The growth in demand for interactive projectors is facilitated by increased government funding and private-sector assistance to educational organizations. These projectors are anticipated to grow with the need for interactive instructional methods. The demand for these projectors is expected to rise as they enhance user engagement and facilitate active participation in professional or academic meetings. Additionally, some newly developed projectors facilitate the retention of information. Many educators utilize these tools to organize enjoyable learning competitions, develop educational games, and designate group projects. Environmental concerns are an additional element expected to contribute to the growth in demand for these projectors.
In academic institutions, the growing prevalence of the projectors has rendered paper obsolete as a medium for completing homework and class assignments. File-sharing applications enable students to review their notes by accessing them through the Internet. Institutions that enable audience participation with the projected content utilize these projectors. In addition, some elements contribute to highly effective user engagement, multi-touch collaboration, fluid interactivity, and real-time learning. Projectors improve student collaboration and communication in education, increase student understanding and participation, and make lessons more engaging and interactive.
In recent times, e-learning technologies have experienced a significant surge in popularity within the corporate and educational sectors of developed nations, including Canada and the United States. The development of more rapid networking and sophisticated telecommunication technologies in these nations is anticipated to increase the market share. The United States has significantly contributed to the market's overall expansion, owing to the region's substantial demand for consumer electronics. The United States invests significant money in education to implement the projectors and other technologically advanced equipment. Thus, the adoption of these projectors in diverse industries of the region supports the growth of the market.
The US market dominated the North America Interactive Projector Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $2.95 billion by 2030. The Canada market is experiencing a CAGR of 24.2% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 23.1% during (2023 - 2030).
Based on Technology, the market is segmented into 3LCD, Digital Light Processing (DLP), and Liquid-Crystal-on-Silicon (LCoS). Based on Application, the market is segmented into Education, Business, Healthcare, and Others. Based on Projection Distance, the market is segmented into Ultra-short throw, Short throw, and Standard throw. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Qisda Corporation (BenQ), Casio Computer Co., Ltd., Dell Technologies, Inc., Delta Electronics, Inc., Boxlight Corporation, Sharp NEC Display Solutions, Ltd. (Sharp Corporation), Coretronic Corporation, Panasonic Holdings Corporation, Seiko Epson Corporation and Hitachi, Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Technology- 3LCD
- Digital Light Processing (DLP)
- Liquid-Crystal-on-Silicon (LCoS)
- Education
- Business
- Healthcare
- Others
- Ultra-short throw
- Short throw
- Standard throw
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Qisda Corporation (BenQ)
- Casio Computer Co., Ltd.
- Dell Technologies, Inc.
- Delta Electronics, Inc.
- Boxlight Corporation
- Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
- Coretronic Corporation
- Panasonic Holdings Corporation
- Seiko Epson Corporation
- Hitachi, Ltd.
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- The highest number of Market tables and figures
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Table of Contents
Companies Mentioned
- Qisda Corporation (BenQ)
- Casio Computer Co., Ltd.
- Dell Technologies, Inc.
- Delta Electronics, Inc.
- Boxlight Corporation
- Sharp NEC Display Solutions, Ltd. (Sharp Corporation)
- Coretronic Corporation
- Panasonic Holdings Corporation
- Seiko Epson Corporation
- Hitachi, Ltd.
Methodology
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