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North America Gaming Keyboard Market Size, Share & Industry Trends Analysis Report by Distribution Channel, Product Type, Connectivity Type, Price point, Country and Growth Forecast, 2022-2028

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    Report

  • 92 Pages
  • March 2023
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5778650
The North America Gaming Keyboard Market should witness market growth of 8.3% CAGR during the forecast period (2022-2028).

The gaming business significantly impacts developing nations' economies, including these in the United States and others. For example, in the US, more than two million people are employed by the gaming sector, which generates significant tax income. The government's initiatives to support the gaming sector include boosting consumer engagement and raising the sector's market value.

In addition, e-sports are being integrated into conventional sports by the governments of developing nations. Using the power granted by Article 77, clause (3) of the Constitution, the government has requested the Ministry of Electronics and Information Technology as well as the Ministry of Sports to integrate e-sports in multi-sport events. The potential for the gaming industry to grow exponentially and generate a higher valuation is anticipated to be enabled by the increasing endeavors of developing-country administrations to support electronic gaming.

Consumer spending on computer games as well as premium services, increased by 31% during the pandemic. It was noted that mobile gaming generatedrevenues of approximately$77.2 billion by the end of 2020. The goal of gaming businesses in the US is an 80% increase in gaming sales. With improved gaming keyboards and other peripherals, the sector is anticipated to expand in software and hardware. Moreover, the e-sports industry is expected to cross the$2.5 billion markby 2024. The video game industry supports American gaming businesses via licensing, growth initiatives, and export. With 2.7 billion gamers, approximately 75% of US homes have one gamer exists.

The US market dominated the North America Gaming Keyboard Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $787.5 million by 2028. The Canada market is poised to grow at a CAGR of 10.8% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 9.8% during (2022-2028).

Based on Distribution Channel, the market is segmented into Specialty Stores, Supermarkets/hypermarkets, E-commerce, and Independent Retail Stores. Based on Product Type, the market is segmented into Mechanical, and Membrane. Based on Connectivity Type, the market is segmented into Wired, and Wireless. Based on Price point, the market is segmented into Medium-priced, High-priced, and Low-priced. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Razer, Inc., Corsair Gaming, Inc., Logitech International S.A., ASUSTeK Computer, Inc., Lenovo Group Limited, HP, Inc., Mad Catz Global Limited, Shenzhen Rapoo Technology Co., Ltd., Eastern Times Technology Co., Ltd. (Redragon), and Mionix AB.

Scope of the Study

By Distribution Channel

  • Specialty Stores
  • Supermarkets/hypermarkets
  • E-commerce
  • Independent Retail Stores

By Product Type

  • Mechanical
  • Membrane

By Connectivity Type

  • Wired
  • Wireless

By Price point

  • Medium-priced
  • High-priced
  • Low-priced

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Razer, Inc.
  • Corsair Gaming, Inc.
  • Logitech International S.A.
  • ASUSTeK Computer, Inc.
  • Lenovo Group Limited
  • HP, Inc.
  • Mad Catz Global Limited
  • Shenzhen Rapoo Technology Co., Ltd.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Mionix AB

Unique Offerings

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Gaming Keyboard Market, by Distribution Channel
1.4.2 North America Gaming Keyboard Market, by Product Type
1.4.3 North America Gaming Keyboard Market, by Connectivity Type
1.4.4 North America Gaming Keyboard Market, by Price point
1.4.5 North America Gaming Keyboard Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 The Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2018, Jan - 2023, Feb) Leading Players
Chapter 4. North America Gaming Keyboard Market by Distribution Channel
4.1 North America Specialty Stores Market by Country
4.2 North America Supermarkets/hypermarkets Market by Country
4.3 North America E-commerce Market by Country
4.4 North America Independent Retail Stores Market by Country
Chapter 5. North America Gaming Keyboard Market by Product Type
5.1 North America Mechanical Market by Country
5.2 North America Membrane Market by Country
Chapter 6. North America Gaming Keyboard Market by Connectivity Type
6.1 North America Wired Market by Country
6.2 North America Wireless Market by Country
Chapter 7. North America Gaming Keyboard Market by Price point
7.1 North America Medium-priced Market by Country
7.2 North America High-priced Market by Country
7.3 North America Low-priced Market by Country
Chapter 8. North America Gaming Keyboard Market by Country
8.1 US Gaming Keyboard Market
8.1.1 US Gaming Keyboard Market by Distribution Channel
8.1.2 US Gaming Keyboard Market by Product Type
8.1.3 US Gaming Keyboard Market by Connectivity Type
8.1.4 US Gaming Keyboard Market by Price point
8.2 Canada Gaming Keyboard Market
8.2.1 Canada Gaming Keyboard Market by Distribution Channel
8.2.2 Canada Gaming Keyboard Market by Product Type
8.2.3 Canada Gaming Keyboard Market by Connectivity Type
8.2.4 Canada Gaming Keyboard Market by Price point
8.3 Mexico Gaming Keyboard Market
8.3.1 Mexico Gaming Keyboard Market by Distribution Channel
8.3.2 Mexico Gaming Keyboard Market by Product Type
8.3.3 Mexico Gaming Keyboard Market by Connectivity Type
8.3.4 Mexico Gaming Keyboard Market by Price point
8.4 Rest of North America Gaming Keyboard Market
8.4.1 Rest of North America Gaming Keyboard Market by Distribution Channel
8.4.2 Rest of North America Gaming Keyboard Market by Product Type
8.4.3 Rest of North America Gaming Keyboard Market by Connectivity Type
8.4.4 Rest of North America Gaming Keyboard Market by Price point
Chapter 9. Company Profiles
9.1 Razer, Inc.
9.1.1 Company overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.2 Corsair Gaming, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Product Development Expenses
9.2.5 Recent Strategies and Developments
9.2.5.1 Partnerships, Collaborations, and Agreements
9.2.5.2 Product Launches and Product Expansions
9.3 Logitech International S.A.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent Strategies and Developments
9.3.5.1 Product Launches and Product Expansions
9.4 ASUSTeK Computer Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent Strategies and Developments
9.4.5.1 Product Launches and Product Expansions
9.5 Lenovo Group Limited
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent Strategies and Developments
9.5.5.1 Partnerships, Collaborations, and Agreements
9.6 HP, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent Strategies and Developments
9.6.5.1 Product Launches and Product Expansions
9.6.5.2 Acquisition and Mergers
9.7 Mad Catz Global Limited
9.7.1 Company Overview
9.7.2 Recent Strategies and Developments
9.7.2.1 Partnerships, Collaborations, and Agreements
9.7.2.2 Product Launches and Product Expansions
9.8 Shenzhen Rapoo Technology Co., Ltd.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Product Launches and Product Expansions
9.9 Eastern Times Technology Co., Ltd. (Redragon)
9.9.1 Company Overview
9.9.2 Recent Strategies and Developments
9.9.2.1 Product Launches and Product Expansions
9.10. Mionix AB
9.10.1 Company Overview

Companies Mentioned

  • Razer, Inc.
  • Corsair Gaming, Inc.
  • Logitech International S.A.
  • ASUSTeK Computer, Inc.
  • Lenovo Group Limited
  • HP, Inc.
  • Mad Catz Global Limited
  • Shenzhen Rapoo Technology Co., Ltd.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Mionix AB

Methodology

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