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Traditional Toys and Games in Switzerland

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    Report

  • 21 Pages
  • June 2025
  • Region: Switzerland
  • Euromonitor International
  • ID: 2359781
In 2024, traditional toys and games in Switzerland experienced a rise in value sales, primarily due to construction, with notable demand for building blocks designed for adults. Key trends included a heightened focus on sustainability and inclusivity in product design, as well as the increasing popularity of kidults purchasing products for nostalgic reasons. The market was significantly impacted by e-commerce, leading to the adoption of omnichannel strategies.

The Traditional Toys and Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Construction remains popular by targeting wide target audience
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Lego's innovative sets drive construction’s growth among adults
  • Schleich uses recyclable material to meet sustainability demand
  • CHART 2 Schleich Shifts to Recyclable TPE in 2024, Embracing Demand for Greener, Safer Toys
  • Collectibles driven by 1990s nostalgia and kidult spending
  • CHART 3 Analyst Insight
  • Swiss Toy Association raises concerns over unregulated online marketplaces
  • WHAT’S NEXT?
  • Construction is expected to continue to drive sales of traditional toys and games
  • Tech integration and e-commerce to redefine traditional toys and games
  • Sustainable toys set to shape market evolution
COMPETITIVE LANDSCAPE
  • Lego remains most popular brand due to dominance in construction
  • Furby and Tiptoi gain positions amid shifting demands
  • MGA Entertainment merges with Zapf Creation to offer wider product range
  • Hasbro and Spin Master to launch new toy lines in 2025
  • CHART 4 Hasbro Targets Gift Market with Furby Minis Release in 2025
CHANNELS
  • E-commerce is largest distribution channel while general merchandise stores grow quickly
  • Toys R Us Asia integrates play areas to attract broader customer base
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Analyst Insight
  • CHART 7 Pokémon to One Piece: Collectibles Surge as Kidults Embrace Nostalgia
  • CHART 8 Nintendo Switch 2 to Launch in June 2025, Aiming to Redefine Gaming Experience
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in Switzerland 2024
  • CHART 11 Key Insights on Consumers in Switzerland 2024
  • CHART 12 Consumer Landscape in Switzerland 2024
TOYS AND GAMES IN SWITZERLAND
EXECUTIVE SUMMARY
  • Kidult trend contributes to sales, with brands targeting adults with nostalgic toys
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games leads sales despite overall value decline
  • SVS protests unfair competition from Asian online marketplaces
  • Schleich replaces PVC with recyclable TPE to meet demand
  • Collectibles surge, driven by kidult trend and nostalgia
  • WHAT’S NEXT?
  • Video games set to record fastest growth over forecast period
  • Kidult trend impacts toys and games, while challenges arise
  • E-commerce to drive distribution but in-store experiences can create tangible experiences
COMPETITIVE LANDSCAPE
  • Lego gains share to remain most popular brand overall
  • Tiptoi and Furby drive interest in interactive and tech-integrated designs
  • MGA merges with Zapf, Niantic divests and Ubisoft takeover considered
  • Hasbro, Spin Master and Nintendo launch new products in 2025
CHANNELS
  • E-commerce gains ground while retailers adopt omnichannel approach
  • Toys R Us Asia uses stores to create immersive brand experiences
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources