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Virtual Reality Software Market Report 2025

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    Report

  • 175 Pages
  • March 2025
  • Region: Global
  • The Business Research Company
  • ID: 5735146
The virtual reality software market size has grown exponentially in recent years. It will grow from $16.01 billion in 2024 to $20.31 billion in 2025 at a compound annual growth rate (CAGR) of 26.9%. The growth in the historic period can be attributed to gaming and entertainment adoption, enterprise training and simulation, healthcare and medical applications, architectural and design visualization, education, and e-learning initiatives.

The virtual reality software market size is expected to see exponential growth in the next few years. It will grow to $48.64 billion in 2029 at a compound annual growth rate (CAGR) of 24.4%. The growth in the forecast period can be attributed to remote collaboration and communication, expanding applications in industry verticals, the rise of social VR experiences, integration with augmented reality (AR), and consumer adoption for product interaction. Major trends in the forecast period include healthcare applications expansion, affordable hardware options, content creation, innovation surge, focus on user experience improvement, and government and military applications utilization.

The growth of the gaming industry is a significant driver of the virtual reality (VR) software market. VR-powered games offer advantages over traditional media, as they provide a more immersive and engaging experience. During the pandemic, many individuals turned to VR games to alleviate boredom and anxiety. For example, an affordable VR game called COVID Escape Room was created to help children learn real-world skills and concepts within a virtual setting. Through this game, children not only learn effective handwashing and sneeze etiquette to prevent COVID-19 infection but also grasp the importance of social distancing in an enjoyable way. According to the American Gaming Association, in May 2023, consumer demand for gaming entertainment resulted in record-breaking commercial gaming revenue of $60 billion in 2022, reflecting a 14 percent increase from the previous year. Therefore, the expanding gaming industry is propelling the growth of the virtual reality software market.

The increasing prevalence of robotic surgeries is anticipated to drive the growth of the virtual reality (VR) software market in the coming years. Robotic surgery, a form of minimally invasive surgical procedure, utilizes robotic systems to assist in operations. VR software plays a crucial role in enhancing surgical training, planning, and providing real-time assistance to surgeons. It also improves patient education, data visualization, and the overall efficiency and precision of robotic surgeries. For instance, in July 2023, the National Institutes of Health (NIH), a U.S.-based government agency, reported that by early 2023, over 11 million robotic surgeries had been performed globally using Intuitive Surgical's Da Vinci robots, with more than 7,500 units installed worldwide. Therefore, the growing number of robotic surgeries is a key factor driving the expansion of the virtual reality software market.

The incorporation of virtual reality (VR) into healthcare via mobile apps stands out as a significant trend in the virtual reality software market. VR-based mobile applications facilitate the treatment of various diseases, addressing numerous health issues. Additionally, these VR apps serve educational purposes, extending beyond students to include other interested stakeholders. As an illustration, in September 2022, Novant Health, a US-based healthcare company, introduced VR training for its administrative and clinical team members in leadership. This immersive virtual reality leadership training, featuring voice activation, helps leaders navigate sensitive issues with their teams, drawing inspiration from 'Talking Taboo.' It provides a realistic environment for practicing challenging workplace discussions while tackling unconscious bias.

Leading companies in the virtual reality software market are increasingly exploring partnership opportunities to exchange knowledge and expertise, aiming to gain a competitive edge. For instance, in 2021, ArborXR and Matts Digital announced a partnership to deliver seamless extended reality solutions at scale in Europe and beyond. Similarly, in July 2022, HTC Corporation, a Taiwan-based consumer electronics manufacturer, collaborated with VRdirect GmbH, a Germany-based virtual reality solution provider. This partnership aims to open up the B2B metaverse to various business types, with HTC's VIVE Business AppStore now offering VRdirect software for the HTC Vive Focus 3.

In April 2022, Axon Enterprise, Inc., a US-based manufacturer of electrical weapons, acquired Foundry 45 for an undisclosed amount. This acquisition has strengthened Axon's capabilities in delivering innovative, immersive virtual reality training modules, enhancing its public safety training offerings, and expanding its global reach in growth markets. Foundry 45, a US-based virtual reality training company specializing in developing immersive training modules for large enterprises, aligns seamlessly with Axon's objectives.

Major companies operating in the virtual reality software market include Microsoft Corporation, Qualcomm Incorporated, BAE Systems AB, Blippar Inc., Pixologic Inc., Razer Inc., WorldViz., Unity Technologies, Oculus VR LLC, EON Reality Inc., Mirra Inc, High Fidelity Inc., Virtalis Holdings Limited, Unigine Holding S.à r.l., Starbreeze Studios, Smartvizs Private Limited., Axonom Powertrak, Istaging Corp., Techviz SAS, The LearnPro Group, Wild Technology Inc, Imaginate Technologies., Briovr, Cupix Inc., Metaio Gmbh, High Tech Computer Corporation, Viar, Phenomatics Virtual Reality Software, Engineering Systems International. Group, Arcadia Augmented Reality, NVIDIA Corporation, Sony Interactive Entertainment, Valve Corporation, Autodesk Inc., Parametric Technology Corporation, Dassault Systèmes S.A., Alphabet Inc., Samsung Electronics Co. Ltd.

Asia-Pacific was the largest region in the virtual reality software market in 2024. North America was the second largest region in the global virtual reality software market analysis. The regions covered in the virtual reality software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the virtual reality software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Virtual reality (VR) is an artificially generated environment through software, presented to users in a manner that convinces them to perceive and accept it as a real environment.

The primary categories of virtual reality software include 3D modeling software, 360-degree custom VR software, and real-time simulation software. 3D modeling software is employed to generate a virtual three-dimensional representation of a physical object. These software applications are implemented through on-premise and cloud modes, catering to diverse sectors such as automotive, medical, real estate, oil and gas, entertainment, industrial, and other applications.

The virtual reality software market research report is one of a series of new reports that provides virtual reality software market statistics, including virtual reality software industry global market size, regional shares, competitors with a virtual reality software market share, detailed virtual reality software market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality software industry. This virtual reality software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The virtual reality software market includes revenues earned by entities by offering virtual reality software that are used in different sectors such as aerospace, defense, gaming, entertainment, tourism, diagnostics and surgeries. Virtual reality (VR) is an artificial environment generated with software and displayed to people so that the user suspends convictions and accepts them as real environments. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Virtual Reality Software Market Characteristics3. Virtual Reality Software Market Trends and Strategies4. Virtual Reality Software Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics and Covid and Recovery on the Market
5. Global Virtual Reality Software Growth Analysis and Strategic Analysis Framework
5.1. Global Virtual Reality Software PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Virtual Reality Software Market Growth Rate Analysis
5.4. Global Virtual Reality Software Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Virtual Reality Software Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Virtual Reality Software Total Addressable Market (TAM)
6. Virtual Reality Software Market Segmentation
6.1. Global Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Modelling Software
360 Degree Custom VR Software
  • Real Time Simulation Software
6.2. Global Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premise
  • Cloud
6.3. Global Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automotive
  • Medical
  • Real Estate
  • Oil and Gas
  • Entertainment
  • Industrial
  • Other Applications
6.4. Global Virtual Reality Software Market, Sub-Segmentation of 3D Modelling Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Character Modeling Tools
  • Environment Creation Tools
  • Animation Software
6.5. Global Virtual Reality Software Market, Sub-Segmentation of 360 Degree Custom VR Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Content Creation Tools
  • Interactive VR Experiences
  • VR Tours and Visualization Software
6.6. Global Virtual Reality Software Market, Sub-Segmentation of Real-Time Simulation Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training Simulators
  • VR Gaming Engines
  • Interactive Training Platforms
7. Virtual Reality Software Market Regional and Country Analysis
7.1. Global Virtual Reality Software Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Reality Software Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Virtual Reality Software Market
8.1. Asia-Pacific Virtual Reality Software Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Virtual Reality Software Market
9.1. China Virtual Reality Software Market Overview
9.2. China Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Virtual Reality Software Market
10.1. India Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Virtual Reality Software Market
11.1. Japan Virtual Reality Software Market Overview
11.2. Japan Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Virtual Reality Software Market
12.1. Australia Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Virtual Reality Software Market
13.1. Indonesia Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Virtual Reality Software Market
14.1. South Korea Virtual Reality Software Market Overview
14.2. South Korea Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Virtual Reality Software Market
15.1. Western Europe Virtual Reality Software Market Overview
15.2. Western Europe Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Virtual Reality Software Market
16.1. UK Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Virtual Reality Software Market
17.1. Germany Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Virtual Reality Software Market
18.1. France Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Virtual Reality Software Market
19.1. Italy Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Virtual Reality Software Market
20.1. Spain Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Virtual Reality Software Market
21.1. Eastern Europe Virtual Reality Software Market Overview
21.2. Eastern Europe Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Virtual Reality Software Market
22.1. Russia Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Virtual Reality Software Market
23.1. North America Virtual Reality Software Market Overview
23.2. North America Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Virtual Reality Software Market
24.1. USA Virtual Reality Software Market Overview
24.2. USA Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Virtual Reality Software Market
25.1. Canada Virtual Reality Software Market Overview
25.2. Canada Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Virtual Reality Software Market
26.1. South America Virtual Reality Software Market Overview
26.2. South America Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Virtual Reality Software Market
27.1. Brazil Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Virtual Reality Software Market
28.1. Middle East Virtual Reality Software Market Overview
28.2. Middle East Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Virtual Reality Software Market
29.1. Africa Virtual Reality Software Market Overview
29.2. Africa Virtual Reality Software Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Virtual Reality Software Market, Segmentation by Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Virtual Reality Software Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Virtual Reality Software Market Competitive Landscape and Company Profiles
30.1. Virtual Reality Software Market Competitive Landscape
30.2. Virtual Reality Software Market Company Profiles
30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Qualcomm Incorporated Overview, Products and Services, Strategy and Financial Analysis
30.2.3. BAE Systems AB Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Blippar Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Pixologic Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Virtual Reality Software Market Other Major and Innovative Companies
31.1. Razer Inc.
31.2. WorldViz.
31.3. Unity Technologies
31.4. Oculus VR LLC
31.5. EON Reality Inc.
31.6. Mirra Inc
31.7. High Fidelity Inc.
31.8. Virtalis Holdings Limited
31.9. Unigine Holding S.à r.l.
31.10. Starbreeze Studios
31.11. Smartvizs Private Limited.
31.12. Axonom Powertrak
31.13. Istaging Corp.
31.14. Techviz SAS
31.15. The LearnPro Group
32. Global Virtual Reality Software Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Virtual Reality Software Market34. Recent Developments in the Virtual Reality Software Market
35. Virtual Reality Software Market High Potential Countries, Segments and Strategies
35.1 Virtual Reality Software Market in 2029 - Countries Offering Most New Opportunities
35.2 Virtual Reality Software Market in 2029 - Segments Offering Most New Opportunities
35.3 Virtual Reality Software Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Virtual Reality Software Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for virtual reality software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality software market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Type: 3D Modelling Software; 360 Degree Custom VR Software; Real Time Simulation Software
2) By Deployment: On-Premise; Cloud
3) By Application: Automotive; Medical; Real Estate; Oil and Gas; Entertainment; Industrial; Other Applications

Subsegments:

1) By 3D Modelling Software: Character Modeling Tools; Environment Creation Tools; Animation Software
2) By 360 Degree Custom VR Software; VR Content Creation Tools; Interactive VR Experiences; VR Tours and Visualization Software
3) By Real-Time Simulation Software: Training Simulators; VR Gaming Engines; Interactive Training Platforms

Key Companies Mentioned: Microsoft Corporation; Qualcomm Incorporated; BAE Systems AB; Blippar Inc.; Pixologic Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Microsoft Corporation
  • Qualcomm Incorporated
  • BAE Systems AB
  • Blippar Inc.
  • Pixologic Inc.
  • Razer Inc.
  • WorldViz.
  • Unity Technologies
  • Oculus VR LLC
  • EON Reality Inc.
  • Mirra Inc
  • High Fidelity Inc.
  • Virtalis Holdings Limited
  • Unigine Holding S.à r.l.
  • Starbreeze Studios
  • Smartvizs Private Limited.
  • Axonom Powertrak
  • Istaging Corp.
  • Techviz SAS
  • The LearnPro Group
  • Wild Technology Inc
  • Imaginate Technologies.
  • Briovr
  • Cupix Inc.
  • Metaio Gmbh
  • High Tech Computer Corporation
  • Viar
  • Phenomatics Virtual Reality Software
  • Engineering Systems International. Group
  • Arcadia Augmented Reality
  • NVIDIA Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • Autodesk Inc.
  • Parametric Technology Corporation
  • Dassault Systèmes S.A.
  • Alphabet Inc.
  • Samsung Electronics Co. Ltd

Table Information