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Wireless Gaming Headset Market 2020-2024

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    Report

  • 120 Pages
  • April 2020
  • Region: Global
  • TechNavio
  • ID: 5017654
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Global Wireless Gaming Headset Market 2020-2024

The wireless gaming headset market and it is poised to grow by $ 998.69 mn during 2020-2024 progressing at a CAGR of 13% during the forecast period. The reports on wireless gaming headset market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the advances in audio technologies, increasing demand for wireless gaming headsets from online multiplayer gamers, and rising number of e-sport tournaments. In addition, advances in audio technologies is anticipated to boost the growth of the market as well.

The wireless gaming headset market analysis include technology segments and geographic landscapes.

The wireless gaming headset market is segmented as below:

By Technology
  • RF gaming headsets
  • Bluetooth gaming headsets

By Geographic Landscape
  • APAC
  • Europe
  • MEA
  • North America
  • South America

This study identifies the product launch as a primary growth strategy among vendors as one of the prime reason driving the wireless gaming headset market growth during the next few years. Also, growing demand for gaming peripherals with cross-platform compatibility, and increasing demand for wireless gaming headsets for VR- and AR-enabled games will lead to sizable demand in the market.

The research presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. The wireless gaming headset market covers the following areas:
  • Wireless gaming headset market sizing
  • Wireless gaming headset market forecast
  • Wireless gaming headset market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading wireless gaming headset market vendors that include ASUSTeK Computer Inc., Audio-Technica US Inc., Corsair Components Inc., Dell Technologies Inc., Kingston Technology Co. Inc., Logitech International SA, Razer Inc., Sennheiser electronic GmbH & Co. KG, SteelSeries ApS, Turtle Beach Corp., and Appendix. Also, the wireless gaming headset market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The research presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. This market research report provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary
  • Market Overview

Market Landscape
  • Market ecosystem
  • Value chain analysis

Market Sizing
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Technology
  • Market segments
  • Comparison by Technology
  • RF gaming headsets - Market size and forecast 2019-2024
  • Bluetooth gaming headsets - Market size and forecast 2019-2024
  • Market opportunity by Technology

Customer landscape
  • Overview

Geographic Landscape
  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends
  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher priced units
  • Market challenges
  • Market trends

Vendor Landscape
  • Overview
  • Landscape disruption

Vendor Analysis
  • Vendors covered
  • Market positioning of vendors
  • ASUSTeK Computer Inc.
  • Audio-Technica US Inc.
  • Corsair Components Inc.
  • Dell Technologies Inc.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • SteelSeries ApS
  • Turtle Beach Corp.

Appendix
  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits
1. Key Finding 1
2. Key Finding 2
3. Key Finding 3
4. Key Finding 5
5. Key Finding 6
6. Key Finding 7
7. Key Finding 8
8. Market in focus
9. Parent market
10. Market characteristics
11. Offerings of vendors included in the market definition
12. Market segments
13. Global - Market size and forecast 2019 - 2024 ($ million)
14. Global market: Year-over-year growth 2019 - 2024 (%)
15. Five forces analysis 2019 & 2024
16. Bargaining power of buyers
17. Bargaining power of suppliers
18. Threat of new entrants
19. Threat of substitutes
20. Threat of rivalry
21. Market condition - Five forces 2019
22. Technology placement - Market share 2019-2024 (%)
23. Comparison by Technology
24. RF gaming headsets - Market size and forecast 2019-2024 ($ million)
25. RF gaming headsets - Year-over-year growth 2019-2024 (%)
26. Bluetooth gaming headsets - Market size and forecast 2019-2024 ($ million)
27. Bluetooth gaming headsets - Year-over-year growth 2019-2024 (%)
28. Market opportunity by Technology
29. Customer landscape
30. Market share by geography 2019-2024 (%)
31. Geographic comparison
32. North America - Market size and forecast 2019-2024 ($ million)
33. North America - Year-over-year growth 2019-2024 (%)
34. Europe - Market size and forecast 2019-2024 ($ million)
35. Europe - Year-over-year growth 2019-2024 (%)
36. APAC - Market size and forecast 2019-2024 ($ million)
37. APAC - Year-over-year growth 2019-2024 (%)
38. South America - Market size and forecast 2019-2024 ($ million)
39. South America - Year-over-year growth 2019-2024 (%)
40. MEA - Market size and forecast 2019-2024 ($ million)
41. MEA - Year-over-year growth 2019-2024 (%)
42. Key leading countries
43. Market opportunity by geography ($ million)
44. Impact of drivers and challenges
45. Vendor landscape
46. Landscape disruption
47. Industry risks
48. Vendors covered
49. Market positioning of vendors
50. ASUSTeK Computer Inc. - Overview
51. ASUSTeK Computer Inc. - Product and service
52. ASUSTeK Computer Inc. - Key offerings
53. ASUSTeK Computer Inc. - Key customers
54. ASUSTeK Computer Inc. - Segment focus
55. Audio-Technica US Inc. - Overview
56. Audio-Technica US Inc. - Product and service
57. Audio-Technica US Inc. - Key offerings
58. Audio-Technica US Inc. - Key customers
59. Audio-Technica US Inc. - Segment focus
60. Corsair Components Inc. - Overview
61. Corsair Components Inc. - Product and service
62. Corsair Components Inc. - Key offerings
63. Corsair Components Inc. - Key customers
64. Corsair Components Inc. - Segment focus
65. Dell Technologies Inc. - Overview
66. Dell Technologies Inc. - Business segments
67. Dell Technologies Inc. - Key offerings
68. Dell Technologies Inc. - Key customers
69. Dell Technologies Inc. - Segment focus
70. Kingston Technology Co. Inc. - Overview
71. Kingston Technology Co. Inc. - Product and service
72. Kingston Technology Co. Inc. - Key offerings
73. Kingston Technology Co. Inc. - Key customers
74. Kingston Technology Co. Inc. - Segment focus
75. Logitech International SA - Overview
76. Logitech International SA - Business segments
77. Logitech International SA - Key offerings
78. Logitech International SA - Key customers
79. Logitech International SA - Segment focus
80. Razer Inc. - Overview
81. Razer Inc. - Business segments
82. Razer Inc. - Key offerings
83. Razer Inc. - Key customers
84. Razer Inc. - Segment focus
85. Sennheiser electronic GmbH & Co. KG - Overview
86. Sennheiser electronic GmbH & Co. KG - Product and service
87. Sennheiser electronic GmbH & Co. KG - Key offerings
88. Sennheiser electronic GmbH & Co. KG - Key customers
89. Sennheiser electronic GmbH & Co. KG - Segment focus
90. SteelSeries ApS - Overview
91. SteelSeries ApS - Product and service
92. SteelSeries ApS - Key offerings
93. SteelSeries ApS - Key customers
94. SteelSeries ApS - Segment focus
95. Turtle Beach Corp. - Overview
96. Turtle Beach Corp. - Business segments
97. Turtle Beach Corp. - Key offerings
98. Turtle Beach Corp. - Key customers
99. Turtle Beach Corp. - Segment focus
100. Currency conversion rates for US$
101. Research Methodology
102. Validation techniques employed for market sizing
103. Information sources
104. List of abbreviations
105. List of abbreviations

Executive Summary

The research team recognizes the following companies as the key players in the global wireless gaming headset market: ASUSTeK Computer Inc., Audio-Technica US Inc., Corsair Components Inc., Dell Technologies Inc., Kingston Technology Co. Inc., Logitech International SA, Razer Inc., Sennheiser electronic GmbH & Co. KG, SteelSeries ApS, Turtle Beach Corp., and Appendix.

Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is product launch as a primary growth strategy among vendors."

According to the report, one of the major drivers for this market is the advances in audio technologies.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • ASUSTeK Computer Inc.
  • Audio-Technica US Inc.
  • Corsair Components Inc.
  • Dell Technologies Inc.
  • Kingston Technology Co. Inc.
  • Logitech International SA
  • Razer Inc.
  • Sennheiser electronic GmbH & Co. KG
  • SteelSeries ApS
  • Turtle Beach Corp.
  • Appendix