The US market dominated the North America Markerless Motion Capture Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $59,827.6 Thousands by 2031. The Canada market is showcasing a CAGR of 19.4% during (2024 - 2031). Additionally, The Mexico market would register a CAGR of 18.3% during (2024 - 2031).
In engineering and robotics, it is employed for designing and testing human-machine interfaces, humanoid robots, and wearable exoskeletons. Engineers use motion capture data to analyze human motion patterns, optimize ergonomic designs, and develop assistive devices that enhance human performance and mobility in industrial, medical, and military applications.
Moreover, it is crucial in developing humanoid robots that mimic human movement and behavior. By capturing and analyzing human motion data, engineers can program humanoid robots to perform complex tasks, navigate dynamic environments, and interact with humans naturally and intuitively. Markerless motion capture data informs the design of robot kinematics, control algorithms, and motion planning strategies, enabling robots to exhibit lifelike movements and adaptability in real-world scenarios.
In addition, Canada boasts diverse landscapes, from bustling urban centers to picturesque natural scenery. This versatility allows filmmakers to find suitable settings for various productions without traveling extensively. With its diverse landscapes and attractive filming incentives, Canada’s burgeoning film sector increasingly attracts major film productions and talent. As a result, there’s likely to be a growing demand for advanced motion capture technology to support these productions and meet the high standards of quality expected by audiences. As per the data provided by Statistics Canada, operating revenue in the film, television, and video production industry increased by 20.2% from 2019 to $11.3 billion in 2021. Thus, the growing film sector in North America will assist in the growth of the regional market.
Based on Type, the market is segmented into 3D, and 2D. Based on Application, the market is segmented into Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Market Report Segmentation
By Type- 3D
- 2D
- Film & TV
- Location-based Entertainment
- Games
- Virtual Production
- Virtual Reality
- Video Conferencing
- Surveillance
- Healthcare
- Others
- US
- Canada
- Mexico
- Rest of North America
Table of Contents
Companies Mentioned
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Methodology
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