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Global Video Games (Mobile, Console and PC) Market: Insights & Forecast (2024-2028)

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    Report

  • 97 Pages
  • August 2024
  • Region: Global
  • Koncept Analytics
  • ID: 5641174
10% Free customization
10% Free customization

This report comes with 10% free customization, enabling you to add data that meets your specific business needs.

The global video game market is forecasted to reach US$346.71 billion in 2028, experiencing growth at a CAGR of 8.58% during the period spanning from 2024 to 2028. Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration.
However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2023, the dominant share of global video game was being held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2023, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific. Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.

The outbreak of coronavirus has boosted the demand for video games, owing to lockdowns and restrictions on the movement of people.
However, several companies also had to confront delays and interruptions in their product launches in the wake of the outbreak of the pandemic.

Scope of the report

  • The report provides a report provides a comprehensive analysis of the global video game market with impact of COVID-19.
  • The major regional markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd, Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.

Key Target Audience

  • Electronics Manufacturing Companies
  • Video Game Developers
  • Gaming Software Companies
  • Consumers
  • Consulting and Advisory Firms
  • Investment Banks
  • Government Bodies & Regulating Authorities

Please note: 10% free customization equates to up to 3 hours of analyst time.

Table of Contents

1. Market Overview
1.1 Video Games
1.1.1 Video Game- Introduction
1.2 Type of Video Games
1.3 Type of Gaming Platform
1.4 Value Chain Analysis
2. Impact of COVID-19
2.1 Impact of COVID-19 on Global Video Game Market
2.2 Increased Number of Video Game Players
2.3 Delayed Release
2.4 Disrupted Supply Chain
2.5 Challenges Faced by Developers
2.6 Post-COVID Scenario
3. Global Market Analysis
3.1 Global Video Game Market by Value
3.2 Global Video Game Market Forecast by Value
3.3 Global Video Game Market by Device
3.3.1 Global Mobile Video Game Market by Value
3.3.2 Global Mobile Video Game Market Forecast by Value
3.3.3 Global Console Video Game Market by Value
3.3.4 Global Console Video Game Market Forecast by Value
3.3.5 Global Personal Computer (PC) Video Game Market by Value
3.3.6 Global Personal Computer (PC) Video Game Market Forecast by Value
3.4 Global Mobile Video Game Market by Segment
3.4.1 Global Smartphone Video Game Market by Value
3.4.2 Global Smartphone Video Game Market Forecast by Value
3.4.3 Global Tablet Video Game Market by Value
3.4.4 Global Tablet Video Game Market Forecast by Value
3.5 Global PC Video Game Market by Segment
3.5.1 Global Boxed/ Downloaded PC Video Game Market by Value
3.5.2 Global Boxed/ Downloaded PC Video Game Market Forecast by Value
3.5.3 Global Browser PC Video Game Market by Value
3.5.4 Global Browser PC Video Game Market Forecast by Value
3.6 Global Video Game Market by Mode
3.6.1 Global Offline Video Game Market by Value
3.6.2 Global Offline Video Game Market Forecast by Value
3.6.3 Global Online Video Game Market by Value
3.6.4 Global Online Video Game Market Forecast by Value
4. Regional Market Analysis
4.1 Asia Pacific
4.1.1 Asia Pacific Video Game Market by Value
4.1.2 Asia Pacific Video Game Market Forecast by Value
4.1.3 Asia Pacific Video Game Market by Region
4.1.4 China Video Game Market Forecast by Value
4.1.5 Japan Video Game Market Forecast by Value
4.1.6 South Korea Video Game Market Forecast by Value
4.1.7 Rest of Asia Pacific Video Game Market Forecast by Value
4.2 North America
4.2.1 North America Video Game Market by Value
4.2.2 North America Video Game Market Forecast by Value
4.2.3 North America Video Game Market by Region
4.2.4 The US Video Game Market Forecast by Value
4.2.5 Canada Video Game Market Forecast by Value
4.3 Europe
4.3.1 Europe Video Game Market by Value
4.3.2 Europe Video Game Market Forecast by Value
4.3.3 Europe Video Game Market by Region
4.3.4 United Kingdom Video Game Market Forecast by Value
4.3.5 Germany Video Game Market Forecast by Value
4.3.6 France Video Game Market Forecast by Value
4.3.7 Rest of Europe Video Game Market Forecast by Value
4.4 Middle East & Africa
4.4.1 Middle East & Africa Video Game Market by Value
4.4.2 Middle East & Africa Video Game Market Forecast by Value
4.5 Latin America
4.5.1 Latin America Video Game Market by Value
4.5.2 Latin America Video Game Market Forecast by Value
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Rising Number of Gamers
5.1.2 Surge in GenZ Population
5.1.3 Inclining Smartphone Penetration
5.1.4 Increasing Disposable Income
5.1.5 Rising Internet Penetration
5.2 Key Trends & Developments
5.2.1 5G Internet Connectivity
5.2.2 Cloud Gaming
5.2.3 Shift To New Models Of Monetization
5.2.4 Industry Consolidation
5.2.5 Mobile Gaming and Platform ‘Agnosticism’
5.2.6 Metaverse
5.2.7 Technological Advancements
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cyber Security Issues
5.3.3 Health Issues
6. Company Profiles
6.1 Electronic Art Inc.
6.1.1 Business Overview
6.2 Microsoft Corporation
6.2.1 Business Overview
6.3 Nintendo Co., Ltd.
6.3.1 Business Overview
6.4 Tencent Holdings Ltd
6.4.1 Business Overview
6.5 Apple Inc.
6.5.1 Business Overview
6.6 Sony Group Corporation
6.6.1 Business Overview
List of Charts
  • Advantages of Video Games
  • Type of Gaming Platform
  • Value Chain Analysis
  • Percentage Increase in Number of Video Game Players (2020)
  • Global Video Game Market by Value (2019-2023)
  • Global Video Game Market Forecast by Value (2024-2028)
  • Global Video Game Market by Device (2023)
  • Global Mobile Video Game Market by Value (2019-2023)
  • Global Mobile Video Game Market Forecast by Value (2024-2028)
  • Global Console Video Game Market by Value (2019-2023)
  • Global Console Video Game Market Forecast by Value (2024-2028)
  • Global Personal Computer (PC) Video Game Market by Value (2019-2023)
  • Global Personal Computer (PC) Video Game Market Forecast by Value (2024-2028)
  • Global Mobile Video Game Market by Segment (2023)
  • Global Smartphone Video Game Market by Value (2019-2023)
  • Global Smartphone Video Game Market Forecast by Value (2024-2028)
  • Global Tablet Video Game Market by Value (2019-2023)
  • Global Tablet Video Game Market Forecast by Value (2024-2028)
  • Global PC Video Game Market by Segment (2023)
  • Global Boxed/ Downloaded PC Video Game Market by Value (2019-2023)
  • Global Boxed/ Downloaded PC Video Game Market Forecast by Value (2024-2028)
  • Global Browser PC Video Game Market by Value (2019-2023)
  • Global Browser PC Video Game Market Forecast by Value (2024-2028)
  • Global Video Game Market by Mode (2023)
  • Global Offline Video Game Market by Value (2019-2023)
  • Global Offline Video Game Market Forecast by Value (2024-2028)
  • Global Online Video Game Market by Value (2019-2023)
  • Global Online Video Game Market Forecast by Value (2024-2028)
  • Asia Pacific Video Game Market by Value (2019-2023)
  • Asia Pacific Video Game Market Forecast by Value (2024-2028)
  • Asia Pacific Video Game Market by Region (2023)
  • China Video Game Market Forecast by Value (2023-2028)
  • Japan Video Game Market Forecast by Value (2023-2028)
  • South Korea Video Game Market Forecast by Value (2023-2028)
  • Rest of Asia Pacific Video Game Market Forecast by Value (2023-2028)
  • North America Video Game Market by Value (2019-2023)
  • North America Video Game Market Forecast by Value (2024-2028)
  • North America Video Game Market by Region (2023)
  • The US Video Game Market Forecast by Value (2023-2028)
  • Canada Video Game Market Forecast by Value (2023-2028)
  • Europe Video Game Market by Value (2019-2023)
  • Europe Video Game Market Forecast by Value (2024-2028)
  • Europe Video Game Market by Sub Region (2023)
  • United Kingdom Video Game Market Forecast by Value (2023-2028)
  • Germany Video Game Market Forecast by Value (2023-2028)
  • France Video Game Market Forecast by Value (2023-2028)
  • Rest of Europe Video Game Market Forecast by Value (2023-2028)
  • Middle East & Africa Video Game Market by Value (2019-2023)
  • Middle East & Africa Video Game Market Forecast by Value (2024-2028)
  • Latin America Video Game Market by Value (2019-2023)
  • Latin America Video Game Market Forecast by Value (2024-2028)
  • Global Active Video Gamers (2017-2023)
  • Global Millennial and GenZ Population (2017-2023)
  • Global Unique Mobile Users (Q4 2016- Q4 2023)
  • Advanced Economies and Emerging Market & Developing Economies GDP Per Capita (2017-2023)
  • Global Internet User As Percentage Of Population (2023)
  • Global 5G Connections (2019-2026)
List of Tables
  • Type of Video Games
  • Delayed Video Game Releases

Companies Mentioned

  • Electronic Art Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Tencent Holdings Ltd
  • Apple Inc.
  • Sony Group Corporation

Table Information