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Gaming and Vending Machines Manufacturing in Australia - Industry Market Research Report

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    Report

  • 22 Pages
  • September 2023
  • Region: Australia
  • IBISWorld
  • ID: 3972769

No dice: Restrictions on venues with gaming machines have caused revenue loss

Firms in the Gaming and Vending Machines Manufacturing industry produce machines that dispense various packaged goods and allow people to wager money on games of chance. Over the past five years, industry operators have faced mixed trading conditions. The industry encompasses gaming machine manufacturing, which accounts for over 90% of the industry's revenue, and vending machine manufacturing, which accounts for the remainder. Increasing government regulation and a steep decline in demand following the COVID-19 outbreak have limited growth in gaming machine manufacturing. Industry revenue is expected to decrease by an annualised 4.5% over the five years through 2022-23, to $500.5 million. However, this trend includes an expected increase of 3.2% in the current year, as restrictions on venues with gaming machines fully ease and downstream demand recovers.

Industry firms primarily manufacture gaming and vending machines. Gaming machines allow people to bet money on a game of chance that offers a potential return greater than the amount originally wagered. Vending machines are automated machines that dispense various packaged goods.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.


Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE

INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES

OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Aristocrat Leisure Limited
  • Ainsworth Game Technology Limited

Methodology

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