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North America Virtual Reality In Retail Market Size, Share & Industry Trends Analysis Report By Application, By Component, By Device, By Vertical, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 77 Pages
  • June 2023
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5852281
The North America Virtual Reality In Retail Market should witness market growth of 26.0% CAGR during the forecast period (2023-2030).

A rapid market expansion is anticipated throughout the forecast period because of the growing trend of VR headsets in the retail sector, which is changing the way customers purchase. Furthermore, a number of companies are seeking to integrate VR shopping into their physical location and website to improve the consumer purchasing experience. The retail industry is changing due to virtual reality, which improves customer experiences and gets above physical limits. Customers may view things in 3D, visually try them on, and explore authentic surroundings because of VR's immersive and engaging shopping experiences.

With the help of this technology, retailers may present their entire product line in a virtual store, easing up physical space and inventory restrictions. The outcome is a convenient and engaging shopping experience that boosts client satisfaction & loyalty and encourages the use of virtual reality in retail. Additional factors include adopting and integrating artificial intelligence (AI), machine learning, and the Internet of Things (IoT) into virtual reality. The organization utilizes these technologies to modify its business. This is anticipated to drive the growth of the market.

The Mexican Online Sales Association reports that in 2021, the domestic eCommerce market was valued at USD 19.7 billion, a 27% increase over 2020. In 2021, there were 57.5 million users of Mexican eCommerce, up 11% from the previous year. In 2020, women made up 51% of Mexican eCommerce users. Based on experts’ estimations, due to improved financial inclusion, streamlined logistics, and elevated digital literacy, Mexico will have around 77.9 million eCommerce consumers by 2025. This region's market is expected to develop as e-commerce becomes increasingly popular.

The US market dominated the North America Virtual Reality In Retail Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $3,963.5 million by 2030. The Canada market is poised to grow at a CAGR of 28.9% during (2023-2030). Additionally, The Mexico market should witness a CAGR of 27.8% during (2023-2030).

Based on Application, the market is segmented into Advertising & Marketing, Try-on Solutions, Planning & Designing and Information Systems. Based on Component, the market is segmented into Hardware, Software and Services. Based on Device, the market is segmented into Head Mounted Devices, Gesture Tracking Device and Projectors & Display Wall. Based on Vertical, the market is segmented into Clothing, Consumer Electronics, Food & Beverages and Home Products. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), FXGear, Inc., Visualise Creative Limited, Panedia Pty Ltd., FireBird VR, KonceptVR LLC, WeMakeVR, Fiebak Medien, and Subvrsive, Inc.

Scope of the Study

By Application

  • Advertising & Marketing
  • Try-on Solutions
  • Planning & Designing
  • Information Systems

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Devices
  • Gesture Tracking Device
  • Projectors & Display Wall

By Vertical

  • Clothing
  • Consumer Electronics
  • Food & Beverages
  • Home Products

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Matterport, Inc.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • FXGear, Inc.
  • Visualise Creative Limited
  • Panedia Pty Ltd.
  • FireBird VR
  • KonceptVR LLC
  • WeMakeVR
  • Fiebak Medien
  • Subvrsive, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Virtual Reality In Retail Market, by Application
1.4.2 North America Virtual Reality In Retail Market, by Component
1.4.3 North America Virtual Reality In Retail Market, by Device
1.4.4 North America Virtual Reality In Retail Market, by Vertical
1.4.5 North America Virtual Reality In Retail Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. North America Virtual Reality In Retail Market by Application
3.1 North America Advertising & Marketing Market by Country
3.2 North America Try-on Solutions Market by Country
3.3 North America Planning & Designing Market by Country
3.4 North America Information Systems Market by Country
Chapter 4. North America Virtual Reality In Retail Market by Component
4.1 North America Hardware Market by Country
4.2 North America Software Market by Country
4.3 North America Services Market by Country
Chapter 5. North America Virtual Reality In Retail Market by Device
5.1 North America Head Mounted Devices Market by Country
5.2 North America Gesture Tracking Device Market by Country
5.3 North America Projectors & Display Wall Market by Country
Chapter 6. North America Virtual Reality In Retail Market by Vertical
6.1 North America Clothing Market by Country
6.2 North America Consumer Electronics Market by Country
6.3 North America Food & Beverages Market by Country
6.4 North America Home Products Market by Country
Chapter 7. North America Virtual Reality In Retail Market by Country
7.1 US Virtual Reality In Retail Market
7.1.1 US Virtual Reality In Retail Market by Application
7.1.2 US Virtual Reality In Retail Market by Component
7.1.3 US Virtual Reality In Retail Market by Device
7.1.4 US Virtual Reality In Retail Market by Vertical
7.2 Canada Virtual Reality In Retail Market
7.2.1 Canada Virtual Reality In Retail Market by Application
7.2.2 Canada Virtual Reality In Retail Market by Component
7.2.3 Canada Virtual Reality In Retail Market by Device
7.2.4 Canada Virtual Reality In Retail Market by Vertical
7.3 Mexico Virtual Reality In Retail Market
7.3.1 Mexico Virtual Reality In Retail Market by Application
7.3.2 Mexico Virtual Reality In Retail Market by Component
7.3.3 Mexico Virtual Reality In Retail Market by Device
7.3.4 Mexico Virtual Reality In Retail Market by Vertical
7.4 Rest of North America Virtual Reality In Retail Market
7.4.1 Rest of North America Virtual Reality In Retail Market by Application
7.4.2 Rest of North America Virtual Reality In Retail Market by Component
7.4.3 Rest of North America Virtual Reality In Retail Market by Device
7.4.4 Rest of North America Virtual Reality In Retail Market by Vertical
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Research & Development Expenses
8.1.4 Recent strategies and developments:
8.1.4.1 Partnerships, Collaborations, and Agreements:
8.2 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 FXGear, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Product Launches and Product Expansions:
8.4 Visualise Creative Limited
8.4.1 Company Overview
8.5 Panedia Pty Ltd.
8.5.1 Company Overview
8.6 FireBird VR
8.6.1 Company Overview
8.7 KonceptVR LLC
8.7.1 Company Overview
8.8 WeMakeVR.
8.8.1 Company Overview
8.9 Fiebak Medien
8.9.1 Company Overview
8.10. Subvrsive, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Matterport, Inc.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • FXGear, Inc.
  • Visualise Creative Limited
  • Panedia Pty Ltd.
  • FireBird VR
  • KonceptVR LLC
  • WeMakeVR
  • Fiebak Medien
  • Subvrsive, Inc.

Methodology

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