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Youth Sports Video Apps: Market Shares, Strategy, and Forecasts, Worldwide, 2019 to 2025

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    Report

  • 303 Pages
  • January 2019
  • Region: Global
  • Wintergreen Research, Inc
  • ID: 4746621

The Worldwide Youth Sports Video Apps Market is a $228 Million Market in 2018, and is Expected to Reach $3.4 Billion by 2025

This 2019 study has 303 pages, 133 tables and figures. Worldwide markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors.

Demand for youth sports video capability is up as more teams learn how to use video and as more teams are formed. There is a change in the way youth sports are delivered, associations are becoming stronger, team play is embraced as a way to stave of screen time among youth.

Youth sports is changing, moving away from bullying rampant in unorganized sports and toward professionally trained coaches that compliment parent volunteers. All this represents movement in the direction of creating an enjoyable fulfilling experience for a child. Children love teams if they have friends and if they can perform at a level that is satisfying.

This builds self-esteem. Youth sports teams are being created that leverage video apps to provide a quality experience for the youthful participants, coaches, and parents.

The worldwide Youth Sports Video Apps market is a $228 million market in 2018 and is expected to reach $3.4 billion by 2025.

Key Topics:

  • Youth Sports
  • Youth Development Programs
  • Youth Travel Teams
  • Youth Sports Software
  • Recreational League Sports Software
  • League Software
  • Youth Sports Coaching
  • Sports Team Registration
  • Sports Wearables
  • Travel Teams
  • Team Volunteer Management
  • Team Flexible payment
  • Team One Tap payment
  • Sports Software
  • Club Management
  • Sports Websites
  • Sports Technology
  • Team Roster Software
  • Team Registration Management
  • Volunteer Management Software
  • Flexible payment options
  • Youth Sports Team Communication

Table of Contents

1. Youth Sports Video Apps Market Definition and Market Dynamics
1.1 Value of Video Apps in Youth Sports
1.1.1 Parents Tag 2,000 Plays
1.2 Video Analysis for Youth Sports Analytics
1.2.1 Video Analysis Helps Athlete Development
1.2.1 Biofeedback
1.2.2 Video Software Features
1.3 Youth Sports Smartphone and Tablet Applications
1.4 Video Systems
1.4.1 5G
1.4.2 Youth Sports Video Analytics Branding
1.5 All Teams Crunch Numbers
2 Youth Sports Video APPs Market Driving Forces and Market Shares
2.1 Sports Video Apps Market Driving Forces
2.1.1 “Over-the-Top” (OTT) Video Services
2.2 Youth Sports Video APPs Coaching Market Shares
2.2.1 Google/You Tube/Google Chrome Casting
2.2.2 Hudl
2.2.3 Dicks Game Changer
2.2.4 Stack Sports
2.2.5 TeamSnap
2.2.6 Coach Logic
2.2.7 Youth Sports Video App Coaching
2.2.8 Youth Sports Sharing Video
2.2.9 Streaming Media
2.2.10 Youth Sports Video Online App, Dollars, Worldwide, 2018
2.3 Youth Sports Video App Forecasts
2.3.1 Youth Team Sports Apps
2.3.2 Youth Sports Markets
2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016
2.3.4 Youth Sports Registration Fees
2.4 Youth Sports Trends
2.4.1 Local Recreational Sports Facilities Are Being Developed as Services
2.4.2 Youth Sports Video Statistics via Mobile Devices
2.4.3 Innovative Game Score Tracking Applications
2.5 Team, League, and Tournament Sports Market Driving Forces
2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017
3 Youth Sports Video Systems Description
3.1 Youth Sports Video Systems Integration
3.2 Youth Sports Video Systems User Metrics
4 Video Apps Technology
4.1 Video Apps Invaluable Resource in Any Sport
4.2 Coach’s Eye
4.3 Dartfish
4.4 Hudl/Ubersense Coach
4.5 BaM Video Delay
4.6 RePlay Cam
4.7 Selected Youth Sport APPs
4.7.1 Android
4.7.2 Bonzi
4.7.3 TeamSideline App
4.7.4 RosterBot
4.7.5 ManageYourLeague
4.7.6 TeamSnap
4.7.7 LeagueApps
4.7.8 Sports Illustrated Play
4.7.9 Engage Sports
4.7.10 SportLoMo
4.7.11 DialMyCalls
4.7.12 Tips for Keeping Sports Leagues Going
4.8 Coach’s Eye and Variety of Apps
4.8.1 Pitch Lab
4.8.2 Burst
4.8.3 Hudl
4.8.4 VIDDY
4.8.5 Maxmobile2
4.8.6 NCSA SPORTS
4.8.7 iSCORE BASEBALL
4.8.8 GameChanger
4.9 Digital Revolution Transforming Youth Sports
4.9.1 ScoreStream
4.9.2 First Aid App from the American Red Cross
4.9.3 Canva’s Sports Certificate Templates
4.9.4 Rocky Top Sports World
5 Youth Sports Video App Company Profiles
5.1 Boxcast
5.1.1 BoxCast Pricing
5.1.2 Boxcast Revenue
5.1.3 Boxcast Real Time Scores
5.2 Catapult
5.2.1 Catapult Wearable Monitoring Technology
5.2.2 Catapult Acquisitions
5.2.3 Catapult Revenue
5.2.4 Catapult Customers
5.3 CineSports
5.3.1 CineSports Elevated Filming Gives The Best Depth Perception
5.3.2 CineSports Partnered with Swedish Company, Spiideo
5.4 Clipcast
5.4.1 ClipCast Integration with TeamSnap
5.5 Coach Logic
5.5.1 Coach Logic
5.5.2 Coach Logic Brings Teams Closer Together
5.6 Comcast/NBC/Sport Engine
5.6.1 Comcast Revenue
5.6.2 Comcast Business
5.6.3 NBC Sports Group Purchases Sport Engine
5.6.4 NBC Universal/SportsEngine
5.6.5 SportsEngine Culture
5.7 Dicks/Game Changer
5.7.1 Dicks Sporting Goods
5.7.2 Dick’s Sporting Goods Revenue
5.7.3 Dick’s Net Sales
5.8 Fantag
5.8.1 Teamsnap Partnership with Fantag
5.8.2 Fantag Capturing and Sharing Video from A Game
5.9 Formula One
5.10 Google YouTube Youth Sports Video
5.11 Hudl
5.11.1 Hudl Profile: Video Permits Coaches To Improve Team Performance
5.11.2 Hudl Acquisitions
5.11.3 Hudl Profile
5.11.4 Hudl Operation
5.11.5 Hudl Revenue Structure: Hudl Revenue and Financing
5.11.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs
5.11.7 Hudl R&D and Investment
5.11.8 Hudl Pricing
5.11.9 Hudl Gross Margin
5.11.10 Hudl Development and Prospects
5.11.11 Hudl Acquisitions Spur Growth
5.11.12 Hudl Features and Benefits: Video Review, Team Feedback and Advanced Analysis Tailored to Team
5.11.13 Hudl Video Informed In-Game Decisions
5.12 iPhone Team Sport App No.4: ChalkTalk ($4.99)
5.13 iPhone Team Sport App No.5: Game Changer (free)
5.14 Klipdraw
5.14.1 Klipdraw Moves Players to New Position
5.15 Live Barn
5.15.1 Live Barn Hassle Free Camera
5.15.2 Live Barn Revenue
5.15.3 LiveBarn Venue Marketing Portal
5.16 Youth Sports Network
5.16.1 Sources of Monetization of Youth Live Stream Services:
5.17 NAYS
5.17.1 NAYS Coach Training and Membership
5.17.2 NAYS Functions
5.18 NBC Sports
5.19 Net Edge Sport Video- Get The Edge!
5.20 Newtek
5.21 Access Industries/Perform Group
5.21.1 Perform/Opta for Broadcasters, Media Brands, Betting Companies
5.21.2 Perform/Opta Sport Streaming Platform
5.21.3 Access Industries
5.22 QSTC
5.23 RAMP Holdings
5.24 ScoreStream
5.25 Sideline Sports
5.25.1 Sideline Sports XPS Network
5.25.2 Sideline Sports XPS Network for Coaches
5.25.3 Sideline Sports Tools
5.26 Skype
5.27 Spiideo
5.27.1 Spiideo Individual vs. Team Sports
5.27.2 Spiideo Makes Video a Part of Workflow and Coaching Process
5.27.3 Spiiedo Installed Base
5.27.4 Spiideo For Individual Sports
5.27.5 Spiideo Video Recording and Analysis of Ice Hockey
5.28 Sportlyzer
5.28.1 Sportlyzer Recurring Revenue
5.28.2 Sportlyzer Privately-Held Company
5.28.3 Sportlyzer Team Management Software Customers
5.28.4 Sportlyzer Team Management Software Is a Seedcamp Company
5.29 Sportradar AG
5.29.1 Sportradar Sports Betting Services
5.29.2 Sportradar Revenue
5.30 Sports Reference
5.31 Sports Vision Technologies
5.32 Stack Sports
5.32.1 Stack Sports Profile
5.32.2 Stack Sports Operation
5.32.3 Stack Sports Revenue
5.32.4 Stack Sports Gross Margin
5.32.5 Stack Sports Clients and Suppliers
5.32.6 Stack Sports Development and Prospects
5.32.7 Stack Sports Soccer
5.32.8 Stack Sports Development: Is Building Company Through Acquisition
5.33 Steel Sports
5.34 Synergy Sports
5.34.1 Synergy Sports
5.34.2 Synergy Market Opportunity: Streaming
5.34.3 Synergy Statistics
5.34.4 Synergy Basketball Video
5.34.5 Synergy Basketball Designed for Coaches By Coaches
5.34.6 Synergy Changes The Game
5.35 TechSmith
5.36 TeamSnap
5.36.1 TeamSnap Video Platform
5.37 Youth Sports Live
5.38 Vista Equity Partners
5.38.1 Vista Equity Partners STATS
5.38.2 Stats
5.38.3 Stats Revenue
5.38.4 Active Network (Owned by Vista Capital)
5.38.5 Active Sports
5.39 Zebra
5.39.1 Zebra Data and Company Metrics
5.39.2 Zebra Technologies Sports Solutions
5.39.3 Zebra/NFL Partnership
List of Figures
Figure 1. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018
Figure 2. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018
Figure 3. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued)
Figure 4. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued)
Figure 5. Youth Sports Video Coaching and Streaming, Market Shares, Dollars, Worldwide, 2017
Figure 6. Youth Sports Video Software Features
Figure 7. Market Growth Factors in Youth Sports Video Apps
Figure 8. Market Growth in Youth Sports Driving Forces
Figure 9. Market Growth in Youth Sports Driving Factors
Figure 10. Driving Forces for Market Growth in Community Development Using Youth Sports
Figure 11. Youth Sports Coaching Video Positioning for Strong Growth
Figure 12. Youth Sports Coaching Video Team Branded Approach
Figure 13. Youth Sports Local, Grounded In Communities
Figure 14. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018
Figure 15. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018
Figure 16. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018
Figure 17. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued)
Figure 18. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued)
Figure 19. Youth Sports Video Coaching App, Dollars, Worldwide, 2018
Figure 20. Youth Sports Video Sharing, Dollars, Worldwide, 2018
Figure 21. Youth Sports Video Online App, Dollars, Worldwide, 2018
Figure 22. Youth Sports Video App Markets, Dollars, Worldwide, 2019-2025
Figure 23. Youth Sports Video Apps Markets, Dollars, Worldwide, 2019-2025
Figure 24. Youth Sports Video Coaching and Video Sharing Apps, Market Segments, Dollars, Worldwide, 2019-2025
Figure 25. Youth Sports App Video Coaching, Sharing, and Online Interface, Market Segments, Units and Dollars, Worldwide, 2019-2025
Figure 26. Youth Sports Video Apps, Segments, Coaching, Sharing, Online, Markets, Dollars, Worldwide, 2019-2025
Figure 27. Youth Sports Video Apps, Coaching, Sharing, Online, Markets, Percent, Worldwide, 2019-2025
Figure 28. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2016
Figure 29. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025
Figure 30. Youth Team, League, and Tournament Sports Market Segments, Dollars, Worldwide, 2018
Figure 31. Youth Team, League, and Tournament Sports Market Segments, Dollars, Worldwide, 2016
Figure 32. Youth Sports Travel and Facilities Market Segments, Dollars, Worldwide, 2016
Figure 33. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2016
Figure 34. Youth and Recreational League Sports Trends
Figure 35. Youth Sports Evolution As Part Of The Healthcare Delivery System
Figure 36. Samples of New Venues Under Construction $33MM to $85 MM
Figure 37. Market Growth Factors in High End Youth Sports Schools and Facilities
Figure 38. Market Growth in Youth Sports Driving Forces
Figure 39. Monetizing Sports Analytics Market Features
Figure 40. Improving Youth Sports Coaching Analytics Features
Figure 41. Youth Team, League, and Tournament Sports Software, Apparel, Equipment, and Facilities Market Segments by Sport, Dollars, 2016
Figure 42. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017
Figure 43. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017
Figure 44. Systems Integration Functions
Figure 45. Video Streaming of Youth Sports
Figure 46. Android Youth Sports Apps
Figure 47. SportLoMo
Figure 48. Coach’s Eye
Figure 49. Sportz Interactive
Figure 50. Variety of Youth Sports Apps
Figure 51. BoxCast Pricing
Figure 52. Boxcast Real Time Scores Video Display
Figure 53. Boxcast Hockey Video Game
Figure 54. BoxCast Simultaneous Broadcast
Figure 55. Selected Venues for Boxcast TV Broadcast
Figure 56. Sample Boxcast Broadcasts
Figure 57. Boxcast Enhanced Viewer Analytics
Figure 58. Boxcast Available Features
Figure 59. Catapult: NHL Technology Reduces Injuries
Figure 60. ARR/Catapult Wearables Subscription Growth
Figure 61. ARR Catapult Wearables and Video Growth
Figure 62. Catapult Vision
Figure 63. Catapult Recurring Revenue Drives Revenue Growth
Figure 64. Catapult Stack Positioning
Figure 65. Catapult Customers
Figure 66. CineSports Business Metrics
Figure 67. ClipCast Video App Features
Figure 68. ClipCast Usability Functions
Figure 69. ClipCast Youth Sports Video Tagging
Figure 70. Coach Logic Video Analysis Tool Features
Figure 71. Coach Logic Sports Video Functions
Figure 72. Coach Logic Sports Video Features
Figure 73. Coach Logic Features
Figure 74. Coach Logic Player Development Functions
Figure 75. Coach Logic Video Analysis
Figure 76. Comcast Technology Initiatives
Figure 77. NBC Sports SportsEngine Partners
Figure 78. Game Changer Calendar, RSVP, Chat
Figure 79. Game Changer App Sports Supported
Figure 80. Game Changer App Sports Partners
Figure 81. Hudl Video Code Customization
Figure 82. Hudl Better Game Film: No Cameraman Required
Figure 83. Hudl Systems Integration Functions
Figure 84. Klipdraw Image Moves a Player To A New Position In The Playing Field
Figure 85. Live Barn Venue Totals:
Figure 86. LiveBarn Venue Pricing
Figure 87. LiveBarn Channels, Broadcasts, Hours Available, Total Hours Broadcast
Figure 88. LiveBarn Revenue, 2017
Figure 89. Livebarn Recent Milestones
Figure 90. Live Barn Venue Map
Figure 91. LiveBarn Channels in Massachusetts Total
Figure 92. Massachusetts Live Hockey Youth Sports Streaming, 56 Channels
Figure 93. Youth Sports Network Funding Status and Goal
Figure 94. Sources of Monetization of Youth Live Stream Services
Figure 95. Sources of Monetization of Youth Live Stream Services
Figure 96. NAYS Functions
Figure 97. Perform/Opta Target Markets for Providing Official Data
Figure 98. Sideline Sports XPS Network Functions
Figure 99. Sideline Sports XPS Network for Coaches
Figure 100. Sideline Sports Clients by Category And Sport
Figure 101. Spiideo Upgrading Sports Video Recording System
Figure 102. Sports Video Coaching Parameters
Figure 103. Spiideo Video Recording And Analysis Platform at Quinnipiac University Athletics
Figure 104. Spiideo System at Quinnipiac University Athletics Sports Using Video Coaching Technology
Figure 105. USL Tampa Bay Rowdies Soccer Using Spiideo for Video Capturing and Analysis
Figure 106. Spiideo System Components
Figure 107. Spiideo Efficient, Detailed Analysis Of Practice And Competition
Figure 108. Spiideo Virtual Panorama System Advantages
Figure 109. Spiideo Video Recording and Analysis of Ice Hockey
Figure 110. Spiideo Sking
Figure 111. Sportlyzer Team Management Software Pricing
Figure 112. Sportlyzer Team Management Software Features
Figure 113. Sportlyzer Monthly Recurring Revenue
Figure 114. Sportlyzer Total Registered Clubs
Figure 115. Sportlyzer Market Exit Strategy
Figure 116. Sportlyzer Sports Company Metrics
Figure 117. Sportlyzer Sports Customers
Figure 118. Stack Sports Game Video Analytics
Figure 119. Stack Sports Software Features
Figure 120. Stack Sports Brands
Figure 121. Stack Sports Clients and Suppliers
Figure 122. Stack Sports Target Markets
Figure 123. Stack Sports Soccer Structure
Figure 124. Stack Sports Software Competitive Advantage
Figure 125. TechSmith Video Analysis
Figure 126. TechSmith Video Content
Figure 127. TechSmith Coach's Eye
Figure 128. Stats Sports Partners
Figure 129. Stats Partners
Figure 130. Zebra Data and Company Metrics
Figure 131. Zebra Net Sales
Figure 132. Zebra Technologies RFID Sports Positioning
Figure 133. Zebra Has One Million RFID Tags in Place

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Access Industries
  • Perform Group
  • Apple
  • Boxcast
  • Catapult
  • CineSports
  • Clipcast
  • Coach Logic
  • Comcast
  • Dick's Sporting Goods
  • Game Changer
  • Fantag
  • Formula One
  • Google
  • Hudl
  • Klipdraw
  • Live Barn
  • NAYS
  • NBC Sports
  • Net Edge
  • Newtek
  • Nike, APPs
  • QSTC
  • RAMP Holdings
  • ScoreStream
  • Sideline Sports
  • Skype
  • Spiideo
  • Sport Engine
  • Sportlyzer
  • Sportradar AG
  • Sports Reference
  • Sports Vision Technologies
  • Stack Sports
  • Steel Sports
  • Synergy Sports
  • TeamSnap
  • TechSmith
  • Vista Equity Partners
  • Youth Sports Live
  • Youth Sports Network
  • Zebra