The global mobile 3D market reached a value of nearly $31.49 billion in 2023, having grown at a compound annual growth rate (CAGR) of 23.87% since 2018. The market is expected to grow from $31.49 billion in 2023 to $169.2 billion in 2028 at a rate of 39.97%. The market is then expected to grow at a CAGR of 29.47% from 2028 and reach $615.47 billion in 2033.
Growth in the historic period resulted from the growing adoption of connected devices or IOT devices, favourable government initiatives in 5G technology, increasing internet penetration in rural and urban areas. Factors that negatively affected growth in the historic period were energy consumption of mobile phones during 3D content.
Going forward, increasing availability of smartphones and tablets, growing adoption of augmented reality (AR) devices, increase in the number of people playing video games will drive the market growth. Factor that could hinder the growth of the mobile 3D market in the future include high cost of 3D content.
The mobile 3D market is segmented by type into tablets, smartphones, notebooks and others. The smartphones market was the largest segment of the mobile 3D market segmented by type, accounting for 49.5% or $15.58 billion of the total in 2023. Going forward, the smartphones segment is expected to be the fastest growing segment in the mobile 3D market segmented by type, at a CAGR of 42.27% during 2023-2028.
The mobile 3D market is segmented by device component into image sensors, 3D displays. The 3D displays market was the largest segment of the mobile 3D market segmented by device component, accounting for 75.4% or $23.75 billion of the total in 2023. Going forward, the image sensors segment is expected to be the fastest growing segment in the mobile 3D market segmented by device component, at a CAGR of 41.5% during 2023-2028.
The mobile 3D market is segmented by application into animations, maps and navigation, mobile gaming, mobile advertisements, and other applications. The mobile gaming market was the largest segment of the mobile 3D market segmented by application, accounting for 39.1% or $12.29 billion of the total in 2023. Going forward, the mobile gaming segment is expected to be the fastest growing segment in the mobile 3D market segmented by application, at a CAGR of 42.96% during 2023-2028.
North America was the largest region in the mobile 3D market, accounting for 33% or $10.39 billion of the total in 2023. It was followed by Asia Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the mobile 3D market will be Asia Pacific and Western Europe where growth will be at CAGRs of 44.6% and 40.4% respectively. These will be followed by North America and Eastern Europe where the markets are expected to grow at CAGRs of 37.6% and 37.4% respectively.
The global mobile 3D market is highly concentrated, with a few large players operating in the market. The top ten competitors in the market made up to 58% of the total market in 2022. The market concentration can be attributed to the presence of large players in different geographies. Samsung Electronics Co Ltd was the largest competitor with a 8.9% share of the market, followed by Apple Inc. with 8.4%, Qualcomm Incorporation with 8%, Nvidia Corporation with 6.1%, Microsoft Corporation with 5.8%, Lenovo Group Ltd with 5.3%, Sony Corporation with 4.3%, ZTE Corporation with 4.3%, Meta Platforms Inc. with 3.7% and Hitachi Ltd. with 3.3%.
The top opportunities in the mobile 3D market segmented by type will arise in the smartphones segment, which will gain $75.25 billion of global annual sales by 2028. The top opportunities in the mobile 3D market segmented by device component will arise in the 3D display segment, which will gain $101.52 billion of global annual sales by 2028. The top opportunities in the mobile 3D market segmented by application will arise in the mobile gaming segment, which will gain $61.15 billion of global annual sales by 2028. The mobile 3D market size will gain the most in the USA at $32.15 billion.
Market-trend-based strategies for the mobile 3D market include focusing development of innovative new generation products to strengthen their position in the market, focusing on strategic collaboration with the major international mobile manufacturing companies, focusing on the integration of artificial intelligence (AI) in smartphones and tablets to provide visual experience using blending technology, concentrating on providing an easy interface and strong features that automate time-consuming and resource-intensive operations.
Player-adopted strategies in the mobile 3D market include focus on strengthening its market position through new product launches, focus on strategic partnerships and collaborations to better serve the industry, focus on enhancing its operational capabilities through the launch of new solutions.
To take advantage of the opportunities, the analyst recommends the mobile 3D companies to focus on cutting-edge product development for market expansion, focus on AI integration for enhanced 3D experiences, focus on streamlining 3D content creation processes, focus on exponential growth in image sensors segment, expand in emerging markets, continue to focus on developed markets, focus on strategic collaborations, provide competitively priced offerings, focus on pricing strategies for sustainable growth, participate in trade shows and events, continue to use B2B promotions, focus on strategic promotion for enhanced visibility and focus on mobile gaming and animations segments for unprecedented growth.
Table of Contents
Executive Summary
Mobile 3D Global Market Opportunities And Strategies To 2033 provides the strategists; marketers and senior management with the critical information they need to assess the global mobile 3D market as it emerges from the COVID-19 shut down.Reasons to Purchase:
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Description
Where is the largest and fastest-growing market for mobile 3D? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The mobile 3D market global report answers all these questions and many more.The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider mobile 3D market; and compares it with other markets.
The report covers the following chapters
- Introduction and Market Characteristics:
- Key Trends:
- Macro-Economic Scenario:
- Global Market Size and Growth: Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional Analysis: Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
- Market Segmentation: Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by type, by device component and by application market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
- Regional Market Size and Growth: Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
- Competitive Landscape: Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
- Key Mergers and Acquisitions: Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
- Market Opportunities And Strategies: Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
- Conclusions And Recommendations: This section includes recommendations for mobile 3D providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
- Appendix:
Scope:
Markets Covered:
1) By Type: Tablets; Smartphones; Notebooks; Other Types2) By Device Component: Image Sensors; 3D Displays
3) By Application: Animations; Maps and Navigation; Mobile Gaming; Mobile Advertisements; Other Applications.
Key Companies Mentioned: Samsung Electronics Co LLLC; Apple Inc; Qualcomm Incorporation; NVidia Corporation; Microsoft Corporation
Countries: Australia; China; India; Indonesia; Japan; South Korea; Brazil; Russia; USA; Canada; France, Germany; UK; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; mobile 3D indicators comparison.
Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Companies Mentioned
- Samsung Electronics Co LLLC
- Apple Inc
- Qualcomm Incorporation
- NVidia Corporation
- Microsoft Corporation
- Lenovo Group Ltd
- Sony Corporation
- ZTE Corporation
- Meta Platforms Inc.
- Hitachi Ltd.
- Leia Inc.
- LG Corporation
- NTT Docomo Inc.
- Masterimage 3D Asia LLC
- HTC Corporation
- Xiaomi Inc.
- Shenzhen Timewaying Technology Co., Ltd
- Dassault Systèmes
- Augment
- Fraunhofer IGD
- Unity Technologies
- Geomotion Games
- Innoarea
- Tobii
- EON Reality
- Blippar
- Ultrahaptics
- Mimesys
- Seac02
- Vizerra
- Fibrum
- TotalViz
- Pocket Virtuality
- Immersion
- VRgineers
- Credo Ventures
- Autodesk Inc
- Magic Leap Inc.
- Niantic Inc.
- Snap Inc.
- Arcturus Industries Inc
- SideFX
- Virtalis
- Christie Digital Systems
- Grupo Salinas
- Lumon 3D
- Holografika.
- Globo Comunicação e Participações S.A.
- Totvs S.A.
- Tecgraf
- Imperium Games
- 3D Games Studio
- Kintronic Labs
- Bitwise Ltd.
- Social atom Ventures
- Gamers On Board
- Commercialized Industrializadora de Papas S.A
- Grupo Eulen
- Mantis Vision
- Cognitec Systems
- Masmoo3
- TuringSense
- Real Image TV Production LLC
- Inition Middle East
- Es'hailSat
- 3D Group
- Arçelik A.Ş.
- Simge Telekom
- Dunia Games
- PXL8
- Genii Games
- Sea Monster
- Usiku Games
- Leti Arts
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 291 |
Published | April 2024 |
Forecast Period | 2023 - 2033 |
Estimated Market Value ( USD | $ 31.5 Billion |
Forecasted Market Value ( USD | $ 615.5 Billion |
Compound Annual Growth Rate | 34.6% |
Regions Covered | Global |
No. of Companies Mentioned | 74 |