The US market dominated the North America E-learning Services Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $229.82 billion by 2031. The Canada market is experiencing a CAGR of 20.5% during 2024-2031. Additionally, the Mexico market is expected to exhibit a CAGR of 19.6% during 2024-2031.
One of the biggest reasons behind the widespread adoption of e-learning is its flexibility. Learners can access content anytime, anywhere, making it ideal for students and professionals with busy schedules. Mobile devices have further boosted accessibility, allowing learners to engage in educational activities during their commute or other spare moments throughout the day.
Additionally, E-learning transcends geographical boundaries. Institutions, organizations, and individuals from all corners of the globe can access e-learning content, fostering international collaboration and knowledge sharing. For instance, a student in rural India can take the same online course as a student in New York, providing equal access to education regardless of location.
The USA is a technology leader, greatly influencing the e-learning market. High-speed internet and the widespread availability of smartphones and tablets have facilitated the growth of e-learning platforms. For instance, the introduction of 5G technology is expected to enhance the accessibility and quality of online education. Major tech companies like Google and Apple have invested heavily in educational technology, creating platforms and tools supporting e-learning.
List of Key Companies Profiled
- Udemy, Inc.
- Coursera, Inc.
- edX, Inc.
- Udacity, Inc. (Accenture PLC)
- Microsoft Corporation (LinkedIn Corporation)
- Upgrad Education Private Limited
- SAP SE
- Cisco Systems, Inc.
- IBM Corporation
- Google LLC (Alphabet Inc.)
Market Report Segmentation
By Courses
- Instructor-Led Virtual Courses
- Self-Paced Courses
By Learning Method
- Blended Learning
- Mobile Learning
- Virtual Classrooms
- Simulation
By End-Use
- Corporate
- Academic
- Government
By Type
- Custom E-Learning
- Responsive E-Learning
- Micro E-Learning
- Rapid E-Learning
- Translation & Localization
- Game-Based Learning
By Technologies
- Cloud Computing
- Big Data
- Augmented Reality & Virtual Reality
- Artificial Intelligence
By Country
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
Companies Mentioned
- Udemy, Inc.
- Coursera, Inc.
- edX, Inc.
- Udacity, Inc. (Accenture PLC)
- Microsoft Corporation (LinkedIn Corporation)
- Upgrad Education Private Limited
- SAP SE
- Cisco Systems, Inc.
- IBM Corporation
- Google LLC (Alphabet Inc.)
Methodology
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