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Arcade Gaming Market 2024-2028

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    Report

  • 184 Pages
  • November 2023
  • Region: Global
  • TechNavio
  • ID: 5116132
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The arcade gaming market is forecasted to grow by USD 2.22 billion during 2023-2028, accelerating at a CAGR of 2.18% during the forecast period. The report on the arcade gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing physical activities in arcade gaming, increase in launch of new arcade games, and emergence of mobile arcade gaming platforms and applications.

The arcade gaming market is segmented as below:

By End-user

  • Gaming hubs
  • Semi-commercial
  • Residential

By Genre

  • Racing
  • Shooting
  • Sports
  • Action

By Type

  • Video games
  • Simulation games
  • Mechanical games

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America
This study identifies the rising integration of VR in arcade games as one of the prime reasons driving the arcade gaming market growth during the next few years. Also, rising presence of e-sport arcade games and strategic alliances and partnerships for product improvements will lead to sizable demand in the market.

The report on the arcade gaming market covers the following areas:

  • Arcade gaming market sizing
  • Arcade gaming market forecast
  • Arcade gaming market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading arcade gaming market vendors that include Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., Vesaro Ltd., and Bowlero Corp.. Also, the arcade gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
Exhibit 01: Executive Summary - Chart on Market Overview
Exhibit 02: Executive Summary - Data Table on Market Overview
Exhibit 03: Executive Summary - Chart on Global Market Characteristics
Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
Exhibit 05: Executive Summary - Chart on Market Segmentation by End-user
Exhibit 06: Executive Summary - Chart on Market Segmentation by Genre
Exhibit 07: Executive Summary - Chart on Market Segmentation by Type
Exhibit 08: Executive Summary - Chart on Incremental Growth
Exhibit 09: Executive Summary - Data Table on Incremental Growth
Exhibit 10: Executive Summary - Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem
Exhibit 11: Parent market
Exhibit 12: Market Characteristics
3 Market Sizing
3.1 Market definition
Exhibit 13: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 14: Market segments
3.3 Market size 2023
3.4 Market outlook: Forecast for 2023-2028
Exhibit 15: Chart on Global - Market size and forecast 2023-2028 ($ billion)
Exhibit 16: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
Exhibit 17: Chart on Global Market: Year-over-year growth 2023-2028 (%)
Exhibit 18: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
4.1 Global arcade gaming market 2018 - 2022
Exhibit 19: Historic Market Size - Data Table on global arcade gaming market 2018 - 2022 ($ billion)
4.2 End-user Segment Analysis 2018 - 2022
Exhibit 20: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
4.3 Genre Segment Analysis 2018 - 2022
Exhibit 21: Historic Market Size - Genre Segment 2018 - 2022 ($ billion)
4.4 Type Segment Analysis 2018 - 2022
Exhibit 22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
4.5 Geography Segment Analysis 2018 - 2022
Exhibit 23: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
4.6 Country Segment Analysis 2018 - 2022
Exhibit 24: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
5 Five Forces Analysis
5.1 Five forces summary
Exhibit 25: Five forces analysis - Comparison between 2023 and 2028
5.2 Bargaining power of buyers
Exhibit 26: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
5.3 Bargaining power of suppliers
Exhibit 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
5.4 Threat of new entrants
Exhibit 28: Threat of new entrants - Impact of key factors in 2023 and 2028
5.5 Threat of substitutes
Exhibit 29: Threat of substitutes - Impact of key factors in 2023 and 2028
5.6 Threat of rivalry
Exhibit 30: Threat of rivalry - Impact of key factors in 2023 and 2028
5.7 Market condition
Exhibit 31: Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by End-user
6.1 Market segments
Exhibit 32: Chart on End-user - Market share 2023-2028 (%)
Exhibit 33: Data Table on End-user - Market share 2023-2028 (%)
6.2 Comparison by End-user
Exhibit 34: Chart on Comparison by End-user
Exhibit 35: Data Table on Comparison by End-user
6.3 Gaming hubs - Market size and forecast 2023-2028
Exhibit 36: Chart on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
Exhibit 37: Data Table on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
Exhibit 38: Chart on Gaming hubs - Year-over-year growth 2023-2028 (%)
Exhibit 39: Data Table on Gaming hubs - Year-over-year growth 2023-2028 (%)
6.4 Semi-commercial - Market size and forecast 2023-2028
Exhibit 40: Chart on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
Exhibit 41: Data Table on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
Exhibit 42: Chart on Semi-commercial - Year-over-year growth 2023-2028 (%)
Exhibit 43: Data Table on Semi-commercial - Year-over-year growth 2023-2028 (%)
6.5 Residential - Market size and forecast 2023-2028
Exhibit 44: Chart on Residential - Market size and forecast 2023-2028 ($ billion)
Exhibit 45: Data Table on Residential - Market size and forecast 2023-2028 ($ billion)
Exhibit 46: Chart on Residential - Year-over-year growth 2023-2028 (%)
Exhibit 47: Data Table on Residential - Year-over-year growth 2023-2028 (%)
6.6 Market opportunity by End-user
Exhibit 48: Market opportunity by End-user ($ billion)
Exhibit 49: Data Table on Market opportunity by End-user ($ billion)
7 Market Segmentation by Genre
7.1 Market segments
Exhibit 50: Chart on Genre - Market share 2023-2028 (%)
Exhibit 51: Data Table on Genre - Market share 2023-2028 (%)
7.2 Comparison by Genre
Exhibit 52: Chart on Comparison by Genre
Exhibit 53: Data Table on Comparison by Genre
7.3 Racing - Market size and forecast 2023-2028
Exhibit 54: Chart on Racing - Market size and forecast 2023-2028 ($ billion)
Exhibit 55: Data Table on Racing - Market size and forecast 2023-2028 ($ billion)
Exhibit 56: Chart on Racing - Year-over-year growth 2023-2028 (%)
Exhibit 57: Data Table on Racing - Year-over-year growth 2023-2028 (%)
7.4 Shooting - Market size and forecast 2023-2028
Exhibit 58: Chart on Shooting - Market size and forecast 2023-2028 ($ billion)
Exhibit 59: Data Table on Shooting - Market size and forecast 2023-2028 ($ billion)
Exhibit 60: Chart on Shooting - Year-over-year growth 2023-2028 (%)
Exhibit 61: Data Table on Shooting - Year-over-year growth 2023-2028 (%)
7.5 Sports - Market size and forecast 2023-2028
Exhibit 62: Chart on Sports - Market size and forecast 2023-2028 ($ billion)
Exhibit 63: Data Table on Sports - Market size and forecast 2023-2028 ($ billion)
Exhibit 64: Chart on Sports - Year-over-year growth 2023-2028 (%)
Exhibit 65: Data Table on Sports - Year-over-year growth 2023-2028 (%)
7.6 Action - Market size and forecast 2023-2028
Exhibit 66: Chart on Action - Market size and forecast 2023-2028 ($ billion)
Exhibit 67: Data Table on Action - Market size and forecast 2023-2028 ($ billion)
Exhibit 68: Chart on Action - Year-over-year growth 2023-2028 (%)
Exhibit 69: Data Table on Action - Year-over-year growth 2023-2028 (%)
7.7 Market opportunity by Genre
Exhibit 70: Market opportunity by Genre ($ billion)
Exhibit 71: Data Table on Market opportunity by Genre ($ billion)
8 Market Segmentation by Type
8.1 Market segments
Exhibit 72: Chart on Type - Market share 2023-2028 (%)
Exhibit 73: Data Table on Type - Market share 2023-2028 (%)
8.2 Comparison by Type
Exhibit 74: Chart on Comparison by Type
Exhibit 75: Data Table on Comparison by Type
8.3 Video games - Market size and forecast 2023-2028
Exhibit 76: Chart on Video games - Market size and forecast 2023-2028 ($ billion)
Exhibit 77: Data Table on Video games - Market size and forecast 2023-2028 ($ billion)
Exhibit 78: Chart on Video games - Year-over-year growth 2023-2028 (%)
Exhibit 79: Data Table on Video games - Year-over-year growth 2023-2028 (%)
8.4 Simulation games - Market size and forecast 2023-2028
Exhibit 80: Chart on Simulation games - Market size and forecast 2023-2028 ($ billion)
Exhibit 81: Data Table on Simulation games - Market size and forecast 2023-2028 ($ billion)
Exhibit 82: Chart on Simulation games - Year-over-year growth 2023-2028 (%)
Exhibit 83: Data Table on Simulation games - Year-over-year growth 2023-2028 (%)
8.5 Mechanical games - Market size and forecast 2023-2028
Exhibit 84: Chart on Mechanical games - Market size and forecast 2023-2028 ($ billion)
Exhibit 85: Data Table on Mechanical games - Market size and forecast 2023-2028 ($ billion)
Exhibit 86: Chart on Mechanical games - Year-over-year growth 2023-2028 (%)
Exhibit 87: Data Table on Mechanical games - Year-over-year growth 2023-2028 (%)
8.6 Market opportunity by Type
Exhibit 88: Market opportunity by Type ($ billion)
Exhibit 89: Data Table on Market opportunity by Type ($ billion)
9 Customer Landscape
9.1 Customer landscape overview
Exhibit 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
10 Geographic Landscape
10.1 Geographic segmentation
Exhibit 91: Chart on Market share By Geographical Landscape 2023-2028 (%)
Exhibit 92: Data Table on Market share By Geographical Landscape 2023-2028 (%)
10.2 Geographic comparison
Exhibit 93: Chart on Geographic comparison
Exhibit 94: Data Table on Geographic comparison
10.3 APAC - Market size and forecast 2023-2028
Exhibit 95: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibit 96: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibit 97: Chart on APAC - Year-over-year growth 2023-2028 (%)
Exhibit 98: Data Table on APAC - Year-over-year growth 2023-2028 (%)
10.4 North America - Market size and forecast 2023-2028
Exhibit 99: Chart on North America - Market size and forecast 2023-2028 ($ billion)
Exhibit 100: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
Exhibit 101: Chart on North America - Year-over-year growth 2023-2028 (%)
Exhibit 102: Data Table on North America - Year-over-year growth 2023-2028 (%)
10.5 Europe - Market size and forecast 2023-2028
Exhibit 103: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibit 104: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibit 105: Chart on Europe - Year-over-year growth 2023-2028 (%)
Exhibit 106: Data Table on Europe - Year-over-year growth 2023-2028 (%)
10.6 Middle East and Africa - Market size and forecast 2023-2028
Exhibit 107: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibit 108: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibit 109: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibit 110: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
10.7 South America - Market size and forecast 2023-2028
Exhibit 111: Chart on South America - Market size and forecast 2023-2028 ($ billion)
Exhibit 112: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
Exhibit 113: Chart on South America - Year-over-year growth 2023-2028 (%)
Exhibit 114: Data Table on South America - Year-over-year growth 2023-2028 (%)
10.8 China - Market size and forecast 2023-2028
Exhibit 115: Chart on China - Market size and forecast 2023-2028 ($ billion)
Exhibit 116: Data Table on China - Market size and forecast 2023-2028 ($ billion)
Exhibit 117: Chart on China - Year-over-year growth 2023-2028 (%)
Exhibit 118: Data Table on China - Year-over-year growth 2023-2028 (%)
10.9 US - Market size and forecast 2023-2028
Exhibit 119: Chart on US - Market size and forecast 2023-2028 ($ billion)
Exhibit 120: Data Table on US - Market size and forecast 2023-2028 ($ billion)
Exhibit 121: Chart on US - Year-over-year growth 2023-2028 (%)
Exhibit 122: Data Table on US - Year-over-year growth 2023-2028 (%)
10.10 Japan - Market size and forecast 2023-2028
Exhibit 123: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibit 124: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibit 125: Chart on Japan - Year-over-year growth 2023-2028 (%)
Exhibit 126: Data Table on Japan - Year-over-year growth 2023-2028 (%)
10.11 Germany - Market size and forecast 2023-2028
Exhibit 127: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibit 128: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibit 129: Chart on Germany - Year-over-year growth 2023-2028 (%)
Exhibit 130: Data Table on Germany - Year-over-year growth 2023-2028 (%)
10.12 India - Market size and forecast 2023-2028
Exhibit 131: Chart on India - Market size and forecast 2023-2028 ($ billion)
Exhibit 132: Data Table on India - Market size and forecast 2023-2028 ($ billion)
Exhibit 133: Chart on India - Year-over-year growth 2023-2028 (%)
Exhibit 134: Data Table on India - Year-over-year growth 2023-2028 (%)
10.13 Market opportunity By Geographical Landscape
Exhibit 135: Market opportunity By Geographical Landscape ($ billion)
Exhibit 136: Data Tables on Market opportunity By Geographical Landscape ($ billion)
11 Drivers, Challenges, and Trends
11.1 Market drivers
11.2 Market challenges
11.3 Impact of drivers and challenges
Exhibit 137: Impact of drivers and challenges in 2023 and 2028
11.4 Market trends
12 Vendor Landscape
12.1 Overview
12.2 Vendor landscape
Exhibit 138: Overview on Criticality of inputs and Factors of differentiation
12.3 Landscape disruption
Exhibit 139: Overview on factors of disruption
12.4 Industry risks
Exhibit 140: Impact of key risks on business
13 Vendor Analysis
13.1 Vendors covered
Exhibit 141: Vendors covered
13.2 Market positioning of vendors
Exhibit 142: Matrix on vendor position and classification
13.3 Bandai Namco Holdings Inc.
Exhibit 143: Bandai Namco Holdings Inc. - Overview
Exhibit 144: Bandai Namco Holdings Inc. - Business segments
Exhibit 145: Bandai Namco Holdings Inc. - Key offerings
Exhibit 146: Bandai Namco Holdings Inc. - Segment focus
13.4 Bay Tek Entertainment Inc.
Exhibit 147: Bay Tek Entertainment Inc. - Overview
Exhibit 148: Bay Tek Entertainment Inc. - Product / Service
Exhibit 149: Bay Tek Entertainment Inc. - Key offerings
13.5 Bowlero Corp.
Exhibit 150: Bowlero Corp. - Overview
Exhibit 151: Bowlero Corp. - Product / Service
Exhibit 152: Bowlero Corp. - Key news
Exhibit 153: Bowlero Corp. - Key offerings
13.6 Capcom Co. Ltd.
Exhibit 154: Capcom Co. Ltd. - Overview
Exhibit 155: Capcom Co. Ltd. - Business segments
Exhibit 156: Capcom Co. Ltd. - Key offerings
Exhibit 157: Capcom Co. Ltd. - Segment focus
13.7 Chicago Gaming Co.
Exhibit 158: Chicago Gaming Co. - Overview
Exhibit 159: Chicago Gaming Co. - Product / Service
Exhibit 160: Chicago Gaming Co. - Key offerings
13.8 CXC Simulations
Exhibit 161: CXC Simulations - Overview
Exhibit 162: CXC Simulations - Product / Service
Exhibit 163: CXC Simulations - Key offerings
13.9 D BOX Technologies Inc.
Exhibit 164: D BOX Technologies Inc. - Overview
Exhibit 165: D BOX Technologies Inc. - Product / Service
Exhibit 166: D BOX Technologies Inc. - Key news
Exhibit 167: D BOX Technologies Inc. - Key offerings
13.10 Eleetus LLC
Exhibit 168: Eleetus LLC - Overview
Exhibit 169: Eleetus LLC - Product / Service
Exhibit 170: Eleetus LLC - Key offerings
13.11 Helix Leisure USA Inc.
Exhibit 171: Helix Leisure USA Inc. - Overview
Exhibit 172: Helix Leisure USA Inc. - Product / Service
Exhibit 173: Helix Leisure USA Inc. - Key offerings
13.12 Incredible Technologies Inc.
Exhibit 174: Incredible Technologies Inc. - Overview
Exhibit 175: Incredible Technologies Inc. - Product / Service
Exhibit 176: Incredible Technologies Inc. - Key offerings
13.13 Innovative Concepts in Entertainment Inc.
Exhibit 177: Innovative Concepts in Entertainment Inc. - Overview
Exhibit 178: Innovative Concepts in Entertainment Inc. - Product / Service
Exhibit 179: Innovative Concepts in Entertainment Inc. - Key offerings
13.14 International Games System Co. Ltd.
Exhibit 180: International Games System Co. Ltd. - Overview
Exhibit 181: International Games System Co. Ltd. - Product / Service
Exhibit 182: International Games System Co. Ltd. - Key offerings
13.15 Neofuns Amusement Equipment Co. Ltd.
Exhibit 183: Neofuns Amusement Equipment Co. Ltd. - Overview
Exhibit 184: Neofuns Amusement Equipment Co. Ltd. - Product / Service
Exhibit 185: Neofuns Amusement Equipment Co. Ltd. - Key offerings
13.16 Nintendo Co. Ltd.
Exhibit 186: Nintendo Co. Ltd. - Overview
Exhibit 187: Nintendo Co. Ltd. - Product / Service
Exhibit 188: Nintendo Co. Ltd. - Key offerings
13.17 PrimeTime Amusements
Exhibit 189: PrimeTime Amusements - Overview
Exhibit 190: PrimeTime Amusements - Product / Service
Exhibit 191: PrimeTime Amusements - Key offerings
14 Appendix
14.1 Scope of the report
14.2 Inclusions and exclusions checklist
Exhibit 192: Inclusions checklist
Exhibit 193: Exclusions checklist
14.3 Currency conversion rates for US$
Exhibit 194: Currency conversion rates for US$
14.4 Research methodology
Exhibit 195: Research methodology
Exhibit 196: Validation techniques employed for market sizing
Exhibit 197: Information sources
14.5 List of abbreviations
Exhibit 198: List of abbreviations
List of Exhibits
Exhibit 1: Executive Summary - Chart on Market Overview
Exhibit 2: Executive Summary - Data Table on Market Overview
Exhibit 3: Executive Summary - Chart on Global Market Characteristics
Exhibit 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibit 5: Executive Summary - Chart on Market Segmentation by End-user
Exhibit 6: Executive Summary - Chart on Market Segmentation by Genre
Exhibit 7: Executive Summary - Chart on Market Segmentation by Type
Exhibit 8: Executive Summary - Chart on Incremental Growth
Exhibit 9: Executive Summary - Data Table on Incremental Growth
Exhibit 10: Executive Summary - Chart on Vendor Market Positioning
Exhibit 11: Parent market
Exhibit 12: Market Characteristics
Exhibit 13: Offerings of vendors included in the market definition
Exhibit 14: Market segments
Exhibit 15: Chart on Global - Market size and forecast 2023-2028 ($ billion)
Exhibit 16: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
Exhibit 17: Chart on Global Market: Year-over-year growth 2023-2028 (%)
Exhibit 18: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
Exhibit 19: Historic Market Size - Data Table on global arcade gaming market 2018 - 2022 ($ billion)
Exhibit 20: Historic Market Size - End-user Segment 2018 - 2022 ($ billion)
Exhibit 21: Historic Market Size - Genre Segment 2018 - 2022 ($ billion)
Exhibit 22: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
Exhibit 23: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
Exhibit 24: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
Exhibit 25: Five forces analysis - Comparison between 2023 and 2028
Exhibit 26: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
Exhibit 27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
Exhibit 28: Threat of new entrants - Impact of key factors in 2023 and 2028
Exhibit 29: Threat of substitutes - Impact of key factors in 2023 and 2028
Exhibit 30: Threat of rivalry - Impact of key factors in 2023 and 2028
Exhibit 31: Chart on Market condition - Five forces 2023 and 2028
Exhibit 32: Chart on End-user - Market share 2023-2028 (%)
Exhibit 33: Data Table on End-user - Market share 2023-2028 (%)
Exhibit 34: Chart on Comparison by End-user
Exhibit 35: Data Table on Comparison by End-user
Exhibit 36: Chart on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
Exhibit 37: Data Table on Gaming hubs - Market size and forecast 2023-2028 ($ billion)
Exhibit 38: Chart on Gaming hubs - Year-over-year growth 2023-2028 (%)
Exhibit 39: Data Table on Gaming hubs - Year-over-year growth 2023-2028 (%)
Exhibit 40: Chart on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
Exhibit 41: Data Table on Semi-commercial - Market size and forecast 2023-2028 ($ billion)
Exhibit 42: Chart on Semi-commercial - Year-over-year growth 2023-2028 (%)
Exhibit 43: Data Table on Semi-commercial - Year-over-year growth 2023-2028 (%)
Exhibit 44: Chart on Residential - Market size and forecast 2023-2028 ($ billion)
Exhibit 45: Data Table on Residential - Market size and forecast 2023-2028 ($ billion)
Exhibit 46: Chart on Residential - Year-over-year growth 2023-2028 (%)
Exhibit 47: Data Table on Residential - Year-over-year growth 2023-2028 (%)
Exhibit 48: Market opportunity by End-user ($ billion)
Exhibit 49: Data Table on Market opportunity by End-user ($ billion)
Exhibit 50: Chart on Genre - Market share 2023-2028 (%)
Exhibit 51: Data Table on Genre - Market share 2023-2028 (%)
Exhibit 52: Chart on Comparison by Genre
Exhibit 53: Data Table on Comparison by Genre
Exhibit 54: Chart on Racing - Market size and forecast 2023-2028 ($ billion)
Exhibit 55: Data Table on Racing - Market size and forecast 2023-2028 ($ billion)
Exhibit 56: Chart on Racing - Year-over-year growth 2023-2028 (%)
Exhibit 57: Data Table on Racing - Year-over-year growth 2023-2028 (%)
Exhibit 58: Chart on Shooting - Market size and forecast 2023-2028 ($ billion)
Exhibit 59: Data Table on Shooting - Market size and forecast 2023-2028 ($ billion)
Exhibit 60: Chart on Shooting - Year-over-year growth 2023-2028 (%)
Exhibit 61: Data Table on Shooting - Year-over-year growth 2023-2028 (%)
Exhibit 62: Chart on Sports - Market size and forecast 2023-2028 ($ billion)
Exhibit 63: Data Table on Sports - Market size and forecast 2023-2028 ($ billion)
Exhibit 64: Chart on Sports - Year-over-year growth 2023-2028 (%)
Exhibit 65: Data Table on Sports - Year-over-year growth 2023-2028 (%)
Exhibit 66: Chart on Action - Market size and forecast 2023-2028 ($ billion)
Exhibit 67: Data Table on Action - Market size and forecast 2023-2028 ($ billion)
Exhibit 68: Chart on Action - Year-over-year growth 2023-2028 (%)
Exhibit 69: Data Table on Action - Year-over-year growth 2023-2028 (%)
Exhibit 70: Market opportunity by Genre ($ billion)
Exhibit 71: Data Table on Market opportunity by Genre ($ billion)
Exhibit 72: Chart on Type - Market share 2023-2028 (%)
Exhibit 73: Data Table on Type - Market share 2023-2028 (%)
Exhibit 74: Chart on Comparison by Type
Exhibit 75: Data Table on Comparison by Type
Exhibit 76: Chart on Video games - Market size and forecast 2023-2028 ($ billion)
Exhibit 77: Data Table on Video games - Market size and forecast 2023-2028 ($ billion)
Exhibit 78: Chart on Video games - Year-over-year growth 2023-2028 (%)
Exhibit 79: Data Table on Video games - Year-over-year growth 2023-2028 (%)
Exhibit 80: Chart on Simulation games - Market size and forecast 2023-2028 ($ billion)
Exhibit 81: Data Table on Simulation games - Market size and forecast 2023-2028 ($ billion)
Exhibit 82: Chart on Simulation games - Year-over-year growth 2023-2028 (%)
Exhibit 83: Data Table on Simulation games - Year-over-year growth 2023-2028 (%)
Exhibit 84: Chart on Mechanical games - Market size and forecast 2023-2028 ($ billion)
Exhibit 85: Data Table on Mechanical games - Market size and forecast 2023-2028 ($ billion)
Exhibit 86: Chart on Mechanical games - Year-over-year growth 2023-2028 (%)
Exhibit 87: Data Table on Mechanical games - Year-over-year growth 2023-2028 (%)
Exhibit 88: Market opportunity by Type ($ billion)
Exhibit 89: Data Table on Market opportunity by Type ($ billion)
Exhibit 90: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibit 91: Chart on Market share By Geographical Landscape 2023-2028 (%)
Exhibit 92: Data Table on Market share By Geographical Landscape 2023-2028 (%)
Exhibit 93: Chart on Geographic comparison
Exhibit 94: Data Table on Geographic comparison
Exhibit 95: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibit 96: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
Exhibit 97: Chart on APAC - Year-over-year growth 2023-2028 (%)
Exhibit 98: Data Table on APAC - Year-over-year growth 2023-2028 (%)
Exhibit 99: Chart on North America - Market size and forecast 2023-2028 ($ billion)
Exhibit 100: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
Exhibit 101: Chart on North America - Year-over-year growth 2023-2028 (%)
Exhibit 102: Data Table on North America - Year-over-year growth 2023-2028 (%)
Exhibit 103: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibit 104: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
Exhibit 105: Chart on Europe - Year-over-year growth 2023-2028 (%)
Exhibit 106: Data Table on Europe - Year-over-year growth 2023-2028 (%)
Exhibit 107: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibit 108: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
Exhibit 109: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibit 110: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
Exhibit 111: Chart on South America - Market size and forecast 2023-2028 ($ billion)
Exhibit 112: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
Exhibit 113: Chart on South America - Year-over-year growth 2023-2028 (%)
Exhibit 114: Data Table on South America - Year-over-year growth 2023-2028 (%)
Exhibit 115: Chart on China - Market size and forecast 2023-2028 ($ billion)
Exhibit 116: Data Table on China - Market size and forecast 2023-2028 ($ billion)
Exhibit 117: Chart on China - Year-over-year growth 2023-2028 (%)
Exhibit 118: Data Table on China - Year-over-year growth 2023-2028 (%)
Exhibit 119: Chart on US - Market size and forecast 2023-2028 ($ billion)
Exhibit 120: Data Table on US - Market size and forecast 2023-2028 ($ billion)
Exhibit 121: Chart on US - Year-over-year growth 2023-2028 (%)
Exhibit 122: Data Table on US - Year-over-year growth 2023-2028 (%)
Exhibit 123: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibit 124: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
Exhibit 125: Chart on Japan - Year-over-year growth 2023-2028 (%)
Exhibit 126: Data Table on Japan - Year-over-year growth 2023-2028 (%)
Exhibit 127: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibit 128: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
Exhibit 129: Chart on Germany - Year-over-year growth 2023-2028 (%)
Exhibit 130: Data Table on Germany - Year-over-year growth 2023-2028 (%)
Exhibit 131: Chart on India - Market size and forecast 2023-2028 ($ billion)
Exhibit 132: Data Table on India - Market size and forecast 2023-2028 ($ billion)
Exhibit 133: Chart on India - Year-over-year growth 2023-2028 (%)
Exhibit 134: Data Table on India - Year-over-year growth 2023-2028 (%)
Exhibit 135: Market opportunity By Geographical Landscape ($ billion)
Exhibit 136: Data Tables on Market opportunity By Geographical Landscape ($ billion)
Exhibit 137: Impact of drivers and challenges in 2023 and 2028
Exhibit 138: Overview on Criticality of inputs and Factors of differentiation
Exhibit 139: Overview on factors of disruption
Exhibit 140: Impact of key risks on business
Exhibit 141: Vendors covered
Exhibit 142: Matrix on vendor position and classification
Exhibit 143: Bandai Namco Holdings Inc. - Overview
Exhibit 144: Bandai Namco Holdings Inc. - Business segments
Exhibit 145: Bandai Namco Holdings Inc. - Key offerings
Exhibit 146: Bandai Namco Holdings Inc. - Segment focus
Exhibit 147: Bay Tek Entertainment Inc. - Overview
Exhibit 148: Bay Tek Entertainment Inc. - Product / Service
Exhibit 149: Bay Tek Entertainment Inc. - Key offerings
Exhibit 150: Bowlero Corp. - Overview
Exhibit 151: Bowlero Corp. - Product / Service
Exhibit 152: Bowlero Corp. - Key news
Exhibit 153: Bowlero Corp. - Key offerings
Exhibit 154: Capcom Co. Ltd. - Overview
Exhibit 155: Capcom Co. Ltd. - Business segments
Exhibit 156: Capcom Co. Ltd. - Key offerings
Exhibit 157: Capcom Co. Ltd. - Segment focus
Exhibit 158: Chicago Gaming Co. - Overview
Exhibit 159: Chicago Gaming Co. - Product / Service
Exhibit 160: Chicago Gaming Co. - Key offerings
Exhibit 161: CXC Simulations - Overview
Exhibit 162: CXC Simulations - Product / Service
Exhibit 163: CXC Simulations - Key offerings
Exhibit 164: D BOX Technologies Inc. - Overview
Exhibit 165: D BOX Technologies Inc. - Product / Service
Exhibit 166: D BOX Technologies Inc. - Key news
Exhibit 167: D BOX Technologies Inc. - Key offerings
Exhibit 168: Eleetus LLC - Overview
Exhibit 169: Eleetus LLC - Product / Service
Exhibit 170: Eleetus LLC - Key offerings
Exhibit 171: Helix Leisure USA Inc. - Overview
Exhibit 172: Helix Leisure USA Inc. - Product / Service
Exhibit 173: Helix Leisure USA Inc. - Key offerings
Exhibit 174: Incredible Technologies Inc. - Overview
Exhibit 175: Incredible Technologies Inc. - Product / Service
Exhibit 176: Incredible Technologies Inc. - Key offerings
Exhibit 177: Innovative Concepts in Entertainment Inc. - Overview
Exhibit 178: Innovative Concepts in Entertainment Inc. - Product / Service
Exhibit 179: Innovative Concepts in Entertainment Inc. - Key offerings
Exhibit 180: International Games System Co. Ltd. - Overview
Exhibit 181: International Games System Co. Ltd. - Product / Service
Exhibit 182: International Games System Co. Ltd. - Key offerings
Exhibit 183: Neofuns Amusement Equipment Co. Ltd. - Overview
Exhibit 184: Neofuns Amusement Equipment Co. Ltd. - Product / Service
Exhibit 185: Neofuns Amusement Equipment Co. Ltd. - Key offerings
Exhibit 186: Nintendo Co. Ltd. - Overview
Exhibit 187: Nintendo Co. Ltd. - Product / Service
Exhibit 188: Nintendo Co. Ltd. - Key offerings
Exhibit 189: PrimeTime Amusements - Overview
Exhibit 190: PrimeTime Amusements - Product / Service
Exhibit 191: PrimeTime Amusements - Key offerings
Exhibit 192: Inclusions checklist
Exhibit 193: Exclusions checklist
Exhibit 194: Currency conversion rates for US$
Exhibit 195: Research methodology
Exhibit 196: Validation techniques employed for market sizing
Exhibit 197: Information sources
Exhibit 198: List of abbreviations

Executive Summary

The analyst recognizes the following companies as the key players in the global arcade gaming market: Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., Capcom Co. Ltd., Chicago Gaming Co., CXC Simulations, D BOX Technologies Inc., Eleetus LLC, Helix Leisure USA Inc., Incredible Technologies Inc., Innovative Concepts in Entertainment Inc., International Games System Co. Ltd., Neofuns Amusement Equipment Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., UNIS Technology Ltd., Valley Dynamo Inc., Vesaro Ltd., and Bowlero Corp.

Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is rising integration of VR in arcade games.'

According to the report, one of the major drivers for this market is the increasing physical activities in arcade gaming.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Bandai Namco Holdings Inc.
  • Bay Tek Entertainment Inc.
  • Capcom Co. Ltd.
  • Chicago Gaming Co.
  • CXC Simulations
  • D BOX Technologies Inc.
  • Eleetus LLC
  • Helix Leisure USA Inc.
  • Incredible Technologies Inc.
  • Innovative Concepts in Entertainment Inc.
  • International Games System Co. Ltd.
  • Neofuns Amusement Equipment Co. Ltd.
  • Nintendo Co. Ltd.
  • PrimeTime Amusements
  • Sega Sammy Holdings Inc.
  • Square Enix Holdings Co. Ltd.
  • UNIS Technology Ltd.
  • Valley Dynamo Inc.
  • Vesaro Ltd.
  • Bowlero Corp.