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The education apps market is forecasted to grow by USD 4.18 bn during 2023-2028, accelerating at a CAGR of 11.78% during the forecast period. The report on the education apps market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing government initiatives for digital learning, growing demand for stem-based education apps, and growing popularity of education apps.
The education apps market is segmented as below:
By End-user
- High education
- Pre K-12
By Product
- Web based
- Mobile based
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the education apps market covers the following areas:
- Education apps market sizing
- Education apps market forecast
- Education apps market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by End-user
7 Market Segmentation by Product
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global education apps market: 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp., Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology Co. Ltd., and WizIQ Inc..Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is growing focus on wearable technology.'
According to the report, one of the major drivers for this market is the growing government initiatives for digital learning.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- 2U Inc.
- 3P Learning Ltd.
- Age of Learning Inc.
- Alphabet Inc.
- Brilliant Worldwide Inc.
- Chegg Inc.
- Coursera Inc.
- Duolingo Inc.
- Epic Creations Inc.
- Hologo World Inc.
- IXL Learning Inc.
- Khan Academy Inc.
- Lumos Labs Inc.
- Memrise Ltd.
- Microsoft Corp.
- Quizlet Inc.
- Sololearn Inc.
- Udemy Inc.
- UMU Technology Co. Ltd.
- WizIQ Inc.