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Mobile Entertainment Market by Type, Deployment - Global Forecast 2025-2030

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    Report

  • 198 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5889940
UP TO OFF until Dec 31st 2024
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The Mobile Entertainment Market grew from USD 100.95 billion in 2023 to USD 111.39 billion in 2024. It is expected to continue growing at a CAGR of 10.96%, reaching USD 209.18 billion by 2030.

The Mobile Entertainment market encompasses a wide range of digital content and services accessed via mobile devices, including games, videos, music, social media, and streaming services. It caters to consumers' growing demand for on-the-go entertainment, facilitated by advances in mobile technology, increased smartphone penetration, and improved internet connectivity. The necessity of mobile entertainment has been heightened by consumers’ preferences for flexible and diverse content consumption methods. Its applications span various sectors, including media, telecom, and advertising, with tech advancements like augmented and virtual reality poised to redefine user engagement. End-use scope includes individual consumers, businesses leveraging entertainment for marketing, and educational platforms integrating engaging content for learning.

Key growth factors include technological innovation, such as 5G, which enhances streaming quality and speed, and the rising adoption of digital payment methods easing access to premium content. The surge in global smartphone sales and the expanding user base in emerging markets represent significant opportunities. To capitalize, businesses should focus on creating localized content and user-specific experiences, investing in AI and machine learning for data-driven personalization, and collaborating with telecom operators to increase accessibility. However, the market faces challenges such as data privacy concerns, digital piracy, and regulatory complexities, which can impede growth limitations.

Innovation should aim at advancing interactive and mixed-reality experiences, developing more intuitive user interfaces, and integrating blockchain for secure transactions and rights management. Moreover, the competitive landscape intensifies with major players continually innovating, requiring agile strategies and differentiated offerings to maintain competitive edges. The market is dynamic, underscored by evolving consumer preferences and rapid technological advancements. Consequently, stakeholders must keep pace with trends such as increased demand for sustainable digital practices and the integration of cross-platform experiences to fulfill user demand for seamless, versatile, and enriched content. To thrive, continued research into user engagement metrics and emerging technologies will provide actionable insights for strategic adaptation and innovation.

Understanding Market Dynamics in the Mobile Entertainment Market

The Mobile Entertainment Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Increasing demand and adoption of smartphones worldwide
    • Rise in internet penetration and online entertainment applications
    • Growing popularity of digital gaming among youth
  • Market Restraints
    • High data cost and battery life issues
  • Market Opportunities
    • Integration of advanced technologies in mobile entertainment applications
    • Availability of subscription based mobile entertainment services
  • Market Challenges
    • Data privacy and security concerns associated with mobile entertainment solutions

Exploring Porter’s Five Forces for the Mobile Entertainment Market

Porter’s Five Forces framework further strengthens the insights of the Mobile Entertainment Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Mobile Entertainment Market

External macro-environmental factors deeply influence the performance of the Mobile Entertainment Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Mobile Entertainment Market

The Mobile Entertainment Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Mobile Entertainment Market

The Mobile Entertainment Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Mobile Entertainment Market

The Mobile Entertainment Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Entertainment Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Apple Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE by Vivendi SE, Google LLC, Hulu, LLC, Meta Platforms, Inc., Microsoft Corporation, Netflix Studios, LLC, Netmarble Corp., OnMobile Global Limited, Peacock TV, LLC, Rovio Entertainment Oyj by Sega Corporation, Snap Inc., Sony Corporation, SoundCloud Global Limited & Co. KG, Spotify Technology SA, Star India Private Limited, Tencent Holdings Limited, X Corp., Youku Tudou Inc., Zee Entertainment Enterprises Ltd, and Zynga Inc..

Market Segmentation & Coverage

This research report categorizes the Mobile Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Type
    • Games
    • Music
    • Video
  • Deployment
    • Android
    • iOS
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing demand and adoption of smartphones worldwide
5.1.1.2. Rise in internet penetration and online entertainment applications
5.1.1.3. Growing popularity of digital gaming among youth
5.1.2. Restraints
5.1.2.1. High data cost and battery life issues
5.1.3. Opportunities
5.1.3.1. Integration of advanced technologies in mobile entertainment applications
5.1.3.2. Availability of subscription based mobile entertainment services
5.1.4. Challenges
5.1.4.1. Data privacy and security concerns associated with mobile entertainment solutions
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Mobile Entertainment Market, by Type
6.1. Introduction
6.2. Games
6.3. Music
6.4. Video
7. Mobile Entertainment Market, by Deployment
7.1. Introduction
7.2. Android
7.3. iOS
8. Americas Mobile Entertainment Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Mobile Entertainment Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Mobile Entertainment Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. Market Share Analysis, 2023
11.2. FPNV Positioning Matrix, 2023
11.3. Competitive Scenario Analysis
11.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. MOBILE ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 2. MOBILE ENTERTAINMENT MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
FIGURE 9. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 11. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 13. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 15. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. MOBILE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 19. MOBILE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. MOBILE ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. MOBILE ENTERTAINMENT MARKET DYNAMICS
TABLE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 15. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 16. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 17. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 18. ARGENTINA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 19. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 20. BRAZIL MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 21. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 22. CANADA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 23. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 24. MEXICO MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 25. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 26. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 27. UNITED STATES MOBILE ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 28. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 29. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 30. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 31. AUSTRALIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 32. AUSTRALIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 33. CHINA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 34. CHINA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 35. INDIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 36. INDIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 37. INDONESIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 38. INDONESIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 39. JAPAN MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 40. JAPAN MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 41. MALAYSIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 42. MALAYSIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 43. PHILIPPINES MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 44. PHILIPPINES MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 45. SINGAPORE MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 46. SINGAPORE MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 47. SOUTH KOREA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 48. SOUTH KOREA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 49. TAIWAN MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 50. TAIWAN MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 51. THAILAND MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 52. THAILAND MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 53. VIETNAM MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 54. VIETNAM MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 55. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 56. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 57. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 58. DENMARK MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 59. DENMARK MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 60. EGYPT MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 61. EGYPT MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 62. FINLAND MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 63. FINLAND MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 64. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 65. FRANCE MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 66. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 67. GERMANY MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 68. ISRAEL MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 69. ISRAEL MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 70. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 71. ITALY MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 72. NETHERLANDS MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 73. NETHERLANDS MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 74. NIGERIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 75. NIGERIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 76. NORWAY MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 77. NORWAY MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 78. POLAND MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 79. POLAND MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 80. QATAR MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 81. QATAR MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 82. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 83. RUSSIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 84. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 85. SAUDI ARABIA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 86. SOUTH AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 87. SOUTH AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 88. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 89. SPAIN MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 90. SWEDEN MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 91. SWEDEN MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 92. SWITZERLAND MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 93. SWITZERLAND MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 94. TURKEY MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 95. TURKEY MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 96. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 97. UNITED ARAB EMIRATES MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 98. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 99. UNITED KINGDOM MOBILE ENTERTAINMENT MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
TABLE 100. MOBILE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
TABLE 101. MOBILE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Mobile Entertainment Market, which are profiled in this report, include:
  • Amazon.com, Inc.
  • Apple Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Gameloft SE by Vivendi SE
  • Google LLC
  • Hulu, LLC
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Netflix Studios, LLC
  • Netmarble Corp.
  • OnMobile Global Limited
  • Peacock TV, LLC
  • Rovio Entertainment Oyj by Sega Corporation
  • Snap Inc.
  • Sony Corporation
  • SoundCloud Global Limited & Co. KG
  • Spotify Technology SA
  • Star India Private Limited
  • Tencent Holdings Limited
  • X Corp.
  • Youku Tudou Inc.
  • Zee Entertainment Enterprises Ltd
  • Zynga Inc.

Methodology

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Table Information