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LAMEA Virtual Humans Market Size, Share & Trends Analysis Report By Type, By Industry Vertical (Gaming & Entertainment, BFSI, Education, Retail, Healthcare, Automotive, IT & Telecommunications), By Country and Growth Forecast, 2024 - 2031

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    Report

  • 127 Pages
  • January 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6048981
The Latin America, Middle East and Africa Virtual Humans Market is expected to witness market growth of 46.6% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Virtual Humans Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $16.02 billion by 2031. The Argentina market is expected to witness a CAGR of 48.6% during 2024-2031. Additionally, the UAE market would register a CAGR of 45.3% during 2024-2031.



Consumers embrace virtual humans in various forms, such as digital influencers, AI-powered avatars, and virtual assistants. This is particularly evident in the entertainment, gaming, and e-commerce industries, where consumers enjoy personalized experiences and interactive engagements with virtual humans. With the proliferation of mobile apps, social media platforms, and virtual reality, consumers are finding it easier to interact with virtual humans across different touchpoints in their daily lives.

Governments and healthcare institutions are adopting virtual humans to provide information, deliver services, and enhance public interactions. In healthcare, virtual health assistants are expanding, enabling patients to access healthcare information, book appointments, and receive preliminary medical advice. Governments are also experimenting with virtual humans to assist citizens in navigating public services, answering queries, and delivering administrative services.

The UAE is at the forefront of integrating advanced technologies through its Smart Cities & Artificial Intelligence Plan (2018-2022) and the National Smart Mobility Strategy, which is part of the broader National Artificial Intelligence Strategy 2031. These initiatives aim to leverage Information and Internet of Things (IoT) Technology for managing infrastructure and establish the UAE as a global leader in artificial intelligence by 2031.

These strategic initiatives are significantly boosting the adoption of virtual humans in the UAE. Smart city projects require sophisticated AI-driven systems to manage infrastructure and services efficiently, including deploying virtual assistants for public services, urban management, and customer engagement in various sectors. The focus on AI and smart technologies positions the UAE as a lucrative market for virtual humans, facilitating advancements in AI-driven virtual assistants, interactive customer service avatars, and human-like robots for urban management and public interaction. Thus, the economic growth in Brazil, characterized by rising retail trade, and the UAE’s strategic initiatives in smart cities and artificial intelligence, are crucial drivers for the virtual humans market.

List of Key Companies Profiled

  • Epic Games, Inc.
  • Alibaba Cloud (Alibaba Group Holding Limited)
  • Unity Software Inc.
  • Meta Platforms, Inc.
  • Google LLC (Alphabet Inc.)
  • IBM Corporation
  • Microsoft Corporation
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Apple Inc.
  • NVIDIA Corporation

Market Report Segmentation

By Type

  • Avatars
  • Autonomous Virtual Humans

By Industry Vertical

  • Gaming & Entertainment
  • BFSI
  • Education
  • Retail
  • Healthcare
  • Automotive
  • IT & Telecommunications
  • Other Industry Vertical

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Humans Market, by Type
1.4.2 LAMEA Virtual Humans Market, by Industry Vertical
1.4.3 LAMEA Virtual Humans Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Market Share Analysis, 2023
4.2 Porter Five Forces Analysis
Chapter 5. LAMEA Virtual Humans Market by Type
5.1 LAMEA Avatars Market by Country
5.2 LAMEA Virtual Humans Market by Avatars Type
5.2.1 LAMEA Interactive Digital Human Avatar Market by Country
5.2.2 LAMEA Non-Interactive Digital Human Avatar Market by Country
5.2 LAMEA Autonomous Virtual Humans Market by Country
Chapter 6. LAMEA Virtual Humans Market by Industry Vertical
6.1 LAMEA Gaming & Entertainment Market by Country
6.2 LAMEA BFSI Market by Country
6.3 LAMEA Education Market by Country
6.4 LAMEA Retail Market by Country
6.5 LAMEA Healthcare Market by Country
6.6 LAMEA Automotive Market by Country
6.7 LAMEA IT & Telecommunications Market by Country
6.8 LAMEA Other Industry Vertical Market by Country
Chapter 7. LAMEA Virtual Humans Market by Country
7.1 Brazil Virtual Humans Market
7.1.1 Brazil Virtual Humans Market by Type
7.1.1.1 Brazil Virtual Humans Market by Avatars Type
7.1.2 Brazil Virtual Humans Market by Industry Vertical
7.2 Argentina Virtual Humans Market
7.2.1 Argentina Virtual Humans Market by Type
7.2.1.1 Argentina Virtual Humans Market by Avatars Type
7.2.2 Argentina Virtual Humans Market by Industry Vertical
7.3 UAE Virtual Humans Market
7.3.1 UAE Virtual Humans Market by Type
7.3.1.1 UAE Virtual Humans Market by Avatars Type
7.3.2 UAE Virtual Humans Market by Industry Vertical
7.4 Saudi Arabia Virtual Humans Market
7.4.1 Saudi Arabia Virtual Humans Market by Type
7.4.1.1 Saudi Arabia Virtual Humans Market by Avatars Type
7.4.2 Saudi Arabia Virtual Humans Market by Industry Vertical
7.5 South Africa Virtual Humans Market
7.5.1 South Africa Virtual Humans Market by Type
7.5.1.1 South Africa Virtual Humans Market by Avatars Type
7.5.2 South Africa Virtual Humans Market by Industry Vertical
7.6 Nigeria Virtual Humans Market
7.6.1 Nigeria Virtual Humans Market by Type
7.6.1.1 Nigeria Virtual Humans Market by Avatars Type
7.6.2 Nigeria Virtual Humans Market by Industry Vertical
7.7 Rest of LAMEA Virtual Humans Market
7.7.1 Rest of LAMEA Virtual Humans Market by Type
7.7.1.1 Rest of LAMEA Virtual Humans Market by Avatars Type
7.7.2 Rest of LAMEA Virtual Humans Market by Industry Vertical
Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent Strategies and Developments
8.1.2.1 Partnerships, Collaborations, and Agreements
8.1.2.2 Acquisition and Mergers
8.1.3 SWOT Analysis
8.2 Alibaba Cloud (Alibaba Group Holding Limited)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental Analysis
8.2.4 SWOT Analysis
8.3 Unity Software, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent Strategies and Developments
8.3.5.1 Product Launches and Product Expansions
8.4 Meta Platforms, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segment and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 Google LLC (Alphabet Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 SWOT Analysis
8.6 IBM Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional & Segmental Analysis
8.6.4 Research & Development Expenses
8.6.5 SWOT Analysis
8.7 Microsoft Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 SWOT Analysis
8.8 Amazon Web Services, Inc. (Amazon.com, Inc.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental Analysis
8.8.4 SWOT Analysis
8.9 Apple, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expense
8.9.5 SWOT Analysis
8.10. NVIDIA Corporation
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 SWOT Analysis

Companies Mentioned

  • Epic Games, Inc.
  • Alibaba Cloud (Alibaba Group Holding Limited)
  • Unity Software Inc.
  • Meta Platforms, Inc.
  • Google LLC (Alphabet Inc.)
  • IBM Corporation
  • Microsoft Corporation
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Apple Inc.
  • NVIDIA Corporation

Methodology

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