Rapid Expansion of Gaming Sector Fuels North America Gaming Controller Market
The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems.Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience.
As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market forward.
North America Gaming Controller Market Overview
The video game sector is one of the fastest-growing industries in North America. According to the American Gaming Association, the US gaming industry supported US$ 329 billion in total economic output, with 1.8 million jobs and US$ 53 billion in tax revenue in 2022. The gaming industry directly employed almost 709,000 people in the US, with US$ 31.0 billion in wages, salaries, tips, and benefits.This includes ~597,000 jobs on-site at casinos and corporate offices, ~89,000 jobs at businesses serving casino patrons during casino trips or involved in casino construction and renovations, and more than 23,000 jobs at gaming equipment manufacturers. Thus, with the growing gaming industry, the demand for gaming controllers is also increasing in North America.
Various companies are taking initiatives, such as partnerships and product launches. For instance, in August 2023, Turtle Beach Corporation announced the launch of a hyper-portable Turtle Beach Atom Mobile Game Controller to iPhone users in September. The Atom Controller is a portable and compact mobile gaming controller with a unique two-piece design.
Also, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These controllers are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with unprecedented customization and cutting-edge technology. Therefore, with the growing initiatives in North America, the demand for gaming controllers is increasing.
North America Gaming Controller Market Segmentation
- The North America gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.
- Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.
- In terms of compatibility, the North America gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.
- By connectivity, the North America gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.
- Based on type distribution channel, the North America gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.
- In terms of end use, the North America gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.
- By country, the North America gaming controller market is segmented into the US, Canada, and Mexico. The US dominated the North America gaming controller market share in 2022.
- Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the North America gaming controller market.
Market Highlights
- Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held 40.0% market share in 2022, amassing US$ 251.65 million. It is projected to garner US$ 494.70 million by 2030 to register 8.8% CAGR during 2022-2030.
- In terms of compatibility, the North America gaming controller market is segmented into pcs, console, and mobile. The pcs segment held 41.0% share of North America gaming controller market in 2022, amassing US$ 257.73 million. It is anticipated to garner US$ 376.87 million by 2030 to expand at 4.9% CAGR during 2022-2030.
- The wired segment held 60.9% share of North America gaming controller market in 2022, amassing US$ 383.13 million. It is projected to garner US$ 619.16 million by 2030 to expand at 6.2% CAGR from 2022 to 2030.
- The offline segment held 56.8% share of North America gaming controller market in 2022, amassing US$ 357.52 million. It is predicted to garner US$ 587.56 million by 2030 to expand at 6.4% CAGR between 2022 and 2030.
- The personal segment held 66.5% share of North America gaming controller market in 2022, amassing US$ 418.33 million. It is estimated to garner US$ 699.69 million by 2030 to expand at 6.6% CAGR during 2022-2030.
- This analysis states that the US captured 84.8% share of North America gaming controller market in 2022. It was assessed at US$ 533.06 million in 2022 and is likely to hit US$ 919.84 million by 2030, registering a CAGR of 7.1% during 2022-2030.
- In September 2023, Microsoft Corp announced the launch of its new core gamepad, codenamed Sebile, gamepad, which will be launched in May 2024. It will be available at $70, and the product is inspired by Sony’s DualSense, Valve’s Steam Controller, and Google Stadia.
- In October 2023, Logitech G, a brand of Logitech, launched the Logitech G Adaptive Gaming Kit for the Access controller for PS5. The company partnered with Sony to deliver the new product, which is an official accessory kit. The product provides gamers with accessibility needs with an assortment of additional robust, high-performance buttons and triggers.
Reasons to Buy
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the North America gaming controller market.
- Highlights key business priorities in order to assist companies to realign their business strategies.
- The key findings and recommendations highlight crucial progressive industry trends in the North America gaming controller market, thereby allowing players across the value chain to develop effective long-term strategies.
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
- Scrutinize in-depth North America market trends and outlook coupled with the factors driving the North America gaming controller market, as well as those hindering it.
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing, and distribution.
Table of Contents
Companies Mentioned
Some of the leading companies in the North America Gaming Controller market include:- Guillemot Corp SA.
- Microsoft Corp.
- Logitech International SA.
- Corsair Gaming Inc.
- ACCO Brands Corp.
- Mad Catz Global Ltd.
- Sabrent.
- Sony Group Corp.
- Razer Inc.
- Nintendo Co Ltd.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 124 |
Published | August 2024 |
Forecast Period | 2022 - 2030 |
Estimated Market Value ( USD | $ 628.98 Million |
Forecasted Market Value ( USD | $ 1110 Million |
Compound Annual Growth Rate | 7.5% |
Regions Covered | North America |
No. of Companies Mentioned | 11 |