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Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Component (Hardware, Services, Software), Application, End-User - Global Forecast 2025-2030

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  • 182 Pages
  • March 2025
  • Region: Global
  • 360iResearch™
  • ID: 4985894
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The Augmented & Virtual Reality Market grew from USD 42.52 billion in 2024 to USD 50.12 billion in 2025. It is expected to continue growing at a CAGR of 17.94%, reaching USD 114.46 billion by 2030.

In the ever-evolving realm of augmented and virtual reality, the technological landscape is not only expanding rapidly but also redefining the way we perceive digital interaction. In this analytical review, we delve into the dynamic convergence of digital innovation and immersive experiences. The integration of advanced technologies is fueling a paradigm shift across industries, with stakeholders leveraging augmented and virtual reality to craft enriched, intuitive interfaces that bridge the gap between physical and digital spaces.

This introduction aims to provide context for the strategic movements that are underpinning the surge of AR and VR applications. The narrative sets the tone by analyzing market trends, emerging technological capabilities, and the regulatory advances that provide fertile ground for widespread adoption. Decision-makers, tech enthusiasts, and industry analysts alike will find the insights presented here valuable, as they encapsulate both current achievements and promising future trajectories. Ultimately, this examination clarifies how transformative advancements are poised to influence consumer behaviors, enterprise strategies, and comprehensive service models across various sectors.

Transformative Shifts in the AR & VR Landscape

The augmented and virtual reality market is undergoing transformative shifts that are reshaping not only technology but also business strategies, consumer expectations, and industry benchmarks. With disruptive innovations rapidly emerging, traditional boundaries are being redefined. Pioneering trends include the integration of realistic simulation environments and digital overlays that fuse real-world scenarios with computer-generated insights.

At the heart of these pivotal shifts lies a combination of advanced hardware integration, sophisticated software capabilities, and dedicated service ecosystems that together empower users to experience heightened levels of interaction. This transformation is evident as major industries - from education and healthcare to manufacturing - redesign their operational models to benefit from immersive digital experiences. Moreover, the shift toward personalized, immersive content drives the evolution of new business models, bringing forth opportunities for deep collaboration between consumers and brands. Such changes underscore a lasting trend where immersive technology not only responds to current market demands but also anticipates future needs. As these trends continue to accelerate, both established companies and emerging start-ups are strategically positioning themselves to harness this digital revolution.

Key Segmentation Insights into the AR & VR Domain

A comprehensive understanding of the augmented and virtual reality market is best achieved through careful analysis of multifaceted segmentation structures. The technology-oriented segmentation dissects the market into distinct realms such as augmented reality and virtual reality. In the domain of augmented reality, further breakdown includes location-based experiences, marker-based interfaces, markerless interactions, projection-based implementations, and superimposition-based technologies, each contributing uniquely to the evolution of digital overlay experiences. Meanwhile, virtual reality is analyzed across segments that feature non-immersive interfaces as well as semi and fully immersive experiences, providing a clear view of consumer engagement and technological depth.

In addition, segmentation by component unveils critical insights into the hardware, services, and software aspects that support immersive applications. The hardware domain is subdivided into accessories, cameras, displays, and position trackers and sensors, with displays further categorized into head-mounted and heads-up displays. The services component incorporates consultation, deployment and integration, as well as support and maintenance, while the software segment focuses on AR content creation and VR content creation, further revealing the industry’s diverse supply chain and ecosystem development. When analyzed from the perspective of application, various industry verticals such as education and training, gaming and entertainment, healthcare, industrial manufacturing, real estate, and retail and e-commerce offer nuanced insights into operational and consumer behavior trends. Finally, examining segmentation by end-user reveals the differentiated needs of enterprises - including both large enterprises and small to medium enterprises - and individual consumers. This layered segmentation strategy provides a holistic view of the market, revealing opportunities for targeted innovation and strategic investments across every facet of immersive technology.

Based on Technology, market is studied across Augmented Reality and Virtual Reality. The Augmented Reality is further studied across Location-based, Marker-Based, Markerless, Projection-based, and Superimposition-based. The Virtual Reality is further studied across Non-Immersive and Semi & Fully Immersive.

Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Accessories, Cameras, Displays, and Position Trackers & Sensors. The Displays is further studied across Head-Mounted Displays and Heads-Up Displays. The Services is further studied across Consultation, Deployment & Integration, and Support & Maintenance. The Software is further studied across AR Content Creation and VR Content Creation.

Based on Application, market is studied across Education & Training, Gaming & Entertainment, Healthcare, Industry Manufacturing, Real Estate, and Retail & E-Commerce.

Based on End-User, market is studied across Enterprises and Individual Consumers. The Enterprises is further studied across Large Enterprises and Small & Medium Enterprises.

Regional Dynamics Shaping the AR & VR Market

An exploration of regional dynamics has established that market growth and technological adoption vary significantly across different geographies. In the Americas, robust investment in technology infrastructure and strong consumer adoption contribute to a fertile environment for pioneering AR and VR solutions. Meanwhile, the region encompassing Europe, the Middle East, and Africa displays a blend of innovative spirit and established industrial practices that drive adoption in both public sectors and enterprise segments. The Asia-Pacific, on the other hand, leads with rapid technological advancements, competitive pricing, and the influential role of emerging economies in the uptake and development of immersive technologies. Collectively, these regional insights not only highlight diverse market sensibilities but also emphasize the necessity for region-specific strategies that address technological readiness, regulatory frameworks, and consumer behaviors in order to maximize market penetration and operational effectiveness.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Insights on Leading Companies Driving Innovation

The competitive landscape within the AR and VR market is painted by the contributions of several global market leaders that continue to push the boundaries of immersive technology. Companies such as Amazon Web Services, Inc. and Apple Inc. are recognized for integrating cloud computing and sophisticated ecosystems that drive both development and operational efficiencies across platforms. Pioneers like Atheer, Inc. and Blippar Group Limited have made significant inroads in specialized AR applications that empower industries by streamlining complex workflows. Leading technology providers such as Capermint Technologies Pvt. Ltd. and Cisco Systems, Inc. offer robust network solutions that support critical real-time processing and data analytics necessary for immersive experiences.

Other notable players including CyberGlove Systems Inc., EON Reality, Inc., and Google LLC by Alphabet Inc. have contributed to fundamental shifts in content creation and spatial computing. Established companies like Hewlett-Packard Development Company, L.P., HTC Corporation, and Inglobe Technologies Srl are instrumental in designing cutting-edge hardware that forms the backbone of AR and VR platforms. Industry titans such as Innovega Inc., Intel Corporation, and International Business Machines Corporation have further bolstered deployment across multiple sectors. The panorama also includes KT Corporation, Lenovo Group Limited, LG Corporation, Magic Leap, Inc., Marxent Labs LLC, MAXST Co., Ltd., and Meta Platforms, Inc., who continue to drive innovation in both hardware and software solutions. Not to mention Microsoft Corporation, Niantic, Inc., NVIDIA Corporation, PTC Inc., and Qualcomm Incorporated, whose investments in research and development consistently reveal new market opportunities. Key players such as Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, Toshiba Corporation, Trimble Inc., Vuzix Corporation, and Zugara Inc. underscore the robust interplay of collaboration and competition that shapes the dynamic AR and VR market. These companies collectively catalyze technological advancements and drive industry transformation on a global scale.

The report delves into recent significant developments in the Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Amazon Web Services, Inc., Apple Inc., Atheer, Inc., Blippar Group Limited, Capermint Technologies Pvt. Ltd., Cisco Systems, Inc., CyberGlove Systems Inc., EON Reality, Inc., Google LLC by Alphabet Inc., Hewlett-Packard Development Company, L.P., HTC Corporation, Inglobe Technologies Srl, Innovega Inc., Intel Corporation, International Business Machines Corporation, KT Corporation, Lenovo Group Limited, LG Corporation, Magic Leap, Inc., Marxent Labs LLC, MAXST Co., Ltd., Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., NVIDIA Corporation, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, Toshiba Corporation, Trimble Inc., Vuzix Corporation, and Zugara Inc..

Actionable Recommendations for Industry Leaders

For industry leaders charting a course in the augmented and virtual reality market, strategic foresight and agile decision-making are paramount to capitalizing on emerging trends. It is vital to invest in continuous research and development while also relying on strategic partnerships that bolster the integration of innovative hardware and software solutions. Recognizing the differentiated roles of technology, component, application, and end-user segments can help in building resilience and gaining a competitive advantage in markets characterized by rapid technological evolution.

Leaders should focus on enhancing the user experience through the adoption of adaptive learning systems that are capable of adjusting to both consumer expectations and operational demands. Furthermore, the emphasis should be on optimizing the supply chain by leveraging insights into underlying component technologies and deploying services that enhance integration and maintenance. In pursuing end-to-end solutions, companies would be well-advised to harness the potential of global networking and region-specific market research. By closely monitoring regional developments and consumer trends, decision-makers can strategically navigate regulatory challenges and technological disruptions while fostering innovation through collaboration and investment.

Strategic Outlook and Future Opportunities

In conclusion, the trajectory of augmented and virtual reality technology presents both lucrative opportunities and complex challenges that require multifaceted operational strategies. The comprehensive analysis provided herein underscores the significance of segmented market insights, regional dynamics, and a robust competitive landscape. As immersive technologies continue to influence a wide range of industry verticals, it becomes imperative for stakeholders to blend innovative approaches with practical measures designed to enhance market performance. The strategic discussion reveals that by harnessing forward-thinking, data-driven tactics, companies can not only navigate current disruptions effectively but also set the stage for a transformative digital future.

The overall assessment points to an industry defined by continuous innovation and adaptive learning, where emerging trends lead to scalable solutions and sustainable growth. This forward-looking stance calls for cross-functional collaboration between technology developers, service providers, and end-users to build a cohesive environment that accelerates adoption and integration of immersive technologies. Ultimately, the strategic outlook presented captures both the challenges of this dynamic market and the profound potential for those who are prepared to innovate and lead.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising demand for immersive experiences in gaming and entertainment sectors
5.1.1.2. Growing adoption of AR and VR in healthcare for training and therapeutic applications
5.1.1.3. Surging interest in AR and VR for tourism and travel experiences enhances the industry's appeal
5.1.2. Restraints
5.1.2.1. Technical limitations and content quality concerns restricting the potential of virtual reality solutions
5.1.3. Opportunities
5.1.3.1. Advancements in hardware and software making AR and VR technologies more accessible and affordable
5.1.3.2. Integration of virtual reality in educational settings enhancing interactive learning methodologies
5.1.4. Challenges
5.1.4.1. Data privacy and security issues preventing comprehensive utilization of AR and VR
5.2. Market Segmentation Analysis
5.2.1. Technology: Increasing demand for augmented reality (AR) technology to superimpose digital elements into real-world environments
5.2.2. End-User: Rising usage of augmented & virtual reality technologies in education and training for immersive learning experiences
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Augmented & Virtual Reality Market, by Technology
6.1. Introduction
6.2. Augmented Reality
6.2.1. Location-based
6.2.2. Marker-Based
6.2.3. Markerless
6.2.4. Projection-based
6.2.5. Superimposition-based
6.3. Virtual Reality
6.3.1. Non-Immersive
6.3.2. Semi & Fully Immersive
7. Augmented & Virtual Reality Market, by Component
7.1. Introduction
7.2. Hardware
7.2.1. Accessories
7.2.2. Cameras
7.2.3. Displays
7.2.3.1. Head-Mounted Displays
7.2.3.2. Heads-Up Displays
7.2.4. Position Trackers & Sensors
7.3. Services
7.3.1. Consultation
7.3.2. Deployment & Integration
7.3.3. Support & Maintenance
7.4. Software
7.4.1. AR Content Creation
7.4.2. VR Content Creation
8. Augmented & Virtual Reality Market, by Application
8.1. Introduction
8.2. Education & Training
8.3. Gaming & Entertainment
8.4. Healthcare
8.5. Industry Manufacturing
8.6. Real Estate
8.7. Retail & E-Commerce
9. Augmented & Virtual Reality Market, by End-User
9.1. Introduction
9.2. Enterprises
9.2.1. Large Enterprises
9.2.2. Small & Medium Enterprises
9.3. Individual Consumers
10. Americas Augmented & Virtual Reality Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Augmented & Virtual Reality Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Augmented & Virtual Reality Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2024
13.2. FPNV Positioning Matrix, 2024
13.3. Competitive Scenario Analysis
13.3.1. InVeris combines virtual and live fire training with launch of fats
13.3.2. Samsung, Pimax, and DPVR signal a transformative step in virtual reality with new headsets
13.3.3. Snap and Meta launches next-gen AR glasses, signaling a new era in wearable tech
13.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
FIGURE 4. AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2024 VS 2030
FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 16. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 17. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 18. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 19. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 20. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 24. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 25. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PROJECTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SUPERIMPOSITION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NON-IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI & FULLY IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEADS-UP DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS & SENSORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSULTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEPLOYMENT & INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SUPPORT & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INDUSTRY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 53. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 54. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 55. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 56. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 58. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 62. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 64. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 65. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 66. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 67. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 68. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 69. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 70. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 71. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 72. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 73. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 74. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 75. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 76. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 77. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 78. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 79. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 80. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 81. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 82. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 83. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 84. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 85. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 86. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 87. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 88. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 89. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 90. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 91. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 92. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 93. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 94. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 95. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 96. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 97. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 98. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 99. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 100. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 101. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 102. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 103. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 104. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 106. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 107. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 108. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 109. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 110. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 111. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 112. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 113. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 114. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 115. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 116. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 117. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 118. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 119. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 120. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 121. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 122. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 123. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 124. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 125. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 126. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 127. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 128. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 129. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 130. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 131. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 132. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 133. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 134. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 135. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 136. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 137. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 138. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 139. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 140. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 141. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 142. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 143. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 144. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 145. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 146. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 147. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 148. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 149. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 150. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 151. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 152. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 153. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 154. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 155. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 156. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 157. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 158. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 159. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 160. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 161. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 162. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 163. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 164. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 165. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 166. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 167. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 168. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 169. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 170. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 171. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 172. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 173. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 174. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 175. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 176. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 177. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 178. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 179. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 180. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 181. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 182. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 183. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 184. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 185. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 186. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 187. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 188. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 189. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 190. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 191. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 192. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 193. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 194. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 195. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 196. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 197. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 198. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 199. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 200. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 201. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 202. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 203. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 204. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 205. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 206. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 207. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 208. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 209. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 210. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 211. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 212. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 213. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 214. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 215. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 216. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 217. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 218. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 219. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 220. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 221. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 222. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 223. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 224. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 225. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 226. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 227. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 228. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 229. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 230. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 231. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 232. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 233. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 234. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 235. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 236. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 237. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 238. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 239. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 240. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 241. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 242. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 243. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 244. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 245. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 246. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 247. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 248. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 249. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 250. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 251. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 252. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 253. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 254. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 255. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 256. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 257. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 258. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 259. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 260. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 261. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 262. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 275. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 276. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 277. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 278. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 279. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 280. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 281. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 282. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 283. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 284. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 285. DENMARK AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 286. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 287. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 288. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 289. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 290. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 291. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 292. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 293. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 294. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 295. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 296. EGYPT AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 297. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 298. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 299. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 300. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 301. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 302. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 303. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 304. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 305. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 306. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 307. FINLAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 308. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 309. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 310. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 311. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 312. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 313. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS, 2018-2030 (USD MILLION)
TABLE 314. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 315. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 316. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 317. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 318. FRANCE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 319. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 320. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 321. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 322. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 323. GERMANY AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION

Companies Mentioned

  • Amazon Web Services, Inc.
  • Apple Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Capermint Technologies Pvt. Ltd.
  • Cisco Systems, Inc.
  • CyberGlove Systems Inc.
  • EON Reality, Inc.
  • Google LLC by Alphabet Inc.
  • Hewlett-Packard Development Company, L.P.
  • HTC Corporation
  • Inglobe Technologies Srl
  • Innovega Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • KT Corporation
  • Lenovo Group Limited
  • LG Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • MAXST Co., Ltd.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • NVIDIA Corporation
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • Toshiba Corporation
  • Trimble Inc.
  • Vuzix Corporation
  • Zugara Inc.

Methodology

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Table Information