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Visual Effects Market by Component, Type, Application - Global Forecast 2025-2030

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    Report

  • 183 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5613086
UP TO OFF until Dec 31st 2024
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The Visual Effects Market grew from USD 7.86 billion in 2023 to USD 8.81 billion in 2024. It is expected to continue growing at a CAGR of 12.65%, reaching USD 18.09 billion by 2030.

The scope of the Visual Effects (VFX) market is broad, encompassing a range of services and applications, including film and TV production, gaming, commercials, and virtual reality. At its core, VFX involves the integration of live-action footage and generated imagery to create environments that look real, but would be dangerous, costly, or outright impossible to capture on film. The necessity of VFX lies in its ability to enhance storytelling, streamline production costs, and create captivating visual experiences that keep audiences engaged. Its application spans entertainment, advertising, and educational content, with end-use spread across studios, independent filmmakers, gaming companies, and virtual reality developers. Growth in the VFX market is influenced by factors such as technological advancements in graphics hardware and software, increased demand for high-quality content, the rise of streaming platforms, and the growing interest in immersive media. Notably, opportunities are burgeoning due to the proliferation of augmented reality (AR) and virtual reality (VR) experiences, increased adoption of AI and machine learning in rendering, and expansion into emerging markets with rising entertainment consumption. However, the market faces challenges such as high initial costs for technology adoption, the need for skilled professionals, and issues related to intellectual property rights and piracy. To capitalise on these opportunities, firms should focus on cloud computing for VFX, real-time rendering technologies, and personalized content creation through AI. Research and innovation could notably advance in areas like AI-generated content and more efficient rendering algorithms. Despite a competitive and fast-evolving nature, the VFX market holds substantial growth potential by adapting to technological shifts and consumer trends, embracing innovation while addressing skill gaps and regulatory challenges. By strategically investing in cutting-edge technology and collaborating across creative industries, businesses can maintain a competitive edge and drive market expansion.

Understanding Market Dynamics in the Visual Effects Market

The Visual Effects Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Rising demand from the media and entertainment industry
    • Increasing popularity of streaming video
    • Surge in 3D-UHD animated movies
  • Market Restraints
    • High capital investment
  • Market Opportunities
    • Technological advancement and development in VFX
    • Virtual reality rise to prominence
  • Market Challenges
    • Dearth of skilled professional handling the technology

Exploring Porter’s Five Forces for the Visual Effects Market

Porter’s Five Forces framework further strengthens the insights of the Visual Effects Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Visual Effects Market

External macro-environmental factors deeply influence the performance of the Visual Effects Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Visual Effects Market

The Visual Effects Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Visual Effects Market

The Visual Effects Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Visual Effects Market

The Visual Effects Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Visual Effects Market, highlighting leading vendors and their innovative profiles. These include 3DAR LTDA, Adobe Inc., Animal Logic by Netflix, Blackmagic Fusion, Boris FX, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, Maxon Computer Gmbh, Nvidia Corporation, RE:Vision Effects, Inc., The Foundry Visionmongers, and Zoic Studios.

Market Segmentation & Coverage

This research report categorizes the Visual Effects Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Component
    • Hardware
    • Services
    • Software
  • Type
    • Compositing
    • Digital Animation
    • Matte Painting
  • Application
    • Advertisement
    • Gaming
    • Movies
    • TV Shows
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising demand from the media and entertainment industry
5.1.1.2. Increasing popularity of streaming video
5.1.1.3. Surge in 3D-UHD animated movies
5.1.2. Restraints
5.1.2.1. High capital investment
5.1.3. Opportunities
5.1.3.1. Technological advancement and development in VFX
5.1.3.2. Virtual reality rise to prominence
5.1.4. Challenges
5.1.4.1. Dearth of skilled professional handling the technology
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Visual Effects Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Visual Effects Market, by Type
7.1. Introduction
7.2. Compositing
7.3. Digital Animation
7.4. Matte Painting
8. Visual Effects Market, by Application
8.1. Introduction
8.2. Advertisement
8.3. Gaming
8.4. Movies
8.5. TV Shows
9. Americas Visual Effects Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Visual Effects Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Visual Effects Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. VISUAL EFFECTS MARKET RESEARCH PROCESS
FIGURE 2. VISUAL EFFECTS MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. VISUAL EFFECTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. VISUAL EFFECTS MARKET DYNAMICS
TABLE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TV SHOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 21. AMERICAS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 22. AMERICAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 23. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 24. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 25. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 26. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 27. BRAZIL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 28. BRAZIL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 29. BRAZIL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 30. CANADA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 31. CANADA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 32. CANADA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 33. MEXICO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 34. MEXICO VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 35. MEXICO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 37. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 38. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 39. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 40. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 41. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 42. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 43. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 44. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 45. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 46. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 47. CHINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 48. CHINA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 49. CHINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 50. INDIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 51. INDIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 52. INDIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 53. INDONESIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 54. INDONESIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 55. INDONESIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 56. JAPAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 57. JAPAN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 58. JAPAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 60. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 61. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 62. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 63. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 64. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 65. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 66. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 67. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 68. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 69. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 70. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. TAIWAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 72. TAIWAN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 73. TAIWAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 74. THAILAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 75. THAILAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 76. THAILAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 77. VIETNAM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 78. VIETNAM VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 79. VIETNAM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 81. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 82. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 83. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 84. DENMARK VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 85. DENMARK VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 86. DENMARK VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 87. EGYPT VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 88. EGYPT VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 89. EGYPT VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. FINLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 91. FINLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 92. FINLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 93. FRANCE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 94. FRANCE VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 95. FRANCE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 96. GERMANY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 97. GERMANY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 98. GERMANY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 99. ISRAEL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 100. ISRAEL VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 101. ISRAEL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. ITALY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 103. ITALY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 104. ITALY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 106. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 107. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 108. NIGERIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 109. NIGERIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 110. NIGERIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 111. NORWAY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 112. NORWAY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 113. NORWAY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 114. POLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 115. POLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 116. POLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 117. QATAR VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 118. QATAR VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 119. QATAR VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 120. RUSSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 121. RUSSIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 122. RUSSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 123. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 124. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 125. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 127. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 128. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 129. SPAIN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 130. SPAIN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 131. SPAIN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 132. SWEDEN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 133. SWEDEN VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 134. SWEDEN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 135. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 136. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 137. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 138. TURKEY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 139. TURKEY VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 140. TURKEY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 141. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 142. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 143. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 144. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 145. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 146. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 147. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2023
TABLE 148. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Visual Effects Market, which are profiled in this report, include:
  • 3DAR LTDA
  • Adobe Inc.
  • Animal Logic by Netflix
  • Blackmagic Fusion
  • Boris FX
  • DBA OptiTrack
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • Framestore Ltd.
  • FuseFX
  • Maxon Computer Gmbh
  • Nvidia Corporation
  • RE:Vision Effects, Inc.
  • The Foundry Visionmongers
  • Zoic Studios

Methodology

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Table Information