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Console and Handheld Gaming Software - Global Strategic Business Report

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    Report

  • 304 Pages
  • February 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 2255374
The global market for Console and Handheld Gaming Software was valued at US$50.4 Billion in 2024 and is projected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global Console and Handheld Gaming Software Market - Key Trends and Drivers Summarized

The Console and Handheld Gaming Software Market is an integral component of the global gaming industry, thriving on continuous technological advancements and shifts in consumer gaming preferences. This sector delivers immersive experiences through high-quality graphics and audio, creating lifelike animations and sound effects that captivate players by drawing them into elaborately designed virtual environments. Storytelling and character development are significant aspects, enriching the gaming experience with complex narratives that engage emotionally. Furthermore, the market adapts to the evolving trends by integrating features like multiplayer and online connectivity, which foster both competitive and cooperative play through social interactions, matchmaking, and in-game communities.

Recent trends show significant growth in areas like cloud gaming and an increasing focus on mobile platforms, fueled by the widespread use of smartphones. The gaming software market is also capitalizing on the burgeoning esports scene and the integration of emerging technologies such as Virtual Reality (VR), Augmented Reality (AR), and blockchain, which pave new ways for gameplay innovation. Subscription services are becoming popular, offering gamers an economical alternative to access a broad spectrum of content. This adaptability ensures that console and handheld gaming remains relevant, providing a rich, interactive, and accessible gaming experience. Moreover, developers continue to support games post-launch with downloadable content (DLC) and microtransactions, which help maintain player interest over time and open up revenue streams beyond the initial sale.

The handheld gaming segment, in particular, has seen remarkable evolution since the introduction of devices like the Nintendo Switch, which blurs the lines between console and handheld gaming by offering console-quality graphics and flexible play styles. The success of handheld devices now hinges on their ability to integrate seamlessly with extensive software ecosystems and offer unique features that differentiate them from traditional consoles and emerging mobile gaming platforms. As the market expands, developers and manufacturers are focusing on creating hybrid gaming experiences that combine the best aspects of console, PC, and mobile gaming into a singular, portable format. Looking forward, the console and handheld gaming market is poised for further expansion, driven by technological advancements and a growing global audience, setting the stage for a future rich with innovation and new gaming experiences.

Report Scope

The report analyzes the Console and Handheld Gaming Software market, presented in terms of market value (USD). The analysis covers the key segments and geographic regions outlined below.

Segments

Segment (Console Gaming Software, Handheld Gaming Software); Application (Amateur, Professional).

Geographic Regions/Countries

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Console Gaming Software segment, which is expected to reach US$59.6 Billion by 2030 with a CAGR of a 4.4%. The Handheld Gaming Software segment is also set to grow at 1.3% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $13.2 Billion in 2024, and China, forecasted to grow at an impressive 6.8% CAGR to reach $14.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Console and Handheld Gaming Software Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Console and Handheld Gaming Software Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Console and Handheld Gaming Software Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Activision Blizzard, Inc., Activision Publishing, Inc., Arkane Studios SASU, Atlus Co., Ltd., Bethesda Game Studios and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 103 companies featured in this Console and Handheld Gaming Software market report include:

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Console Gaming Still Remains One Among the Most Popular Gaming Platforms
  • Hardcore Gamers: The Prime Customer Target for Console Gaming
  • Recent Market Activity
  • Competition
  • Rising Game Development Costs Jeopardizes Developers’ Profitability
  • Market Outlook
  • Console and Handheld Gaming Software - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
  • Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
  • Innovations in Game Development Technologies Enhance Gameplay Experience
  • Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
  • Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
  • Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
  • Growth in Indie Game Development Expands the Variety and Accessibility of Games
  • Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
  • Demand for Family and Casual Gaming Content Increases Market Reach
  • Evolving Consumer Preferences Towards Cloud Gaming Services
  • Advances in AI to Create More Immersive and Interactive Gaming Experiences
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 2: World Historic Review for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 3: World 16-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 5: World Historic Review for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 6: World 16-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 8: World Historic Review for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 9: World 16-Year Perspective for Amateur by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 11: World Historic Review for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 12: World 16-Year Perspective for Professional by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
  • Table 13: World Console and Handheld Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 14: World Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 15: World Historic Review for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 16: World 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
  • Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
  • Innovations in Game Development Technologies Enhance Gameplay Experience
  • Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
  • Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
  • Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
  • Growth in Indie Game Development Expands the Variety and Accessibility of Games
  • Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
  • Demand for Family and Casual Gaming Content Increases Market Reach
  • Evolving Consumer Preferences Towards Cloud Gaming Services
  • Advances in AI to Create More Immersive and Interactive Gaming Experiences
III. MARKET ANALYSIS
UNITED STATES
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 17: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 18: USA Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 19: USA 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 20: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 21: USA Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 22: USA 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
CANADA
  • Table 23: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 24: Canada Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 25: Canada 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 26: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 27: Canada Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 28: Canada 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
JAPAN
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Table 29: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 30: Japan Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 31: Japan 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 32: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: Japan Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 34: Japan 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
CHINA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Table 35: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 36: China Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 37: China 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 38: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: China Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 40: China 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
EUROPE
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 41: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 42: Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 43: Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 44: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 46: Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • Table 47: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 48: Europe Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 49: Europe 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
FRANCE
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Table 50: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 51: France Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 52: France 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 53: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 54: France Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 55: France 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
GERMANY
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Table 56: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 57: Germany Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 58: Germany 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 59: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 60: Germany Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 61: Germany 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
ITALY
  • Table 62: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 63: Italy Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 64: Italy 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 65: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 66: Italy Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 67: Italy 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
UNITED KINGDOM
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Table 68: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 69: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 70: UK 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 71: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 72: UK Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 73: UK 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
SPAIN
  • Table 74: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 75: Spain Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 76: Spain 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 77: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 78: Spain Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 79: Spain 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
RUSSIA
  • Table 80: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 81: Russia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 82: Russia 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 83: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 84: Russia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 85: Russia 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
REST OF EUROPE
  • Table 86: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 87: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 88: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 89: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 90: Rest of Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 91: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
ASIA-PACIFIC
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 92: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 93: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 94: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2024 & 2030
  • Table 95: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 96: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 97: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2024 & 2030
  • Table 98: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 99: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
  • Table 100: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
AUSTRALIA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
INDIA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

Table Information