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LAMEA Live Streaming Market Size, Share & Trends Analysis Report By Component, By Type, By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 146 Pages
  • September 2024
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6010248
The Latin America, Middle East and Africa Live Streaming Market is expected to witness market growth of 25.3% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Live Streaming Market by Country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of USD11.89 billion by 2031. The Argentina market is capturing a CAGR of 26.7% during 2024-2031. Additionally, the UAE market is expected to obtain a CAGR of 25% during 2024-2031.



The live streaming market appears to have a promising future, despite the obstacles it faces. The quality and accessibility of live streams are anticipated to be substantially improved by technological advancements, such as the deployment of 5G networks. 5G will facilitate more seamless streaming experiences, including those in high-definition formats such as 4K or 8K, due to its reduced latency and quicker speeds. Furthermore, the live streaming experience is on the brink of a revolution as a result of the integration of emerging technologies like augmented reality (AR) and virtual reality (VR), which will establish immersive environments for viewers.

The continued reliance of the gaming community on live streaming platforms has further fueled the growth of e-sports, particularly among younger demographics. Millennials and Generation Z gamers, in particular, are key drivers of this trend, spending significant time watching live streams, participating in gaming communities, and supporting their favorite streamers.

With new technological advancements in streaming quality, mobile gaming, and 5G connectivity, the e-sports sector is poised to grow even more rapidly. The integration of virtual reality (VR) and augmented reality (AR) into live streaming also holds significant potential for creating more immersive gaming experiences, ensuring that live streaming will remain a central part of e-sports for years to come.

In Africa, the expansion of internet access is bolstering the live streaming market, particularly in the realm of education and professional development. According to the International Telecommunication Union (ITU), internet penetration across Africa reached 40% in 2022 and continues to grow as infrastructure improves. This increased connectivity enables more people to access live streaming platforms for educational content, professional webinars, and entertainment.

In regions where traditional educational opportunities may be limited, live streaming provides a flexible and cost-effective way to access online learning resources, enhancing social and economic mobility. The expansion of live streaming is anticipated to be significantly influenced by the continuous enhancement of internet infrastructure in Africa, particularly as a result of the increased accessibility of digital content to individuals in remote and underserved rural areas. Therefore, all these factors will aid in the growth of the market.

List of Key Companies Profiled

  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)

Market Report Segmentation

By Component

  • Platforms
  • Services

By Type

  • Video Streaming
  • Audio Streaming

By End Use

  • Gaming
  • Media & Entertainment
  • Education & Professional
  • Sports
  • News & Events
  • Other End Uses

By Revenue Model

  • Ad-Supported
  • Subscription-Based
  • Pay-Per-View

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Live Streaming Market, by Component
1.4.2 LAMEA Live Streaming Market, by Type
1.4.3 LAMEA Live Streaming Market, by End Use
1.4.4 LAMEA Live Streaming Market, by Revenue Model
1.4.5 LAMEA Live Streaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2023, Jan-2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA Live Streaming Market by Component
5.1 LAMEA Platforms Market by Country
5.2 LAMEA Services Market by Country
Chapter 6. LAMEA Live Streaming Market by Type
6.1 LAMEA Video Streaming Market by Country
6.2 LAMEA Audio Streaming Market by Country
Chapter 7. LAMEA Live Streaming Market by End Use
7.1 LAMEA Gaming Market by Country
7.2 LAMEA Media & Entertainment Market by Country
7.3 LAMEA Education & Professional Market by Country
7.4 LAMEA Sports Market by Country
7.5 LAMEA News & Events Market by Country
7.6 LAMEA Other End Uses Market by Country
Chapter 8. LAMEA Live Streaming Market by Revenue Model
8.1 LAMEA Ad-Supported Market by Country
8.2 LAMEA Subscription-Based Market by Country
8.3 LAMEA Pay-Per-View Market by Country
Chapter 9. LAMEA Live Streaming Market by Country
9.1 Brazil Live Streaming Market
9.1.1 Brazil Live Streaming Market by Component
9.1.2 Brazil Live Streaming Market by Type
9.1.3 Brazil Live Streaming Market by End Use
9.1.4 Brazil Live Streaming Market by Revenue Model
9.2 Argentina Live Streaming Market
9.2.1 Argentina Live Streaming Market by Component
9.2.2 Argentina Live Streaming Market by Type
9.2.3 Argentina Live Streaming Market by End Use
9.2.4 Argentina Live Streaming Market by Revenue Model
9.3 UAE Live Streaming Market
9.3.1 UAE Live Streaming Market by Component
9.3.2 UAE Live Streaming Market by Type
9.3.3 UAE Live Streaming Market by End Use
9.3.4 UAE Live Streaming Market by Revenue Model
9.4 Saudi Arabia Live Streaming Market
9.4.1 Saudi Arabia Live Streaming Market by Component
9.4.2 Saudi Arabia Live Streaming Market by Type
9.4.3 Saudi Arabia Live Streaming Market by End Use
9.4.4 Saudi Arabia Live Streaming Market by Revenue Model
9.5 South Africa Live Streaming Market
9.5.1 South Africa Live Streaming Market by Component
9.5.2 South Africa Live Streaming Market by Type
9.5.3 South Africa Live Streaming Market by End Use
9.5.4 South Africa Live Streaming Market by Revenue Model
9.6 Nigeria Live Streaming Market
9.6.1 Nigeria Live Streaming Market by Component
9.6.2 Nigeria Live Streaming Market by Type
9.6.3 Nigeria Live Streaming Market by End Use
9.6.4 Nigeria Live Streaming Market by Revenue Model
9.7 Rest of LAMEA Live Streaming Market
9.7.1 Rest of LAMEA Live Streaming Market by Component
9.7.2 Rest of LAMEA Live Streaming Market by Type
9.7.3 Rest of LAMEA Live Streaming Market by End Use
9.7.4 Rest of LAMEA Live Streaming Market by Revenue Model
Chapter 10. Company Profiles
10.1 Dacast Inc.
10.1.1 Company Overview
10.1.2 SWOT Analysis
10.2 Vimeo, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments
10.2.5.1 Product Launches and Product Expansions
10.2.6 SWOT Analysis
10.3 IBM Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Regional & Segmental Analysis
10.3.4 Research & Development Expenses
10.3.5 SWOT Analysis
10.4 Meta Platforms, Inc.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segment and Regional Analysis
10.4.4 Research & Development Expense
10.4.5 Recent strategies and developments
10.4.5.1 Partnerships, Collaborations, and Agreements
10.4.6 SWOT Analysis
10.5 Pluto Inc. (Paramount Global)
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Recent strategies and developments
10.5.4.1 Partnerships, Collaborations, and Agreements
10.5.4.2 Product Launches and Product Expansions
10.5.5 SWOT Analysis
10.6 Google LLC (Youtube, LLC)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments
10.6.5.1 Partnerships, Collaborations, and Agreements
10.6.6 SWOT Analysis
10.7 Brightcove, Inc.
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent strategies and developments
10.7.5.1 Partnerships, Collaborations, and Agreements
10.7.5.2 Product Launches and Product Expansions
10.7.5.3 Acquisition and Mergers
10.7.6 SWOT Analysis
10.8 Kaltura, Inc.
10.8.1 Company Overview
10.8.2 Recent strategies and developments
10.8.2.1 Partnerships, Collaborations, and Agreements
10.8.2.2 Acquisition and Mergers
10.8.3 SWOT Analysis
10.9 Hulu, LLC (The Walt Disney Company)
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.10. Twitch Interactive, Inc. (Amazon.com, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental Analysis
10.10.4 Recent strategies and developments
10.10.4.1 Partnerships, Collaborations, and Agreements
10.10.4.2 Product Launches and Product Expansions
10.10.4.3 Acquisition and Mergers
10.10.5 SWOT Analysis

Companies Mentioned

Some of the key companies in the LAMEA Live Streaming Market include:
  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)

Methodology

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