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Toy & Craft Supplies Wholesaling in the US - Industry Market Research Report

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    Report

  • 81 Pages
  • September 2024
  • Region: United States
  • IBISWorld
  • ID: 16787

Play time: Vertical integration of downstream manufacturers will likely increase price-based competition

Operators in the Toy and Craft Supplies Wholesaling industry have been experiencing a sharp increase in demand as a result of the COVID-19 (coronavirus) pandemic. Revenue for toy and craft wholesalers is set to increase an annualized 1.7% to $46.3 billion over the five years to 2023. Despite supply chain disruptions caused by the global coronavirus pandemic, demand for industry products helped the industry to expand amid the ongoing pandemic. Increased consumer spending and demand for toys and hobby goods amid the lockdown in 2020 and ensuing economic recovery in 2021 led to considerable growth for industry operators despite the closure of nonessential retail businesses.

This industry consists of wholesalers of toys and craft supplies, including fireworks, video games, playing cards and hobby goods. These products are purchased from domestic and international manufacturers and the merchandise is then sold to retailers, such as discount department stores, big-box stores and independent specialty toy stores.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.

Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE

INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES

OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Mattel Inc.
  • Hasbro, Inc.

Methodology

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