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The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising penetration of smartphones and improving internet access, evolution of pc and console gaming industry, and increasing popularity of e-sports tournaments.
The video game market in us is segmented as below:
By Platform
- Mobile devices
- Consoles
- Computing devices
By Type
- Offline
- Online
By Geographical Landscape
- North America
The report on the video game market in us covers the following areas:
- Video Game Market in US sizing
- Video Game Market in US forecast
- Video Game Market in US industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
Executive Summary
The following companies are recognized as the key players in the video game market in us: Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., Embracer Group AB, Epic Games Inc., Microsoft Corp., NetEase Inc., NEXON Co. Ltd., Nintendo Co. Ltd., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., The Walt Disney Co., Ubisoft Entertainment SA, Valve Corp., and Warner Bros Discovery Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is increasing popularity of gaming among women."
According to the report, one of the major drivers for this market is the rising penetration of smartphones and improving internet access.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Apple Inc.
- Bandai Namco Holdings Inc.
- CyberAgent Inc.
- Electronic Arts Inc.
- Embracer Group AB
- Epic Games Inc.
- Microsoft Corp.
- NetEase Inc.
- NEXON Co. Ltd.
- Nintendo Co. Ltd.
- Roblox Corp.
- Sega Sammy Holdings Inc.
- Sony Group Corp.
- Square Enix Holdings Co. Ltd.
- Take Two Interactive Software Inc.
- The Walt Disney Co.
- Ubisoft Entertainment SA
- Valve Corp.
- Warner Bros Discovery Inc.