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3D Animation Market Size, Share & Trends Analysis Report by Technique (3D Modeling, Visual Effects), by Component, by Deployment (On-premise, On-demand), by End Use, and Segment Forecasts, 2021-2028

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    Report

  • 150 Pages
  • June 2021
  • Region: Global
  • Grand View Research
  • ID: 4452097
The global 3D animation market size is estimated to reach USD 39.96 billion by 2028, registering a CAGR of 11.7% from 2021 to 2028. The significant increase in the adoption of cloud solutions for animation, rising demand for high-quality content by consumers, and the increased use of Visual Effects (VFX) in movies are some of the key factors driving the market growth. The integration of Artificial Intelligence (AI) with 3D animation has made the simulation process more streamlined. Hence, many companies are partnering with AI technology providers to simplify their simulation tasks and enhance the overall quality of several operations. For instance, Autodesk, Inc.’s acquisition of Spacemaker, an AI-supported software provider for urban development, has allowed the company to speed up the designing, planning, and development process of architecture and urban planning.

The substantial adoption of VFX in the entertainment sector is expected to fuel market growth. The technique is being preferred to depict scenarios that cannot be shot in a real environment by game developers, movie makers, and animators. The latest trend of applying VFX in adverts and infomercials to display products, using 3D elements such as animated logos, is anticipated to drive the growth of the market for 3D animation. Several entertainment businesses are exploiting techniques such as 3D videos, interactive 3D, virtual reality 3D, inverse kinematics, fluid simulation, and 3D skeletal animation in their media offerings. For instance, Warner Bros. Entertainment Inc, Dreamworks Animation, and Disney (Pixar) are producing animated movies using these techniques, thus driving the market.

3D Animation Market Report Highlights

  • In terms of component, the software segment is expected to witness the fastest CAGR of over 12.5% from 2021 to 2028
  • In terms of end use, the media and entertainment segment accounted for the largest revenue share of over 35.0% in 2020 and is likely to maintain its dominance till 2028
  • The Asia Pacific region is anticipated to register the highest CAGR of nearly 13.0% over the forecast period as the market is witnessing a high deployment of advanced 3D technologies in various application areas
  • In terms of technique, the 3D modeling technique segment dominated the market in 2020 and is expected to maintain its dominance over the forecast period as this technique enables the designing and creation of digital objects
  • In terms of deployment, the on-premise segment dominated the market in 2020 and is expected to maintain its dominance during the forecast period. This growth can be attributed to the increased deployment of on-premise solutions in the VFX and visualization business

Table of Contents

Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumption
1.3. List of Data Sources
Chapter 2. Executive Summary
2.1. 3D Animation - Industry snapshot
Chapter 3. 3D Animation Industry Outlook
3.1. Market segmentation
3.2. Market size and growth prospects
3.3. 3D Animation value chain analysis
3.4. 3D Animation market dynamics
3.4.1. Market driver analysis
3.4.1.1. Increasing adoption of visual effects in the media and entertainment industry
3.4.1.2. Growing use of 3D animation technology in segments other than media and entertainment
3.4.1.3. Increasing competitiveness in the virtual reality, artificial intelligence, and augmented reality fields
3.4.2. Market restraint analysis
3.4.2.1. Threat from privacy
3.5. 3D Animation - Key competitor analysis, 2020
3.6. 3D Animation market PEST analysis
3.7. 3D Animation market Porter’s analysis
Chapter 4. 3D Animation Technique Outlook
4.1. 3D modeling
4.1.1. Global market estimates and forecasts, 2016 - 2028
4.2. Motion graphics
4.2.1. Global market estimates and forecasts, 2016 - 2028
4.3. 3D rendering
4.3.1. Global market estimates and forecasts, 2016 - 2028
4.4. Visual effects
4.4.1. Global market estimates and forecasts, 2016 - 2028
Chapter 5. 3D Animation Component Outlook
5.1. Hardware
5.1.1. Global market estimates and forecasts, 2016 - 2028
5.2. Software
5.2.1. Global market estimates and forecasts, 2016 - 2028
5.3. Service
5.3.1. Global market estimates and forecasts, 2016 - 2028
Chapter 6. 3D Animation Deployment Outlook
6.1. On-premise
6.1.1. Global market estimates and forecasts, 2016 - 2028
6.2. On-demand
6.2.1. Global market estimates and forecasts, 2016 - 2028
Chapter 7. 3D Animation End-use Outlook
7.1. Media & Entertainment
7.1.1. Global market estimates and forecasts, 2016 - 2028
7.2. Architecture & Construction
7.2.1. Global market estimates and forecasts, 2016 - 2028
7.3. Education & Academics
7.3.1. Global market estimates and forecasts, 2016 - 2028
7.4. Manufacturing
7.4.1. Global market estimates and forecasts, 2016 - 2028
7.5. Healthcare & Life sciences
7.5.1. Global market estimates and forecasts, 2016 - 2028
7.6. Government & Defense
7.6.1. Global market estimates and forecasts, 2016 - 2028
7.7. Others
7.7.1. Global market estimates and forecasts, 2016 - 2028
Chapter 8. 3D Animation Regional Outlook
8.1. North America
8.1.1. 3D Animation market by technique, 2016 - 2028
8.1.2. 3D Animation market by component, 2016 - 2028
8.1.3. 3D Animation market by deployment, 2016 - 2028
8.1.4. 3D Animation market by end-use, 2016 - 2028
8.1.5. U.S.
8.1.5.1. 3D Animation market by technique, 2016 - 2028
8.1.5.2. 3D Animation market by component, 2016 - 2028
8.1.5.3. 3D Animation market by deployment, 2016 - 2028
8.1.5.4 3D Animation market by end-use, 2016 - 2028
8.1.6. Canada
8.1.6.1. 3D Animation market by technique, 2016 - 2028
8.1.6.2. 3D Animation market by component, 2016 - 2028
8.1.6.3. 3D Animation market by deployment, 2016 - 2028
8.1.6.4. 3D Animation market by end-use, 2016 - 2028
8.2. Europe
8.2.1. 3D Animation market by technique, 2016 - 2028
8.2.2. 3D Animation market by component, 2016 - 2028
8.2.3. 3D Animation market by deployment, 2016 - 2028
8.2.4. 3D Animation market by end-use, 2016 - 2028
8.2.5. Germany
8.2.5.1. 3D Animation market by technique, 2016 - 2028
8.2.5.2. 3D Animation market by component, 2016 - 2028
8.2.5.3. 3D Animation market by deployment, 2016 - 2028
8.2.5.4. 3D Animation market by end-use, 2016 - 2028
8.2.6. U.K.
8.2.6.1. 3D Animation market by technique, 2016 - 2028
8.2.6.2. 3D Animation market by component, 2016 - 2028
8.2.6.3. 3D Animation market by deployment, 2016 - 2028
8.2.6.4. 3D Animation market by end-use, 2016 - 2028
8.3. Asia Pacific
8.3.1. 3D Animation market by technique, 2016 - 2028
8.3.2. 3D Animation market by component, 2016 - 2028
8.3.3. 3D Animation market by deployment, 2016 - 2028
8.3.4. 3D Animation market by end-use, 2016 - 2028
8.3.5. Australia
8.3.5.1. 3D Animation market by technique, 2016 - 2028
8.3.5.2. 3D Animation market by component, 2016 - 2028
8.3.5.3. 3D Animation market by deployment, 2016 - 2028
8.3.5.4. 3D Animation market by end-use, 2016 - 2028
8.3.6. China
8.3.6.1. 3D Animation market by technique, 2016 - 2028
8.3.6.2. 3D Animation market by component, 2016 - 2028
8.3.6.3. 3D Animation market by deployment, 2016 - 2028
8.3.6.4. 3D Animation market by end-use, 2016 - 2028
8.3.7. India
8.3.7.1. 3D Animation market by technique, 2016 - 2028
8.3.7.2. 3D Animation market by component, 2016 - 2028
8.3.7.3. 3D Animation market by deployment, 2016 - 2028
8.3.7.4. 3D Animation market by end-use, 2016 - 2028
8.3.8. Japan
8.3.8.1. 3D Animation market by technique, 2016 - 2028
8.3.8.2. 3D Animation market by component, 2016 - 2028
8.3.8.3. 3D Animation market by deployment, 2016 - 2028
8.3.8.4. 3D Animation market by end-use, 2016 - 2028
8.4. Latin America
8.4.1. 3D Animation market by technique, 2016 - 2028
8.4.2. 3D Animation market by component, 2016 - 2028
8.4.3. 3D Animation market by deployment, 2016 - 2028
8.4.4. 3D Animation market by end-use, 2016 - 2028 8.4.5. Brazil
8.4.4.1. 3D Animation market by technique, 2016 - 2028
8.4.4.2. 3D Animation market by component, 2016 - 2028
8.4.4.3. 3D Animation market by deployment, 2016 - 2028
8.4.4.4. 3D Animation market by end-use, 2016 - 2028
8.4.5. Mexico
8.4.5.1. 3D Animation market by technique, 2016 - 2028
8.4.5.2. 3D Animation market by component, 2016 - 2028
8.4.5.3. 3D Animation market by deployment, 2016 - 2028
8.4.5.4. 3D Animation market by end-use, 2016 - 2028
8.5. MEA
8.5.1. 3D Animation market by technique, 2016 - 2028
8.5.2. 3D Animation market by component, 2016 - 2028
8.5.3. 3D Animation market by deployment, 2016 - 2028
8.5.4. 3D Animation market by end-use, 2016 - 2028
Chapter 9. Competitive Landscape
9.1. Autodesk, Inc.
9.1.1. Company Overview
9.1.2. Financial Performance
9.1.3. Product Benchmarking
9.1.4. Strategic Initiatives
9.2. Corel Corporation
9.2.1. Company Overview
9.2.2. Financial Performance
9.2.3. Product Benchmarking
9.2.4. Strategic Initiatives
9.3. Zco Corporation
9.3.1. Company Overview
9.3.2. Financial Performance
9.3.3. Product Benchmarking
9.3.4. Strategic Initiatives
9.4. Adobe Systems Incorporated
9.4.1. Company Overview
9.4.2. Financial Performance
9.4.3. Product Benchmarking
9.4.4. Strategic Initiatives
9.5. NVIDIA Corporation
9.5.1. Company Overview
9.5.2. Financial Performance
9.5.3. Product Benchmarking
9.5.4. Strategic Initiatives
9.6. Pixologic, Inc.
9.6.1. Company Overview
9.6.2. Financial Performance
9.6.3. Product Benchmarking
9.6.4. Strategic Initiatives
9.7. Side Effects Software Inc.
9.7.1. Company Overview
9.7.2. Financial Performance
9.7.3. Product Benchmarking
9.7.4. Strategic Initiatives
9.8. The Foundry Vision Mongers Ltd.
9.8.1. Company Overview
9.8.2. Financial Performance
9.8.3. Product Benchmarking
9.8.4. Strategic Initiatives
9.9. Maxon Computer
9.9.1. Company Overview
9.9.2. Financial Performance
9.9.3. Product Benchmarking
9.9.4. Strategic Initiatives
9.10. NewTek, Inc.
9.10.1. Company Overview
9.10.2. Financial Performance
9.10.3. Product Benchmarking
9.10.4. Strategic Initiatives
List of Tables
Table 1. 3D animation - industry snapshot & key buying criteria, 2016 - 2028
Table 2. Global 3D animation market, 2016 - 2028 (USD Million)
Table 3. Global 3D animation market estimates and forecasts by technique, 2016 - 2028 (USD Million)
Table 4. Global 3D animation market estimates and forecasts by component, 2016 - 2028 (USD Million)
Table 5. Global 3D animation market estimates and forecasts by deployment, 2016 - 2028 (USD Million)
Table 6. Global 3D animation market estimates and forecasts by end-use, 2016 - 2028 (USD Million)
Table 7. Global 3D animation market estimates and forecasts by region, 2016 - 2028 (USD Million)
Table 8. 3D animation market - key market driver impact
Table 9. 3D animation market - key market restraint impact
Table 10. Global 3D animation market, (USD Million), 2016 - 2028
Table 11. Global 3D modeling market by region, 2016 - 2028 (USD Million)
Table 12. Global motion graphics market by region, 2016 - 2028 (USD Million)
Table 13. Global 3D rendering market by region, 2016 - 2028 (USD Million)
Table 14. Global visual effects market by region, 2016 - 2028 (USD Million)
Table 15. Global hardware market by region, 2016 - 2028 (USD Million)
Table 16. Global software market by region, 2016 - 2028 (USD Million)
Table 17. Global service market by region, 2016 - 2028 (USD Million)
Table 18. Global on-premise market by region, 2016 - 2028 (USD Million)
Table 19. Global on-demand market by region, 2016 - 2028 (USD Million)
Table 20. Global media & entertainment market by region, 2016 - 2028 (USD Million)
Table 21. Global architecture & construction market by region, 2016 - 2028 (USD Million)
Table 22. Global education & academics market by region, 2016 - 2028 (USD Million)
Table 23. Global manufacturing market by region, 2016 - 2028 (USD Million)
Table 24. Global healthcare & life sciences market by region, 2016 - 2028 (USD Million)
Table 25. Global government & defense market by region, 2016 - 2028 (USD Million)
Table 26. Global another end-use market by region, 2016 - 2028 (USD Million)
Table 27. North America 3D animation market by technique, 2016 - 2028 (USD Million)
Table 28. North America 3D animation market by component, 2016 - 2028 (USD Million)
Table 29. North America 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 30. North America 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 31. U.S. 3D animation market by technique, 2016 - 2028 (USD Million)
Table 32. U.S. 3D animation market by component, 2016 - 2028 (USD Million)
Table 33. U.S. 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 34. U.S. 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 35. Canada 3D animation market by technique, 2016 - 2028 (USD Million)
Table 36. Canada 3D animation market by component, 2016 - 2028 (USD Million)
Table 37. Canada 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 38. Canada 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 39. Europe 3D animation market by technique, 2016 - 2028 (USD Million)
Table 40. Europe 3D animation market by component, 2016 - 2028 (USD Million)
Table 41. Europe 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 42. Europe 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 43. Germany 3D animation market by technique, 2016 - 2028 (USD Million)
Table 44. Germany 3D animation market by component, 2016 - 2028 (USD Million)
Table 45. Germany 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 46. Germany 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 47. U.K. 3D animation market by technique, 2016 - 2028 (USD Million)
Table 48. U.K. 3D animation market by component, 2016 - 2028 (USD Million)
Table 49. U.K. 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 50. U.K. 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 51. Asia Pacific 3D animation market by technique, 2016 - 2028 (USD Million)
Table 52. Asia Pacific 3D animation market by component, 2016 - 2028 (USD Million)
Table 53. Asia Pacific 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 54. Asia Pacific 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 55. Australia 3D animation market by technique, 2016 - 2028 (USD Million)
Table 56. Australia 3D animation market by component, 2016 - 2028 (USD Million)
Table 57. Australia 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 58. Australia 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 59. China 3D animation market by technique, 2016 - 2028 (USD Million)
Table 60. China 3D animation market by component, 2016 - 2028 (USD Million)
Table 61. China 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 62. China 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 63. India 3D animation market by technique, 2016 - 2028 (USD Million)
Table 64. India 3D animation market by component, 2016 - 2028 (USD Million)
Table 65. India 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 66. India 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 67. Japan 3D animation market by technique, 2016 - 2028 (USD Million)
Table 68. Japan 3D animation market by component, 2016 - 2028 (USD Million)
Table 69. Japan 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 70. Japan 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 71. Latin America 3D animation market by technique, 2016 - 2028 (USD Million)
Table 72. Latin America 3D animation market by component, 2016 - 2028 (USD Million)
Table 73. Latin America 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 74. Latin America 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 75. Brazil 3D animation market by technique, 2016 - 2028 (USD Million)
Table 76. Brazil 3D animation market by component, 2016 - 2028 (USD Million)
Table 77. Brazil 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 78. Brazil 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 79. Mexico 3D animation market by technique, 2016 - 2028 (USD Million)
Table 80. Mexico 3D animation market by component, 2016 - 2028 (USD Million)
Table 81. Mexico 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 82. Mexico 3D animation market by end-use, 2016 - 2028 (USD Million)
Table 83. MEA 3D animation market by technique, 2016 - 2028 (USD Million)
Table 84. MEA 3D animation market by component, 2016 - 2028 (USD Million)
Table 85. MEA 3D animation market by deployment, 2016 - 2028 (USD Million)
Table 86. MEA 3D animation market by end-use, 2016 - 2028 (USD Million)
List of Figures
Fig. 1 Market segmentation & scope
FIG. 2 3D animation market size and growth prospects (USD Million)
FIG. 3 3D animation market - value chain analysis
FIG. 4 Market dynamics
FIG. 5 Key opportunities prioritized
FIG. 6 Porter’s five forces analysis
FIG. 7 3D animation - PEST analysis
FIG. 8 3D animation market - Technique outlook key takeaways
FIG. 9 3D animation market: technique type movement analysis
FIG. 10 Global 3D modeling market, 2016 - 2028 (USD Million)
FIG. 11 Global motion graphics market, 2016 - 2028 (USD Million)
FIG. 12 Global 3D rendering market, 2016 - 2028 (USD Million)
FIG. 13 Global visual effects market, 2016 - 2028 (USD Million)
FIG. 14 3D animation market - Component outlook key takeaways
FIG. 15 3D animation market: component type movement analysis
FIG. 16 Global hardware market, 2016 - 2028 (USD Million)
FIG. 17 Global software market, 2016 - 2028 (USD Million)
FIG. 18 Global service market, 2016 - 2028 (USD Million)
FIG. 19 3D animation market - Deployment outlook key takeaways
FIG. 20 3D animation market: deployment type movement analysis
FIG. 21 Global on-premise market, 2016 - 2028 (USD Million)
FIG. 22 Global on-demand market, 2016 - 2028 (USD Million)
FIG. 23 3D animation market - End-use outlook key takeaways
FIG. 24 3D animation market: end-use type movement analysis
FIG. 25 Global media & entertainment market, 2016 - 2028 (USD Million)
FIG. 26 Global architecture & construction market, 2016 - 2028 (USD Million)
FIG. 27 Global education & academics market, 2016 - 2028 (USD Million)
FIG. 28 Global manufacturing market, 2016 - 2028 (USD Million)
FIG. 29 Global healthcare & life sciences market, 2016 - 2028 (USD Million)
FIG. 30 Global government & defense market, 2016 - 2028 (USD Million)
FIG. 31 Global other end-use market, 2016 - 2028 (USD Million)
FIG. 32 Regional marketplace: Key takeaways
FIG. 33 Regional outlook, 2020 & 2028
FIG. 34 North America 3D animation market: key takeaways
FIG. 35 North America 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 36 North America 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 37 North America 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 38 North America 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 39 U.S. 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 40 U.S. 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 41 U.S. 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 42 U.S. 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 43 Canada 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 44 Canada 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 45 Canada 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 46 Canada 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 47 Europe 3D animation market: Key takeaways
FIG. 48 Europe 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 49 Europe 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 50 Europe 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 51 Europe 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 52 Germany 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 53 Germany 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 54 Germany 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 55 Germany 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 56 U.K. 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 57 U.K. 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 58 U.K. 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 59 U.K. 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 60 Asia Pacific 3D animation market: Key takeaways
FIG. 61 Asia Pacific 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 62 Asia Pacific 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 63 Asia Pacific 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 64 Asia Pacific 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 65 Australia 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 66 Australia 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 67 Australia 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 68 Australia 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 69 China 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 70 China 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 71 China 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 72 China 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 73 India 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 74 India 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 75 India 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 76 India 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 77 Japan 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 78 Japan 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 79 Japan 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 80 Japan 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 81 Latin America 3D animation market: Key takeaways
FIG. 82 Latin America 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 83 Latin America 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 84 Latin America 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 85 Latin America 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 86 Brazil 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 87 Brazil 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 88 Brazil 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 89 Brazil 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 90 Mexico 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 91 Mexico 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 92 Mexico 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 93 Mexico 3D animation market by end-use, 2016 - 2028 (USD Million)
FIG. 94 Middle East & Africa: Key takeaways
FIG. 95 MEA 3D animation market by technique, 2016 - 2028 (USD Million)
FIG. 96 MEA 3D animation market by component, 2016 - 2028 (USD Million)
FIG. 97 MEA 3D animation market by deployment, 2016 - 2028 (USD Million)
FIG. 98 MEA 3D animation market by end-use, 2016 - 2028 (USD Million)

Companies Mentioned

  • Autodesk, Inc.
  • Corel Corporation
  • Zco Corporation
  • Adobe Systems Incorporated
  • NVIDIA Corporation
  • Pixologic, Inc.
  • Side Effects Software Inc.
  • The Foundry Vision Mongers Ltd.
  • Maxon Computer
  • NewTek, Inc.

Methodology

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Table Information