Chapter 2 Summary and Highlights
- Market Outlook
- Market Summary and Highlights
Chapter 3 Market Overview
- Current Market Overview
- Market Evolution
- Vr in the 21St Century
- Future Expectations
- Current Vr Trends
- Emerging Trends
- Macro Factors
- Impact of COVID-19
- Impact of Russia-Ukraine War
- Value Chain Analysis
- Component Manufacturers and Systems Software Developers
- Device Manufacturers
- Enterprise Application Developers
- Distributors and Retailers
- End-users
- Porter's Five Forces Analysis
Chapter 4 Market Dynamics
- Market Drivers
- Growing Use of Hmds in Gaming and Entertainment
- Falling Cost of Vr Hardware
- Increasing Use of Vr in Automobiles
- Market Restraints
- Effects on Health
- Global Trade War
- High Initial Cost
- Market Opportunities
- Role of 5G in Virtual Reality
- Corporate Training
Chapter 5 Market Breakdown by Component
- Key Findings
- Hardware
- Displays and Projectors
- Cameras
- Semiconductor Components
- Sensors
- Position Trackers
- Other Hardware Components
- Software
Chapter 6 Market Breakdown by Device Type
- Key Findings
- Head-Mounted Displays
- Projectors and Display Walls
- Gesture Control Devices
- Other Device Types
Chapter 7 Market Breakdown by Technology
- Key Findings
- Semi- and Fully Immersive Technology
- Non-Immersive Technology
Chapter 8 Market Breakdown by Application
- Key Findings
- Consumer
- Gaming and Entertainment
- Sports
- Commercial
- Retail and E-Commerce
- Education and Training
- Travel and Tourism
- Advertising
- Enterprise (Manufacturing)
- Healthcare
- Aerospace and Defense
- Other Applications
Chapter 9 Market Breakdown by Region
- Key Findings
- North America
- Europe
- Asia-Pacific
- Rest of the World (Row)
Chapter 10 Sustainability in Virtual Reality Market: An Esg Perspective
- Key Esg Issues in the Internet of Behavior Market
- Esg Performance in Internet of Behavior Market
- Case Study
- Environmental Impact
- Equitable/Social Impact
- Ethical/Governance Impact
- Current Status of Esg in the Vr Market
- Concluding Remarks
Chapter 11 Patent Analysis
- Patent Analysis
- Key Granted Patents
Chapter 12 M&A and Venture Funding Outlook
Chapter 13 Competitive Landscape
Chapter 14 Company Profiles
- Introduction
- 7D Vision Technology Co. Ltd.
- Apple Inc.
- Christie Digital Systems Usa, Inc.
- Dpvr (Shanghai Lexiang Technology Co., Ltd.)
- Emagin Inc.
- Eon Reality Inc.
- Gravity Jack Inc.
- Htc Corp.
- Meta Platforms Technologies Inc.
- Microsoft Corp.
- Nvidia Corp.
- Pico Technology Co. Ltd. (Bytedance)
- Sony Corp.
- Few Startups/Emerging Companies
- Curvature Games
- Varjo
- Vedx Solutions
- Vrpharma
- Ximmerse
List of Tables
Summary Table: Global Market for Virtual Reality Technologies, by Region, Through 2028
Table 1: Global Market for VR Technologies, by Component, Through 2028
Table 2: Global Market for VR Technologies, by Hardware Type, Through 2028
Table 3: Global Market for Hardware Used in VR Technologies, by Region, Through 2028
Table 4: Global Market for Software Used in VR Technologies, by Region, Through 2028
Table 5: Global Market for VR Technologies, by Device Type, Through 2028
Table 6: Global Market for HMDs Used in VR, by Region, Through 2028
Table 7: Global Market for Projectors and Display Walls Used in VR, by Region, Through 2028
Table 8: Global Market for Gesture Control Devices Used in VR, by Region, Through 2028
Table 9: Global Market for Other Devices Used in VR, by Region, Through 2028
Table 10: Global Market for VR Technologies, by Technology Type, Through 2028
Table 11: Global Market for Semi- and Fully Immersive Technology in VR, by Region, Through 2028
Table 12: Global Market for Non-immersive Technology in VR, by Region, Through 2028
Table 13: Global Market for VR Technologies, by Application, Through 2028
Table 14: Global Market for Consumer VR Applications, by Region, Through 2028
Table 15: Global Market for Commercial VR Applications, by Region, Through 2028
Table 16: Global Market for Enterprise VR Applications, by Region, Through 2028
Table 17: Global Market for Healthcare VR Applications, by Region, Through 2028
Table 18: Global Market for Aerospace and Defense VR Applications, by Region, Through 2028
Table 19: Global Market for Other VR Applications, by Region, Through 2028
Table 20: Global Market for VR Technologies, by Region, Through 2028
Table 21: North American Market for VR Technologies, by Country, Through 2028
Table 22: North American Market for VR Technologies, by Component, Through 2028
Table 23: North American Market for VR Technologies, by Device Type, Through 2028
Table 24: North American Market for VR Technologies, by Technology Type, Through 2028
Table 25: North American Market for VR Technologies, by Application, Through 2028
Table 26: European Market for VR Technologies, by Country, Through 2028
Table 27: European Market for VR Technologies, by Component, Through 2028
Table 28: European Market for VR Technologies, by Device Type, Through 2028
Table 29: European Market for VR Technologies, by Technology Type, Through 2028
Table 30: European Market for VR Technologies, by Application, Through 2028
Table 31: Asia-Pacific Market for VR Technologies, by Country, Through 2028
Table 32: Asia-Pacific Market for VR Technologies, by Component, Through 2028
Table 33: Asia-Pacific Market for VR Technologies, by Device Type, Through 2028
Table 34: Asia-Pacific Market for VR Technologies, by Technology Type, Through 2028
Table 35: Asia-Pacific Market for VR Technologies, by Application, Through 2028
Table 36: RoW Market for VR Technologies, by Component, Through 2028
Table 37: RoW Market for VR Technologies, by Device Type, Through 2028
Table 38: RoW Market for VR Technologies, by Technology Type, Through 2028
Table 39: RoW Market for VR Technologies, by Application, Through 2028
Table 40: ESG Risk Ratings Metric, by Company, 2022
Table 41: Patents Issued of Virtual Reality Technologies, by Applicant, 2022
Table 42: M&A in the Virtual Reality Market, January 2022-August 2023
Table 43: Funding of Virtual Reality Companies, 2023
Table 44: Apple Inc.: Products/Services
Table 45: Christie Digital Systems USA: Products/Services
Table 46: DPVR: Products/Services
Table 47: Eon Reality Inc.: Products/Services
Table 48: Gravity Jack: Products/Services
Table 49: HTC Corp.: Products/Services
Table 50: HTC Corp.: Net Revenue, 2020-2022
Table 51: Meta Platforms Technologies Inc.: Products/Services
Table 52: Meta Platforms Technologies Inc.: Net Revenue, 2020-2022
Table 53: Meta Platforms Technologies Inc.: Patents Information
Table 54: Meta Platforms Technologies Inc.: Recent Developments, 2021-2022
Table 55: Microsoft: Products/Services
Table 56: Microsoft: Net Revenue, 2021-2023
Table 57: Nvidia Corp.: Products/Services
Table 58: Nvidia Corp.: Net Revenue, 2021-2023
Table 59: Pico Technology: Products/Services
Table 60: Sony Corp.: Products/Services
Table 61: Sony Corp.: Net Revenue, 2021-2023
Table 62: VR Ventures Founded in 2023
Table 63: Acronyms Used in the Report
List of Figures
Summary Figure: Shares of Global Market for Virtual Reality Technologies, by Region, 2022
Figure 1: Virtual Reality Value Chain
Figure 2: Porter’s Five Forces as Applied to the VR Value Chain
Figure 3: Shares of Global Market for VR Technologies, by Component, 2022
Figure 4: Shares of Global Market for VR Technologies, by Component, 2028
Figure 5: Shares of Global Market for VR Technologies, by Hardware Type, 2022
Figure 6: Shares of Global Market for VR Technologies, by Hardware Type, 2028
Figure 7: Shares of Global Market for Hardware in VR Technologies, by Region, 2022
Figure 8: Shares of Global Market for Hardware Used in VR Technologies, by Region, 2028
Figure 9: Shares of Global Market for Software Used in VR Technologies, by Region, 2022
Figure 10: Shares of Global Market for Software in Used in VR Technologies, by Region, 2028
Figure 11: Shares of Global Market for VR Technologies, by Device Type, 2022
Figure 12: Shares of Global Market for VR Technologies, by Device Type, 2028
Figure 13: Shares of Global Market for HMDs Used in VR, by Region, 2022
Figure 14: Shares of Global Market for HMDs Used in VR, by Region, 2028
Figure 15: Shares of Global Market for Projectors and Display Walls Used in VR, by Region, 2022
Figure 16: Shares of Global Market for Projectors and Display Walls Used in VR, by Region, 2028
Figure 17: Shares of Global Market for Gesture Control Devices Used in VR, by Region, 2022
Figure 18: Shares of Global Market for Gesture Control Devices Used in VR, by Region, 2028
Figure 19: Shares of Global Market for Other Devices Used in VR, by Region, 2022
Figure 20: Shares of Global Market for Other Devices Used in VR, by Region, 2028
Figure 21: Shares of Global Market for VR Technologies, by Technology Type, 2022
Figure 22: Shares of Global Market for VR Technologies, by Technology Type, 2028
Figure 23: Shares of Global Market for Semi- and Fully Immersive Technology in VR, by Region, 2022
Figure 24: Shares of Global Market for Semi- and Fully Immersive Technology in VR, by Region, 2028
Figure 25: Shares of Global Market for Non-immersive Technology in VR, by Region, 2022
Figure 26: Shares of Global Market for Non-immersive Technology in VR, by Region, 2028
Figure 27: Shares of Global Market for VR Technologies, by Application, 2022
Figure 28: Shares of Global Market for VR Technologies, by Application, 2028
Figure 29: Shares of Global Market for Consumer VR Applications, by Region, 2022
Figure 30: Shares of Global Market for Consumer VR Applications, by Region, 2028
Figure 31: Shares of Global Market for Commercial VR Applications, by Region, 2022
Figure 32: Shares of Global Market for Commercial VR Applications, by Region, 2028
Figure 33: Shares of Global Market for Enterprise VR Applications, by Region, 2022
Figure 34: Shares of Global Market for Enterprise VR Applications, by Region, 2028
Figure 35: Shares of Global Market for Healthcare in VR Applications, by Region, 2022
Figure 36: Shares of Global Market for Healthcare VR Applications, by Region, 2028
Figure 37: Shares of Global Market for Aerospace and Defense VR Applications, by Region, 2022
Figure 38: Shares of Global Market for Aerospace and Defense VR Applications, by Region, 2028
Figure 39: Shares of Global Market for Other VR Applications, by Region, 2022
Figure 40: Shares of Global Market for Other VR Applications, by Region, 2028
Figure 41: Shares of Global Market for VR Technologies, by Region, 2022
Figure 42: Shares of Global Market for VR Technologies, by Region, 2028
Figure 43: U.S. Market for Virtual Reality Technologies, 2022-2028
Figure 44: Canadian Market for Virtual Reality Technologies, 2022-2028
Figure 45: Mexican Market for Virtual Reality Technologies, 2022-2028
Figure 46: German Market for Virtual Reality Technologies, 2022-2028
Figure 47: French Market for Virtual Reality Technologies, 2022-2028
Figure 48: U.K. Market for Virtual Reality Technologies, 2022-2028
Figure 49: Rest of European Market for Virtual Reality Technologies, 2022-2028
Figure 50: Chinese Market for Virtual Reality Technologies, 2022-2028
Figure 51: Indian Market for Virtual Reality Technologies, 2022-2028
Figure 52: Japanese Market for Virtual Reality Technologies, 2022-2028
Figure 53: South Korean Market for Virtual Reality Technologies, 2022-2028
Figure 54: Rest of APAC Market for Virtual Reality Technologies, 2022-2028
Figure 55: Patents on Virtual Reality Technologies, by Year, 2019-October 2023
Figure 56: Share of Virtual Reality Patents, by Assignee Country, 1988-October 2023
Figure 57: HTC Corp.: Sales Share, by Region, 2022
Figure 58: Meta Platforms Technologies Inc.: Sales Share, by Business Segment, 2022
Figure 59: Meta Platforms Technologies Inc.: Sales Share, by Region/Country, 2022
Figure 60: Microsoft: Sales Share, by Business Segment, 2023
Figure 61: Microsoft: Sales Share, by Region/Country, 2023
Figure 62: Nvidia Corp.: Sales Share, by Business Segment, 2022
Figure 63: Nvidia Corp.: Sales Share, by Region/Country, 2022
Figure 64: Sony Corp.: Sales Share, by Business Segment, 2023
Figure 65: Sony Corp.: Sales Share, by Region/Country, 2023