
  • Short throw
  • Standard throw
By Country
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Qisda Corporation (BenQ)
  • Casio Computer Co., Ltd.
  • Dell Technologies, Inc.
  • Delta Electronics, Inc.
  • Boxlight Corporation
  • Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
  • Coretronic Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Hitachi, Ltd.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Interactive Projector Market, by Technology
1.4.2 LAMEA Interactive Projector Market, by Application
1.4.3 LAMEA Interactive Projector Market, by Projection Distance
1.4.4 LAMEA Interactive Projector Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis
Chapter 4. LAMEA Interactive Projector Market, by Technology
4.1 LAMEA 3LCD Market, by Country
4.2 LAMEA Digital Light Processing (DLP) Market, by Country
4.3 LAMEA Liquid-Crystal-on-Silicon (LCoS) Market, by Country
Chapter 5. LAMEA Interactive Projector Market, by Application
5.1 LAMEA Education Market, by Country
5.2 LAMEA Business Market, by Country
5.3 LAMEA Healthcare Market, by Country
5.4 LAMEA Others Market, by Country
Chapter 6. LAMEA Interactive Projector Market, by Projection Distance
6.1 LAMEA Ultra-short throw Market, by Country
6.2 LAMEA Short throw Market, by Country
6.3 LAMEA Standard throw Market, by Country
Chapter 7. LAMEA Interactive Projector Market, by Country
7.1 Brazil Interactive Projector Market
7.1.1 Brazil Interactive Projector Market, by Technology
7.1.2 Brazil Interactive Projector Market, by Application
7.1.3 Brazil Interactive Projector Market, by Projection Distance
7.2 Argentina Interactive Projector Market
7.2.1 Argentina Interactive Projector Market, by Technology
7.2.2 Argentina Interactive Projector Market, by Application
7.2.3 Argentina Interactive Projector Market, by Projection Distance
7.3 UAE Interactive Projector Market
7.3.1 UAE Interactive Projector Market, by Technology
7.3.2 UAE Interactive Projector Market, by Application
7.3.3 UAE Interactive Projector Market, by Projection Distance
7.4 Saudi Arabia Interactive Projector Market
7.4.1 Saudi Arabia Interactive Projector Market, by Technology
7.4.2 Saudi Arabia Interactive Projector Market, by Application
7.4.3 Saudi Arabia Interactive Projector Market, by Projection Distance
7.5 South Africa Interactive Projector Market
7.5.1 South Africa Interactive Projector Market, by Technology
7.5.2 South Africa Interactive Projector Market, by Application
7.5.3 South Africa Interactive Projector Market, by Projection Distance
7.6 Nigeria Interactive Projector Market
7.6.1 Nigeria Interactive Projector Market, by Technology
7.6.2 Nigeria Interactive Projector Market, by Application
7.6.3 Nigeria Interactive Projector Market, by Projection Distance
7.7 Rest of LAMEA Interactive Projector Market
7.7.1 Rest of LAMEA Interactive Projector Market, by Technology
7.7.2 Rest of LAMEA Interactive Projector Market, by Application
7.7.3 Rest of LAMEA Interactive Projector Market, by Projection Distance
Chapter 8. Company Profiles
8.1 Qisda Corporation (BenQ)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Casio Computer Co., Ltd.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.3 Dell Technologies, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 SWOT Analysis
8.4 Delta Electronics, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Research & Development Expense
8.4.4 SWOT Analysis
8.5 Boxlight Corporation
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Research & Development Expenses
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.4.2 Acquisition and Mergers:
8.6 Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Acquisition, Mergers and Joint Venture:
8.6.6 SWOT Analysis
8.7 Coretronic Corporation (Optoma Corporation)
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 Panasonic Holdings Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 SWOT Analysis
8.9 Seiko Epson Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.9.6 SWOT Analysis
8.10. Hitachi, Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 SWOT Analysis

Companies Mentioned

  • Qisda Corporation (BenQ)
  • Casio Computer Co., Ltd.
  • Dell Technologies, Inc.
  • Delta Electronics, Inc.
  • Boxlight Corporation
  • Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
  • Coretronic Corporation
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Hitachi, Ltd.

Methodology

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