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North America Gaming Controller Market Forecast to 2030 - Regional Analysis by Product Type, Compatibility, Connectivity, Distribution Channel, and End use

  • PDF Icon

    Report

  • 124 Pages
  • August 2024
  • Region: North America
  • The Insight Partners
  • ID: 5316865
UP TO OFF until Dec 31st 2024
The North America gaming controller market was valued at US$ 628.98 million in 2022 and is expected to reach US$ 1.11 billion by 2030; it is estimated to register a CAGR of 7.5% from 2022 to 2030 .

Rapid Expansion of Gaming Sector Fuels North America Gaming Controller Market

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems.

Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience.

As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market forward.

North America Gaming Controller Market Overview

The video game sector is one of the fastest-growing industries in North America. According to the American Gaming Association, the US gaming industry supported US$ 329 billion in total economic output, with 1.8 million jobs and US$ 53 billion in tax revenue in 2022. The gaming industry directly employed almost 709,000 people in the US, with US$ 31.0 billion in wages, salaries, tips, and benefits.

This includes ~597,000 jobs on-site at casinos and corporate offices, ~89,000 jobs at businesses serving casino patrons during casino trips or involved in casino construction and renovations, and more than 23,000 jobs at gaming equipment manufacturers. Thus, with the growing gaming industry, the demand for gaming controllers is also increasing in North America.

Various companies are taking initiatives, such as partnerships and product launches. For instance, in August 2023, Turtle Beach Corporation announced the launch of a hyper-portable Turtle Beach Atom Mobile Game Controller to iPhone users in September. The Atom Controller is a portable and compact mobile gaming controller with a unique two-piece design.

Also, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These controllers are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with unprecedented customization and cutting-edge technology. Therefore, with the growing initiatives in North America, the demand for gaming controllers is increasing.

North America Gaming Controller Market Segmentation

  • The North America gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.
  • Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.
  • In terms of compatibility, the North America gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.
  • By connectivity, the North America gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.
  • Based on type distribution channel, the North America gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.
  • In terms of end use, the North America gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.
  • By country, the North America gaming controller market is segmented into the US, Canada, and Mexico. The US dominated the North America gaming controller market share in 2022.
  • Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the North America gaming controller market.

Market Highlights

  • Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held 40.0% market share in 2022, amassing US$ 251.65 million. It is projected to garner US$ 494.70 million by 2030 to register 8.8% CAGR during 2022-2030.
  • In terms of compatibility, the North America gaming controller market is segmented into pcs, console, and mobile. The pcs segment held 41.0% share of North America gaming controller market in 2022, amassing US$ 257.73 million. It is anticipated to garner US$ 376.87 million by 2030 to expand at 4.9% CAGR during 2022-2030.
  • The wired segment held 60.9% share of North America gaming controller market in 2022, amassing US$ 383.13 million. It is projected to garner US$ 619.16 million by 2030 to expand at 6.2% CAGR from 2022 to 2030.
  • The offline segment held 56.8% share of North America gaming controller market in 2022, amassing US$ 357.52 million. It is predicted to garner US$ 587.56 million by 2030 to expand at 6.4% CAGR between 2022 and 2030.
  • The personal segment held 66.5% share of North America gaming controller market in 2022, amassing US$ 418.33 million. It is estimated to garner US$ 699.69 million by 2030 to expand at 6.6% CAGR during 2022-2030.
  • This analysis states that the US captured 84.8% share of North America gaming controller market in 2022. It was assessed at US$ 533.06 million in 2022 and is likely to hit US$ 919.84 million by 2030, registering a CAGR of 7.1% during 2022-2030.
  • In September 2023, Microsoft Corp announced the launch of its new core gamepad, codenamed Sebile, gamepad, which will be launched in May 2024. It will be available at $70, and the product is inspired by Sony’s DualSense, Valve’s Steam Controller, and Google Stadia.
  • In October 2023, Logitech G, a brand of Logitech, launched the Logitech G Adaptive Gaming Kit for the Access controller for PS5. The company partnered with Sony to deliver the new product, which is an official accessory kit. The product provides gamers with accessibility needs with an assortment of additional robust, high-performance buttons and triggers.

Reasons to Buy

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America gaming controller market.
  • Highlights key business priorities in order to assist companies to realign their business strategies.
  • The key findings and recommendations highlight crucial progressive industry trends in the North America gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies.
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
  • Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America gaming controller market, as well as those hindering it.
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.

Table of Contents

1. Introduction
1.1 Report Guidance
1.2 Market Segmentation
2. Executive Summary
2.1 Key Insights
2.2 Market Attractiveness
3. Research Methodology
3.1 Coverage
3.2 Secondary Research
3.3 Primary Research
4. North America Gaming Controller Market Landscape
4.1 Overview
4.2 PEST Analysis
4.3 Ecosystem Analysis
5. North America Gaming Controller Market - Key Market Dynamics
5.1 Market Drivers
5.1.1 Rapid Expansion of Gaming Sector
5.1.2 Technological Advancements
5.2 Market Restraints
5.2.1 Increase in Counterfeit Controllers:
5.2.2 High Initial Cost:
5.3 Market Opportunities
5.3.1 Rise in Number of Professional Gamers
5.3.2 Emergence of New Gaming Platforms
5.4 Future Trends
5.4.1 Shift in Digital and Cloud Gaming:
5.5 Impact of Drivers and Restraints:
6. Gaming Controller Market - North America Market Analysis
6.1 Gaming Controller Market Revenue (US$ Million), 2022-2030
6.2 Gaming Controller Market Forecast Analysis
7. North America Gaming Controller Market Analysis - by Product Type
7.1 Gamepad
7.1.1 Overview
7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
7.2 Joystick
7.2.1 Overview
7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
7.3 Trackball
7.3.1 Overview
7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
7.4 Steering Wheel
7.4.1 Overview
7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
7.5 Throttle Quadrant
7.5.1 Overview
7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
7.6 Others
7.6.1 Overview
7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
8. North America Gaming Controller Market Analysis - by Compatibility
8.1 PCs
8.1.1 Overview
8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
8.2 Console
8.2.1 Overview
8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
8.3 Mobile
8.3.1 Overview
8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
9. North America Gaming Controller Market Analysis - by Connectivity
9.1 Wired
9.1.1 Overview
9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
9.2 Wireless
9.2.1 Overview
9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
10. North America Gaming Controller Market Analysis - by Distribution Channel
10.1 Offline
10.1.1 Overview
10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
10.2 Online
10.2.1 Overview
10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
11. North America Gaming Controller Market Analysis - by End use
11.1 Personal
11.1.1 Overview
11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
11.2 Commercial
11.2.1 Overview
11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
12. North America Gaming Controller Market - Country Analysis
12.1 North America Market Overview
12.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
12.1.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
12.1.1.2 United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
12.1.1.2.1 United States: Gaming Controller Market Breakdown, by Product Type
12.1.1.2.2 United States: Gaming Controller Market Breakdown, by Compatibility
12.1.1.2.3 United States: Gaming Controller Market Breakdown, by Connectivity
12.1.1.2.4 United States: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.2.5 United States: Gaming Controller Market Breakdown, by End use
12.1.1.3 Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
12.1.1.3.1 Canada: Gaming Controller Market Breakdown, by Product Type
12.1.1.3.2 Canada: Gaming Controller Market Breakdown, by Compatibility
12.1.1.3.3 Canada: Gaming Controller Market Breakdown, by Connectivity
12.1.1.3.4 Canada: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.3.5 Canada: Gaming Controller Market Breakdown, by End use
12.1.1.4 Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
12.1.1.4.1 Mexico: Gaming Controller Market Breakdown, by Product Type
12.1.1.4.2 Mexico: Gaming Controller Market Breakdown, by Compatibility
12.1.1.4.3 Mexico: Gaming Controller Market Breakdown, by Connectivity
12.1.1.4.4 Mexico: Gaming Controller Market Breakdown, by Distribution Channel
12.1.1.4.5 Mexico: Gaming Controller Market Breakdown, by End use
13. Competitive Landscape
13.1 Company Positioning & Concentration
13.2 Heat Map Analysis
14. Industry Landscape
14.1 Overview
14.2 Market Initiatives
14.3 New Product Developments
14.4 Merger and Acquisition
15. Company Profiles
15.1 Guillemot Corp SA
15.1.1 Key Facts
15.1.2 Business Description
15.1.3 Products and Services
15.1.4 Financial Overview
15.1.5 SWOT Analysis
15.1.6 Key Developments
15.2 Microsoft Corp
15.2.1 Key Facts
15.2.2 Business Description
15.2.3 Products and Services
15.2.4 Financial Overview
15.2.5 SWOT Analysis
15.2.6 Key Developments
15.3 Logitech International SA
15.3.1 Key Facts
15.3.2 Business Description
15.3.3 Products and Services
15.3.4 Financial Overview
15.3.5 SWOT Analysis
15.3.6 Key Developments
15.4 Corsair Gaming Inc
15.4.1 Key Facts
15.4.2 Business Description
15.4.3 Products and Services
15.4.4 Financial Overview
15.4.5 SWOT Analysis
15.4.6 Key Developments
15.5 ACCO Brands Corp
15.5.1 Key Facts
15.5.2 Business Description
15.5.3 Products and Services
15.5.4 Financial Overview
15.5.5 SWOT Analysis
15.5.6 Key Developments
15.6 Mad Catz Global Ltd
15.6.1 Key Facts
15.6.2 Business Description
15.6.3 Products and Services
15.6.4 Financial Overview
15.6.5 SWOT Analysis
15.6.6 Key Developments
15.7 Sabrent
15.7.1 Key Facts
15.7.2 Business Description
15.7.3 Products and Services
15.7.4 Financial Overview
15.7.5 SWOT Analysis
15.7.6 Key Developments
15.8 Sony Group Corp
15.8.1 Key Facts
15.8.2 Business Description
15.8.3 Products and Services
15.8.4 Financial Overview
15.8.5 SWOT Analysis
15.8.6 Key Developments
15.9 Razer Inc
15.9.1 Key Facts
15.9.2 Business Description
15.9.3 Products and Services
15.9.4 Financial Overview
15.9.5 SWOT Analysis
15.9.6 Key Developments
15.10 Nintendo Co Ltd
15.10.1 Key Facts
15.10.2 Business Description
15.10.3 Products and Services
15.10.4 Financial Overview
15.10.5 SWOT Analysis
15.10.6 Key Developments
16. Appendix
16.1 Word Index
16.2 About the Analyst
List of Tables
Table 1. Gaming Controller Market Segmentation
Table 2. List of Vendors
Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End-use
Table 9. North America: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Country
Table 10. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
Table 11. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
Table 12. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
Table 13. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
Table 14. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End use
Table 15. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
Table 16. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
Table 17. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
Table 18. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
Table 19. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End use
Table 20. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
Table 21. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
Table 22. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
Table 23. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
Table 24. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End-use
Table 25. Heat Map Analysis
Table 26. List of Abbreviation
List of Figures
Figure 1. Gaming Controller Market Segmentation, by Country
Figure 2. PEST Analysis
Figure 3. Gaming Controller Market - Key Market Dynamics
Figure 4. Impact Analysis of Drivers and Restraints
Figure 5. Gaming Controller Market Revenue (US$ Million), 2022-2030
Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
Figure 27. North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
Figure 28. United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 29. Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 30. Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
Figure 31. Company Positioning & Concentration

Companies Mentioned

Some of the leading companies in the North America Gaming Controller market include:
  • Guillemot Corp SA.
  • Microsoft Corp.
  • Logitech International SA.
  • Corsair Gaming Inc.
  • ACCO Brands Corp.
  • Mad Catz Global Ltd.
  • Sabrent.
  • Sony Group Corp.
  • Razer Inc.
  • Nintendo Co Ltd.

Table Information